So regarding design, I'd like to propose that we look at doing a widebodied table, I think it would be interesting to have a whirlwind style upper flipper shot that will either loop back to the upper flipper or to a ramp. I'd also be curious to incorporate an upper playfield, but am not sure that would be compatible. I think DMD would be awesome to incorporate. I'm imagining that the upper level could potentially serve as a deck to the overall ship, maybe having a set of bumpers as an engine room, and if we're going with the idea of using a time portal to divert the meteor, having the upper flipper loop sort of acting as a recurring/loop that symbolizes the portal loop. It would also be cool to have a magnet that can freeze a ball during a multiball to allow the player to focus on a jackpot shot.
It would be cool if we could find ways of setting up the table so that the theme could be swapped out, as well I.e transition to captain EO if Shoopity would be interested if approaching this project like that (sort of like how shrek and family guy are the same table reskinned)
Does anyone have any thoughts on a final theme or playfield elements that they would like to involve in the game?
Aside from brainstorming on what could go into the game, we could potentially start writing a coding shell that could serve as a basis for this game (I already have one done from previous games but would *really* value input or suggestions from Shoopity or someone else who is skilled with coding-pm me if you are interested in seeing what i have so far). This could be really helpful to fledgling designers and could serve as the basis for future original tables.
-lodger




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