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Centaur FS to DT conversion problem

Centaur

Best Answer GSGregg , 10 April 2016 - 03:39 AM

...no matter where I click/select it only one wall name comes up in the Options > Wall19GIOff.

It looks like a single gray line with a thin dark gray border. If I Magnify too much & click on it then the line turn solid gray. IOW the dark gray border disappears & the Options indicate Timer instead of Wall. The end result is I cannot find Wall19. Is the medium gray one wall & the dark gray border the other wall?

While I can delete them using the "Edit>Select Element" option, I’d like to know what I’m doing wrong that I cannot see Wall19 in the Edit screen.

I think the dark gray border represents a second wall which, although it has the same dimensions as the first and occupies the same space, is drawn over it and blocks access (I'm unfamiliar with a lot of this, haven't used Edit > Select Element, and delete one item at a time with Edit > Delete); deleting the GIOff wall uncovers the plain wall.
 
I get ten levels of magnification, with the third being default; if I click to I.D. before enlarging, Options will retain the element name all the way through #10, but if I enlarge past #8 first, then click to I.D., I, also, get that odd switch to Timer I.D. I'm trying to recall what Centaur has that makes 'woods sounds'..... :hmm:
 

GSGregg -
You mentioned they do not appear in the upper left corner for you. Here’s a couple screen prints.....

Thanks for the shots; my 4:3, 1024 x 768 display would understandably be a bit different from the widescreen shots, but I got suspicious and moved the VPINMame window...and there's the logo! So, we can uncheck Side Visible (I should have thought of that), delete the walls, replace them if the lighting effect is desired, or.....enlarge the score display to cover the logo! :dblthumb:
 
 
My apologies to JF, fuzzel and anyone who may have been confused (see my Edit in post #8); I had settings scribbled in too many places, and got all dyslexic trying to organize.....

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#21 GSGregg

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Posted 11 April 2016 - 12:29 PM

You do not need to zoom in or see them,  In the walls' properties remove the check  from  "Side Visible"

 

you will no longer see them and there is no need to edit the script.

 

Guys, this is really...simple... Just select the two walls, delete them, comment out the line in the script or, as an alternative approach, select both walls and clear all "visible" checkboxes - done!  

Ah, we get it, thanks! But this novice, for one, still has questions that may not be deemed anywhere near crucial:

 

Regarding why the Wall19s' visible Sides overlap the backdrop; is that because they are hovering 40 Units (Bottom Height) above the plane of the playfield, with the backdrop drawn at, or even below (Negative "Z") that plane?

 

And to restore the Wall19s to their positions, do we simply change the "X"-scale values of the four Control Points (and can we assume that the "Y"-scale values are unchanged from the original?) to 0 and 1100, the side limits of the table? EDIT: Never mind---it worked.

 

Brer Frog; I won't be any help on sound stuff, because what I hear is 2.1 (no surround or anything) through ordinary headphones. Plus, what I'm accustomed to is whatever PacDude used in his VP8 table, which is the only one I've played to any extent. This old AGP computer (click my CPU-Z banner below for a laugh) was taxed pretty heavily by busy Multiballs such as Centaur's, and before DX9 was brought in and made things better,  really didn't handle VP9 well at all---especially as it 'grew'.

Now it actually plays VP9 better than it does VP8, but only in VP9.9.X. (Too many Alphas, primitives, etc. in VP9.1.4/5/6 or 9.2.X.)

 

Chow


Edited by GSGregg, 11 April 2016 - 05:31 PM.


#22 Brer Frog

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Posted 11 April 2016 - 11:06 PM

If you've messed up the table because you didn't understand that deleting a wall would render it's options inaccessible and started changing other unknown wall objects options afterward, then simply - as you suggest / propose - download the table again and start from scratch with the view changes and these minor editor changes regarding those walls (I'm still trying to comprehend how / why you would think an object would still have options / properties of any kind available after deleting it - for any deleted item in any program for that matter).

 

Some comments were about deleting the walls using "Edit>Select Element". So when I saw the following I automatically thought to delete first, and then uncheck "Side Visible".

 

you can select both of the mentioned walls with the  Edit Select Element method

 

You do not need to zoom in or see them,  In the walls properties

remove the check  from  "Side Visible"

 

 

Obviously that was a mistake but I didn’t know it at the time. So I tried to figure out a way to uncheck "Side Visible". And you’re right it doesn’t make sense trying to change Options on something that has been deleted. But since I have no idea what "Side Visible" is or does I thought maybe this might be a global command. So I picked a different Wall & unchecked "Side Visible". Then looked as some other Walls & they all had "Side Visible" unchecked. This verified to me, erroneously, that "Side Visible" must be a global command otherwise why would the other Walls have it unchecked. Little did I know that several Walls had "Side Visible" unchecked & I just happened to pick them to verify what I did.

That’s the long story how a misunderstanding/mistake on my part started me down a wrong path.

 

I sincerely thank everyone for helping me figure this out & giving me some insight on how tables are made.


Edited by Brer Frog, 11 April 2016 - 11:09 PM.


#23 32assassin

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Posted 11 April 2016 - 11:16 PM

 

 

 

Obviously that was a mistake but I didn’t know it at the time. So I tried to figure out a way to uncheck "Side Visible". And you’re right it doesn’t make sense trying to change Options on something that has been deleted. But since I have no idea what "Side Visible" is or does I thought maybe this might be a global command. So I picked a different Wall & unchecked "Side Visible". Then looked as some other Walls & they all had "Side Visible" unchecked. This verified to me, erroneously, that "Side Visible" must be a global command otherwise why would the other Walls have it unchecked. Little did I know that several Walls had "Side Visible" unchecked & I just happened to pick them to verify what I did.

That’s the long story how a misunderstanding/mistake on my part started me down a wrong path.

 

I sincerely thank everyone for helping me figure this out & giving me some insight on how tables are made.

 

 

add a wall to the middle of the  playfield

 

when you run the table it will appear as a cube

 

I use walls to display my plastics  I hide the sides and only show the top of the wall

 

you can use walls as drop targets,  wooden blocks,  metal sheets.

you obsessively want to show the side walls and the top

 

 

if Hide Side walls is a global command that means that every single wall found in your table will  either hide or show the walls.

 

You obsessively don't want that,

 

that's why Show Sidewall and Top Visible is applied to EACH wall individually.  

Unless you select multiple walls in witch case you can apply a single command to multiple objects.

 

 


 


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