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Sinbad VPX Mod by Kruge99[Visual Pinball X MOD]


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#21 STAT

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Posted 21 February 2016 - 10:55 AM

Overall Plays very well, and as some here said, cant wait for the update - really nice VPX :tup:



#22 BobAlbright

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Posted 21 February 2016 - 12:00 PM

Sorry Krugge...I saw that but misread it thinking it said it should be checked Thanks for the table!

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#23 kruge99

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Posted 21 February 2016 - 01:12 PM

Couple things.. you still have the old VP9 targets - should update to the new target in VPx. Might make things easier for you.

How can you be sure you have the right switch numbers? Hope you have a manual or a good reference.

 

You have the code doubled up  - might be causing your target grief.  Probably dont want those first 3 lines as you have them covered off in the last 3...just place the reset commands withing the WYRaised, PRaised, and RRaised routines.

SolCallback(6)="dtDropW.SolDropUp"
SolCallBack(7)="dtDropP.SolDropUp"
SolCallback(8)="dtDropR.SolDropUp"
 
 
SolCallback(6)="WYRaised"
SolCallBack(7)="PRaised"
SolCallback(8)="RRaised"

 

 

The loadVPM code is all replaced now with the controller.vbs scripts -- makes life much easier for all going forward. Should be a simple/cut and replace of your code with the few lines for controller.vbs.

 

You have references to sounds - but they are not in your sound manager -- these are all sound files..  (dont put one in for SolOff since you likely want silence when its off - or a very quite hum sound)

 
SSolenoidOn="SolOn",SSolenoidOff="SolOff",SFlipperOn="FlipperUp",SFlipperOff="FlipperDown"
Const SCoin="coin3"
 

The joys of coding -- keep going -- thanks for your efforts!

 

OK I'll go and take a look at Scorpion and see how it was done there and try and duplicate it.

 

Once I have the target code worked out, I'll move onto the loadvpm stuff and the sounds.  I can't change to the new targets because I'm waiting for pinuck to send me more of the hires original photos so I can make the proper modifications to the primitive texture wrap.  I'll work on sound last.

 

Thanks for the help!

 

Best Regards,

Kruge99.


Edited by kruge99, 21 February 2016 - 01:20 PM.

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#24 kruge99

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Posted 21 February 2016 - 04:48 PM

I just uploaded RC1 version 0.1.2 and here are the release notes:

 

RC1 - version 0.1.2
-added script for controller.vbs
-fixed spinner
-fixed drop targets not registering a hit
-updated script so that disable EMREELS check box on Backdrop is no longer required for Fullscreen mode
-initial pass on physics tweaking of rubbers and playfield friction.

 

 

Best Regards,

Kruge99.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#25 STAT

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Posted 21 February 2016 - 07:14 PM

281: change sound to "balllaunch"



#26 kruge99

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Posted 21 February 2016 - 08:52 PM

281: change sound to "balllaunch"

 

I'll work on sound last as I'd like to tweak the physics more and take a look at the newer VPX nudge routines.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#27 robertms

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Posted 21 February 2016 - 09:16 PM

Excellent changes to the physics so far, much more realistic bounce off the rubbers and flippers, the spinner and targets work great now!


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#28 kruge99

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Posted 24 February 2016 - 01:07 PM

I'm working with arngrim to make sure the DOF additions to the script he made in RC 0.1.2 will work on my latest build RC 0.1.4.  Once we have it finalized, RC 0.1.4 will be uploaded for testing.

 

What I'm really lacking at the moment is constructive feedback from the players on the physics.  I'm hoping someone will spend a few moments to check out the table and provide some suggestions as to what shots are too easy, too difficult, are the flippers right, can you run the table to easily - ie: get a section of drop targets down and then immediately flip the ball into the upper playfield and collect the lit rollover light at the top... I've played it so much that I have a pretty good handle on how to make those shots but in a 3 ball game I'm still only scoring 50k odd points - my one time high score is only 300k so I'm feeling that either I suck or the table is too difficult.  Any physics suggestions would be greatly appreciated once I've uploaded 0.1.4 later today or tomorrow.

 

Best Regards,

Kruge99.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#29 BorgDog

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Posted 24 February 2016 - 04:12 PM

It looks like you are still using the old ramps/walls etc as rubbers instead of the new rubber object?

 

Feels pretty good, I'll play some more when I get home tonight on the mini cab.  Flippers feel a little strong to me, and could use more bounce off both the flippers and the rubbers.

 

I definitely don't think it's too difficult.  Now having picked up two real tables at home in the last month, a Vulcan and a ss Joker Poker, I have realized my vp tables are too easy, the real tables are much harder to play.



#30 kruge99

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Posted 24 February 2016 - 04:25 PM

It looks like you are still using the old ramps/walls etc as rubbers instead of the new rubber object?

 

Feels pretty good, I'll play some more when I get home tonight on the mini cab.  Flippers feel a little strong to me, and could use more bounce off both the flippers and the rubbers.

 

I definitely don't think it's too difficult.  Now having picked up two real tables at home in the last month, a Vulcan and a ss Joker Poker, I have realized my vp tables are too easy, the real tables are much harder to play.

