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Scorpion (Williams 1980) VPX[Visual Pinball X]

scorpion wide body williams

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#21 allknowing2012

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Posted 12 May 2016 - 04:21 PM

Well this table pulls in "S6.VBS" script that mucks with vpmkeys - this S6.VBS is specific to system 6 games - each game / genre  could use different .VBS script. 

Check my laserball - it was also a system 6 game setup with that S6.VBS script.

 

http://www.ipdb.org/...chtype=advanced


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#22 Drybonz

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Posted 12 May 2016 - 07:55 PM

Well, I tried Laserball and it had the same problem for me.  Since these are the only two games, it's pretty safe to say it's something in that System 6 vbs file.  I checked around in there and tried modifying a couple keys that seemed like they might be the problem but didn't have any luck.

 

On a side note... wanted to say your answers in several threads have been helpful to me.  Also, I have a few of your VPX tables and they are all great.  Thanks.



#23 Drybonz

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Posted 13 May 2016 - 01:42 AM

I should add... after I re-mapped keys I got to play Scorpion and Laserball tonight.  Both are great reproductions and fun.  Scorpion seems pretty hard and Laserball pretty fast.  Both are great.  Thanks.



#24 allknowing2012

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Posted 13 May 2016 - 02:37 AM

Learn something new everyday.. So if I got this right...

If you start the game, and press F2 it shows the key assignments for an S6 Williams game.

Here you will see that the "6" is defined as the HiScore Reset. 

So there goes your plunger if you use "6".

 

How do you redefine this - well .. edit s6.vbs file 

and simply comment out that line that intercepts the 6 and resets the hiscore.

 

About line 83 & 108, add a single quote to make that line a comment or simply remove that/this line and save the s6.vbs file. Take a copy of it if this is a bit foreign to you.

' Case keyHiscoreReset .Switch(swHiScoreReset) = True

' Case keyHiscoreReset .Switch(swHiScoreReset) = False

Let me know how this works for you..

 

Note for others - this is a special circumstance where the poster has changed his plunger from the default enter key to the 6 key. People should not normally have to make this change.


Edited by allknowing2012, 13 May 2016 - 02:40 AM.

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#25 Drybonz

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Posted 13 May 2016 - 02:54 AM

Note for others - this is a special circumstance where the poster has changed his plunger from the default enter key to the 6 key. People should not normally have to make this change.

 

Thanks... I'll try that out.  For anyone who reads this and is wondering... I had to re-map some stuff in the vbskeys file to use my X-Arcade controller.

 

*edit*  Commenting out those two lines worked perfectly.  Thanks.


Edited by Drybonz, 13 May 2016 - 03:43 AM.


#26 Drybonz

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Posted 25 May 2016 - 09:11 PM

I was able to troubleshoot a s80 table today with a similar problem based on the information you gave me here.  Thanks again.   :)



#27 STAT

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Posted 24 November 2016 - 09:12 PM

Thanks :tup:

#28 Thalamus

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Posted 25 November 2016 - 10:39 AM

Nice. Thanks for the update allknowing2012 and Drybonz.


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#29 wolis

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Posted 17 September 2017 - 01:38 AM

I have just added a ball shadow and am tweaking the flipper physics... I recall I carefully timed backshot could get the ball into iether lock hole.

 

Anyone else experimenting with flipper physics for Williams machines of this era?

 

Thanks



#30 Thalamus

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Posted 27 November 2017 - 12:31 AM

Interested in seeing what you kept and what got changed. Thanks for the update Allknowing2012.


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#31 STAT

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Posted 27 November 2017 - 08:13 AM

:tup:



#32 Thalamus

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Posted 27 November 2017 - 06:30 PM

I see a change that I took away, but got added in again ( line 101 ).

vpmTimer.PulseSw(17) ' Lane Switch

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#33 allknowing2012

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Posted 27 November 2017 - 07:44 PM

Why remove it? 


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#34 Thalamus

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Posted 27 November 2017 - 07:56 PM

For me, if I press the right flipper the in-lane on top jumps inconsistently. Maybe it is only me ?

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#35 bha19

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Posted 27 November 2017 - 11:27 PM

Thanks for this. I remember playing this for real at an arcade near me many years ago.



#36 allknowing2012

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Posted 28 November 2017 - 01:11 AM

For me, if I press the right flipper the in-lane on top jumps inconsistently. Maybe it is only me ?

Works fine here .. perhaps a bit quick if you do slight flips .. not sure why it would be different for you.

You need to have it in there to allow for the lane change function though.


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#37 Thalamus

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Posted 28 November 2017 - 01:40 AM

It doesn't function if you take that away ? It does here ?! Odd - very odd.

I can best describe it as when I flip it jumps two positions like a very quick double flip.

 

No other table I can think of where this is a problem. If it just was consistent, happening on other tables some alarms would have been raised by me a long time ago. Now, I'm just confused.


Edited by Thalamus, 28 November 2017 - 01:47 AM.

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#38 Ben Logan

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Posted 28 November 2017 - 04:44 AM

Great one, guys. Looks and plays awesome. The lane change is fiddly on my machine too. Pressing the right Flipper button produces erratic behavior. Sometimes it “jumps” a number. But, I mainly logged on just to say how much fun I’m having playing this! The big block of wood at the top works for me as a solution to maintain widebody dimension.

#39 Thalamus

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Posted 28 November 2017 - 06:35 AM

@ben logan : So, what happens if you comment out that line ?


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#40 Rajo Joey

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Posted 28 November 2017 - 03:48 PM

@ben logan : So, what happens if you comment out that line ?

I'm not Ben, but with this line, the lane switch often jumps two lanes.

If I comment the line out, the lane change works correct.

Here it is line 110.


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