- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Silverball Mania VP9 v2.0.0
Started By
UncleReamus
, Sep 02 2009 07:52 AM
51 replies to this topic
#21
Posted 06 September 2009 - 09:50 PM
Any chance for support of the 7-digit ROM (such as PacDude's version does)?
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#23
Posted 06 September 2009 - 10:56 PM
I thought rolling the score was part of the appeal 
You'll find I'm a purist with recreations and like things as they were intended.
You'll find I'm a purist with recreations and like things as they were intended.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#24
Posted 07 September 2009 - 08:50 PM
QUOTE (Noah Fentz @ Sep 5 2009, 08:35 PM) <{POST_SNAPBACK}>
I don't care for that gravity setting. The ball seems to be made of lead on that setting, and appears too heavy. I've found somewhere in the 1.4 range more to my liking.
Thanks for the input, and feel free to change whatever settings you like. The play will be tweaked a little in a future update release, along with full alpha-numeric displays and improved lighting effects.
Thanks for the input, and feel free to change whatever settings you like. The play will be tweaked a little in a future update release, along with full alpha-numeric displays and improved lighting effects.
Hi Noah,
I kinda agree to where you are coming from with that leaden feel to the 1.667 setting, I have to say though that it differs from table to table, probably because some other settings like slope etc can lessen that feeling. I'll try that 1.4 and see how that works out. I should add also that I'm really not familiar with the feel of those pre-90's tables because those were before my active playing time, and I read somewhere that the modern machines have different slopes in comparison to the oldies. I'm still trying to get the EM-bug to bite me, because I get bored out of my mind playing those tables
Greetings Slam23
Did you know that "playing pinball" is called "flipperen" in Dutch? Now you know and may your life be enriched by this arcane knowledge....
#25
Posted 13 September 2009 - 10:58 PM
I took me a bit to find the time to sit and give this great looking table a long session. Really enjoy what VP9 brings to older classic like this, plays great. And I don't mind the odd table being on the dark side. Fits in quite nicely beside PD's version of Viking from the same era. Excellent work gentlemen.
I tawt I gawt a weepway
#26
Posted 16 September 2009 - 01:26 AM
Amazing! The lighting is just how I like it! Dark table with beautiful ambient lights! Like a dark, smoky arcade with a machine in the corner far away from everyone else. Just the way it was meant to be played.
You guys seem to "get it". I likened your Getaway table to Scapino, but this one really takes the cake. The reason is not only the angle, but his lighting always simulated a dark room so the table can shine. Look at his Mata Hari or Johnny Mnemonic table for instance. Yes, obviously the quality of his graphics are amazing, but it's not just about the sharpness of the art, but the ambience of the table. That's what I really, really love when I play these things. 
You guys are really making VP9 stand out. The community is really luck to have you guys, let me STFU so I can play some more.
You guys are really making VP9 stand out. The community is really luck to have you guys, let me STFU so I can play some more.
Edited by Inverse, 16 September 2009 - 01:34 AM.
#28
Posted 19 September 2009 - 12:02 AM
Heh... it IS an old table, ya know 
It seems I left a lamp out of the script. Just find...
Sub UpdateLamps
and add...
FadeL 11, L11, L11a ' 5X
It seems I left a lamp out of the script. Just find...
Sub UpdateLamps
and add...
FadeL 11, L11, L11a ' 5X

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#31
Posted 02 July 2010 - 07:57 AM
Silverball Mania VP9 v2.0.0

Update 2.0.0
You can find a High-Res Image pack here: http://www.megaupload.com/?d=BZH2KLMO
View File
*Edit: Updated screenshot to newest version
Update 2.0.0
- HUGE physics update
- New playfield image courtesy of UncleWily
- Newly designed backdrop with built-in LED displays
- Added numerous sound effects.
- Other various changes and additions
- Table is now designed to use the 7-digit display ROM, make sure you have it!
You can find a High-Res Image pack here: http://www.megaupload.com/?d=BZH2KLMO
View File
*Edit: Updated screenshot to newest version
#36
Posted 02 July 2010 - 02:32 PM
QUOTE (Johanpsu @ Jul 2 2010, 06:42 AM) <{POST_SNAPBACK}>
Thanks for the update!
But the only i hear is the startupsound then i get
script error in line 0 ??
Tested 2 different laptops same issue.
But the only i hear is the startupsound then i get
script error in line 0 ??
Tested 2 different laptops same issue.
Is there error defined?
What version of the ROM are you using?

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#37
Posted 02 July 2010 - 04:30 PM
QUOTE (Noah Fentz @ Jul 2 2010, 02:32 PM) <{POST_SNAPBACK}>
QUOTE (Johanpsu @ Jul 2 2010, 06:42 AM) <{POST_SNAPBACK}>
Thanks for the update!
But the only i hear is the startupsound then i get
script error in line 0 ??
Tested 2 different laptops same issue.
But the only i hear is the startupsound then i get
script error in line 0 ??
Tested 2 different laptops same issue.
Is there error defined?
What version of the ROM are you using?
Hi. The error reads..
Line:0
Object required.: 'mSlingBump(...)'
I use the 7-digit ROM version but same error with 6-digit.
And Laptop is Sony Vaio 11,1" dual core 1,2GHz ULV.
...
#38
Posted 02 July 2010 - 04:38 PM
mSlingBump is nowhere to be found in this version.
What version are you trying to play?
What version are you trying to play?

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#40
Posted 02 July 2010 - 04:49 PM
QUOTE (Noah Fentz @ Jul 2 2010, 06:38 PM) <{POST_SNAPBACK}>
mSlingBump is nowhere to be found in this version.
What version are you trying to play?
What version are you trying to play?
I thought mSlingBump is always called upon when playing a VP9 table - to me, that error is a surefire sign that you should be using VP9, but aren't.
The McD
VPF's resident pinball music fanatic.
The McD's Pinball Music Emporium: YouTube /// MediaFire (old tracks) /// Mega (new tracks)



Contributor
Top
























are all trademarks of VPFORUMS.