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Silverball Mania VP9 v2.0.0


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#21 ta2686

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Posted 06 September 2009 - 09:50 PM

Any chance for support of the 7-digit ROM (such as PacDude's version does)?
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#22 destruk

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Posted 06 September 2009 - 09:58 PM

It doesn't use emreels or lights for the displays, so you can change the rom game name and it'll instantly work just fine with the 7digit romset.

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#23 Noah Fentz

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Posted 06 September 2009 - 10:56 PM

I thought rolling the score was part of the appeal tongue.gif

You'll find I'm a purist with recreations and like things as they were intended.

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
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#24 slam23

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Posted 07 September 2009 - 08:50 PM

QUOTE (Noah Fentz @ Sep 5 2009, 08:35 PM) <{POST_SNAPBACK}>
I don't care for that gravity setting. The ball seems to be made of lead on that setting, and appears too heavy. I've found somewhere in the 1.4 range more to my liking.

Thanks for the input, and feel free to change whatever settings you like. The play will be tweaked a little in a future update release, along with full alpha-numeric displays and improved lighting effects.


Hi Noah,

I kinda agree to where you are coming from with that leaden feel to the 1.667 setting, I have to say though that it differs from table to table, probably because some other settings like slope etc can lessen that feeling. I'll try that 1.4 and see how that works out. I should add also that I'm really not familiar with the feel of those pre-90's tables because those were before my active playing time, and I read somewhere that the modern machines have different slopes in comparison to the oldies. I'm still trying to get the EM-bug to bite me, because I get bored out of my mind playing those tables tongue.gif I really like the art though, I can relate to that....
Greetings Slam23

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#25 humid

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Posted 13 September 2009 - 10:58 PM

I took me a bit to find the time to sit and give this great looking table a long session. Really enjoy what VP9 brings to older classic like this, plays great. And I don't mind the odd table being on the dark side. Fits in quite nicely beside PD's version of Viking from the same era. Excellent work gentlemen.
I tawt I gawt a weepway

#26 Inverse

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Posted 16 September 2009 - 01:26 AM

Amazing! The lighting is just how I like it! Dark table with beautiful ambient lights! Like a dark, smoky arcade with a machine in the corner far away from everyone else. Just the way it was meant to be played. smile.gif You guys seem to "get it". I likened your Getaway table to Scapino, but this one really takes the cake. The reason is not only the angle, but his lighting always simulated a dark room so the table can shine. Look at his Mata Hari or Johnny Mnemonic table for instance. Yes, obviously the quality of his graphics are amazing, but it's not just about the sharpness of the art, but the ambience of the table. That's what I really, really love when I play these things. smile.gif

You guys are really making VP9 stand out. The community is really luck to have you guys, let me STFU so I can play some more. smile.gif

Edited by Inverse, 16 September 2009 - 01:34 AM.


#27 Marton

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Posted 18 September 2009 - 11:47 PM

Is it me or the 5X light is burnt out? biggrin.gif

#28 Noah Fentz

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Posted 19 September 2009 - 12:02 AM

Heh... it IS an old table, ya know tongue.gif

It seems I left a lamp out of the script. Just find...

Sub UpdateLamps

and add...

FadeL 11, L11, L11a ' 5X

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#29 UncleReamus

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Posted 19 September 2009 - 12:17 AM

File updated to include script fix.

Posted Image


#30 Marton

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Posted 22 September 2009 - 04:13 AM

Many thanks for the fix!
Lucky we that the boards' connectors don't fail with VPM!!!
And the power supply... Ooohhhh the power supply! biggrin.gif

#31 UncleReamus

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Posted 02 July 2010 - 07:57 AM

Silverball Mania VP9 v2.0.0



Update 2.0.0
  • HUGE physics update
  • New playfield image courtesy of UncleWily
  • Newly designed backdrop with built-in LED displays
  • Added numerous sound effects.
  • Other various changes and additions
  • Table is now designed to use the 7-digit display ROM, make sure you have it!

You can find a High-Res Image pack here: http://www.megaupload.com/?d=BZH2KLMO

View File

*Edit: Updated screenshot to newest version

Posted Image


#32 bolt

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Posted 02 July 2010 - 08:51 AM

Thanks for the new update and for the highres-pack for the fantastic Silverball table.


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#33 Johanpsu

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Posted 02 July 2010 - 10:42 AM



Thanks for the update!

But the only i hear is the startupsound then i get
script error in line 0 ??
Tested 2 different laptops same issue.

#34 vic viper

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Posted 02 July 2010 - 11:24 AM

thanks for the update
SHOOT THE CORE

#35 Shooby Doo

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Posted 02 July 2010 - 02:00 PM

You guys rock! band.gif

#36 Noah Fentz

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Posted 02 July 2010 - 02:32 PM

QUOTE (Johanpsu @ Jul 2 2010, 06:42 AM) <{POST_SNAPBACK}>
Thanks for the update!

But the only i hear is the startupsound then i get
script error in line 0 ??
Tested 2 different laptops same issue.


Is there error defined?

What version of the ROM are you using?

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#37 Johanpsu

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Posted 02 July 2010 - 04:30 PM

QUOTE (Noah Fentz @ Jul 2 2010, 02:32 PM) <{POST_SNAPBACK}>
QUOTE (Johanpsu @ Jul 2 2010, 06:42 AM) <{POST_SNAPBACK}>
Thanks for the update!

But the only i hear is the startupsound then i get
script error in line 0 ??
Tested 2 different laptops same issue.


Is there error defined?

What version of the ROM are you using?


Hi. The error reads..

Line:0
Object required.: 'mSlingBump(...)'

I use the 7-digit ROM version but same error with 6-digit.
And Laptop is Sony Vaio 11,1" dual core 1,2GHz ULV.

...



#38 Noah Fentz

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Posted 02 July 2010 - 04:38 PM

mSlingBump is nowhere to be found in this version.

What version are you trying to play?

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#39 UncleReamus

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Posted 02 July 2010 - 04:48 PM

Also what version of VP are you running? This sounds like you are using VP8 to me?

Posted Image


#40 TheMcD

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Posted 02 July 2010 - 04:49 PM

QUOTE (Noah Fentz @ Jul 2 2010, 06:38 PM) <{POST_SNAPBACK}>
mSlingBump is nowhere to be found in this version.

What version are you trying to play?


I thought mSlingBump is always called upon when playing a VP9 table - to me, that error is a surefire sign that you should be using VP9, but aren't.

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