You do not need to zoom in or see them, In the walls' properties remove the check from "Side Visible"
you will no longer see them and there is no need to edit the script.
Guys, this is really...simple... Just select the two walls, delete them, comment out the line in the script or, as an alternative approach, select both walls and clear all "visible" checkboxes - done!
Ah, we get it, thanks! But this novice, for one, still has questions that may not be deemed anywhere near crucial:
Regarding why the Wall19s' visible Sides overlap the backdrop; is that because they are hovering 40 Units (Bottom Height) above the plane of the playfield, with the backdrop drawn at, or even below (Negative "Z") that plane?
And to restore the Wall19s to their positions, do we simply change the "X"-scale values of the four Control Points (and can we assume that the "Y"-scale values are unchanged from the original?) to 0 and 1100, the side limits of the table? EDIT: Never mind---it worked.
Brer Frog; I won't be any help on sound stuff, because what I hear is 2.1 (no surround or anything) through ordinary headphones. Plus, what I'm accustomed to is whatever PacDude used in his VP8 table, which is the only one I've played to any extent. This old AGP computer (click my CPU-Z banner below for a laugh) was taxed pretty heavily by busy Multiballs such as Centaur's, and before DX9 was brought in and made things better, really didn't handle VP9 well at all---especially as it 'grew'.
Now it actually plays VP9 better than it does VP8, but only in VP9.9.X. (Too many Alphas, primitives, etc. in VP9.1.4/5/6 or 9.2.X.)
Chow
Edited by GSGregg, 11 April 2016 - 05:31 PM.





Top









are all trademarks of VPFORUMS.