Hey Slydog
Not yet , I have furthered the table more , I reworked all the sound code now and I added all other table sounds previously not there and I have them dynamically panning stereo according to the origin on the table. So I plan to expose these sounds in the menu so users can configure custom volume levels for each (wont be in the next update just yet ) I have style the menu now and added in another slider and two preset buttons for default and night lighting.
I also enhanced the lighting some more again , previously I removed updating the reflection probes everyframe since I though it was over kill , but it was missing some key aspects in the look because it was totally removed. So now I linked up this to the general illumination hooks I had in place so when there are drastic light changes on the table the reflection probes are updated.
I also added an AO map onto the playfield. Just to give more contact to surface objects.
I wanna do an update soon but , I jumped into fixing up some of the physics again and Im right in the middle of that as we speak. Even though the table did play well , some things were bothering me + there was some glitching happening every now and then and the ball would miss collision surfaces. I hope it sorted by tonight and then I will do an upload and you can give me feedback.
chat soon




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