 

Thanks!  If you change any of the friction/elasticity etc, send the numbers my way and I'll update my current build. 

 

Best Regards,

Kruge99.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#31 kruge99

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Posted 24 February 2016 - 11:29 PM

I just uploaded RC1 - version 0.1.4

-ongoing physics tweaks
-added DOF config from arngrim
-please continue to provide physics feedback adjustments in the release thread

 

 

Best Regards,

Kruge99


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#32 kruge99

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Posted 25 February 2016 - 09:01 PM


You have references to sounds - but they are not in your sound manager -- these are all sound files..  (dont put one in for SolOff since you likely want silence when its off - or a very quite hum sound)

 
SSolenoidOn="SolOn",SSolenoidOff="SolOff",SFlipperOn="FlipperUp",SFlipperOff="FlipperDown"
Const SCoin="coin3"
 

The joys of coding -- keep going -- thanks for your efforts!

 

Hey allknowing, so you think I should just comment these out since I don't use them?

 

Best Regards,

Kruge99.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#33 allknowing2012

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Posted 26 February 2016 - 01:06 AM

YOu cant comment them out -- but no harm leaving them in. Can grab most if not all of those sounds from pretty much any other table out there..

If you dont have the sound file you can just use ""


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#34 kruge99

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Posted 26 February 2016 - 01:34 PM

I've been going over the script for Sinbad trying to figure out what VP9 script needs to be modernized to the VPX way of doing things and my next task on my to-do list is to update the nudge routine.

 

What I've seen is that there is very little in the VPX scripts for nudge.  Here's an example from JPSalas' Papa Smurf table.

    If keycode = LeftTiltKey Then Nudge 90, 3:PlaySound "fx_nudge_left":Bump
    If keycode = RightTiltKey Then Nudge 270, 3:PlaySound "fx_nudge_right":Bump
    If keycode = CenterTiltKey Then Nudge 0, 2.5:PlaySound "fx_nudge_forward":Bump

Has the Nudge in VPX improved so much that we no longer require the long scripted out nudge routines many of us used on VP9 tables?  

 

Or maybe I missed the VPForums/VPX topic where it was moved to an external VBS file and standardized as "one size fits all"?

 

 

Best Regards,

Kruge99.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
Posted Image

#35 allknowing2012

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Posted 26 February 2016 - 02:09 PM

I havent been coding that in .. and I can still nudge so I assumed it was in the core vbs or some other scripts. (of course this is only key nudge as physical cab nudge is done elsewhere)


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#36 sliderpoint

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Posted 26 February 2016 - 09:06 PM

I cant find the specifics of it right now, but MJR recoded the nudging in VP with a custom builds for VP9 and PM5 (probably in one of the pinscape threads). That was also incorporated into VPX officially.

 

-Mike



#37 The Loafer

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Posted 27 February 2016 - 05:52 AM

The table is looking super fine, well done. I owned a Sindbad until about 16 months ago, unfortunately my man cave is gutted right now due to basement renovation so can't test this for another two weeks. If you still need assistance then, it would be my pleasure to help.

#38 kruge99

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Posted 27 February 2016 - 06:00 AM

The table is looking super fine, well done. I owned a Sindbad until about 16 months ago, unfortunately my man cave is gutted right now due to basement renovation so can't test this for another two weeks. If you still need assistance then, it would be my pleasure to help.

 

Any help you could provide would be greatly appreciated Loafer!

 

Best Regards,

Kruge99.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#39 jpsalas

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Posted 27 February 2016 - 02:56 PM

I've been going over the script for Sinbad trying to figure out what VP9 script needs to be modernized to the VPX way of doing things and my next task on my to-do list is to update the nudge routine.

 

What I've seen is that there is very little in the VPX scripts for nudge.  Here's an example from JPSalas' Papa Smurf table.

    If keycode = LeftTiltKey Then Nudge 90, 3:PlaySound "fx_nudge_left":Bump
    If keycode = RightTiltKey Then Nudge 270, 3:PlaySound "fx_nudge_right":Bump
    If keycode = CenterTiltKey Then Nudge 0, 2.5:PlaySound "fx_nudge_forward":Bump

Has the Nudge in VPX improved so much that we no longer require the long scripted out nudge routines many of us used on VP9 tables?  

 

Or maybe I missed the VPForums/VPX topic where it was moved to an external VBS file and standardized as "one size fits all"?

 

 

Best Regards,

Kruge99.

 

Yes, the nudge is new in VPX, so you don't need any extra routines. There is also a setting on the table physics called "Nugde time", it is 5 by default, and I think it works very fine at 5 so I have not tried to change it :) (I think it is the time it take for the table to go back to the rest position, before a new nudge has its full effect).

 

And don't be afraid to use higher numbers, so you can make passes from one flipper to another and even death saves :)


Edited by jpsalas, 27 February 2016 - 03:00 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#40 kruge99

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Posted 27 February 2016 - 09:57 PM

Thanks JP, I'll remove the extra lines of code and timers and adjust everything for the new VPX way in the next release candidate then.

 

 

Best Regards,

Kruge99.


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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