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The Simpsons Pinball Party FS Mod 2 pack


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#21 dancing monkey

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Posted 17 December 2010 - 12:45 PM

Thanks Todd,
i know about that thread and it helped me a lot for most tables.
I just didnt find a solution for the simpsons table.
Seems a bit different..

I will try your suggestion pixelmagic.

PS
If anyone could tell me where to find the "non night mod" table (if it even exists) i would appreciate that.

#22 kruge99

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Posted 17 December 2010 - 01:16 PM

QUOTE (dancing monkey @ Dec 17 2010, 07:45 AM) <{POST_SNAPBACK}>
Thanks Todd,
i know about that thread and it helped me a lot for most tables.
I just didnt find a solution for the simpsons table.
Seems a bit different..

I will try your suggestion pixelmagic.

PS
If anyone could tell me where to find the "non night mod" table (if it even exists) i would appreciate that.


You might not need to add the line to the script, it may already be there and if yes, just edit the 0 to a 1 or vice versa.

Both versions are available (mind you they might be a tiny bit out of date) at the Hyperpin frontend forums:

Hyperpin Forums FS tables

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#23 dancing monkey

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Posted 17 December 2010 - 01:46 PM

Thanks for the link Todd tup.gif

QUOTE (pixelmagic @ Dec 17 2010, 12:42 PM) <{POST_SNAPBACK}>
Add this after the line .Hidden = 0

CODE
.Games(.GameName).Settings.Value("rol")=1


That should do it.


This worked, thx a lot.
I usually just added that line right under the ".Gamename" line,
but that didnt work in this case.


#24 Nick Warcholak

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Posted 09 September 2011 - 07:07 PM

I'm looking at the release date on this and am wondering if the Alien Invasion lock bug exists in this version.

Did it ever get fixed in the non-night version?

Thanks. I'm really enjoying the desktop ones right now and can't wait to play the cab versions.

#25 Nick Warcholak

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Posted 11 September 2011 - 04:27 PM

Any one know?

#26 Nick Warcholak

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Posted 11 September 2011 - 07:14 PM

Nevermind. I answered my own question by comparing the two. Both the regular FS and nightmod FS versions seem to be based on Groni's 1.0 versions. So no Alien Invasion fix and no updated physics (the physics in Groni's latest 4:3 version are perfect IMO).

#27 RipleYYY

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Posted 17 June 2012 - 10:20 AM

back on this old topic, for the same reason as Nick...

lets hope we got a corrected "bug-lock" version soon

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Edited by RipleYYY, 17 June 2012 - 10:21 AM.

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#28 Shooby Doo

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Posted 17 June 2012 - 11:16 AM

Groni fixed it in the desktop version when he updated it to 1.2.

#29 unclewilly

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Posted 17 June 2012 - 11:30 AM

if someone can tell me specifically what groni did to fix the bug i will gladly fix it. but as of now i really dont know what he did to fix it.
i made the mod from gronis original table.
if it was just a matter of me replacing a few textures in his new version i would have already done it.

but i actually rebuit a lot of the table and added many layers of new textures and a huge amount of custom lighting scripts.

so if someone can tell me what needs to be done to fix this bug i will gladly fix and update it.

i honestly dont know what is causing the problem so if someone knows please post here or pm ne and i will do my best to rectify the issue

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#30 unclewilly

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Posted 17 June 2012 - 11:49 AM

if someone can send me the info on the fix that needs done ill also update the physics.
i know they wont be perfect like gronis, but the guy who helps me with physics is pretty good, at least i think he is

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#31 unclewilly

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Posted 17 June 2012 - 01:54 PM

ok i read through gronis release thread and i think i know what needs done to fix this.
ill also update the physics and make the red ramp semi transparent.

is there really an interest in this tsble for me to take the time for the update. i know when i released it there wasnt a lot of love for it as the majority said it was too dark.

if these interest in it getting fixed ill update it this week

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#32 The Loafer

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Posted 17 June 2012 - 02:15 PM

There is love for this and I think the table was downloaded lots of time that proves this. Although some may have felt it was too dark, many also ranked it pretty high too. But to answer your question further, there is also an understanding you have a youngster at home so up to you, we can wait.

#33 007

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Posted 17 June 2012 - 02:15 PM

Yes. Interested. smile.gif

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#34 The Loafer

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Posted 17 June 2012 - 02:30 PM

I wanted to look at the download numbers but could not find the table, there is a glitch in the matrix smile.gif.


Noah: Can you have a look? If I click on cabinet tables, all, I don't see this table listed under S for Simpson or T for The Simpsons.

#35 ICPjuggla

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Posted 17 June 2012 - 02:35 PM

QUOTE (7 @ Jun 17 2012, 10:15 AM) <{POST_SNAPBACK}>
Yes. Interested. smile.gif


Ditto!

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#36 koadic

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Posted 17 June 2012 - 03:23 PM

QUOTE (The Loafer @ Jun 17 2012, 09:30 AM) <{POST_SNAPBACK}>
I wanted to look at the download numbers but could not find the table, there is a glitch in the matrix smile.gif.


Noah: Can you have a look? If I click on cabinet tables, all, I don't see this table listed under S for Simpson or T for The Simpsons.


Well, the count is 2301 downloads... not sure if it doesn't show up because it is in the 'VP 9.x MOD Cabinet Tables (FULL SCREEN)' category or what, as none of the tables in that category show up under any of the links for cabinet tables, they only show up if you do a search... even though clicking 'all' should indeed show all.

Interested as well.

Edited by koadic, 17 June 2012 - 03:23 PM.


#37 Pablouk

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Posted 17 June 2012 - 03:37 PM

I would defo like an update!!!!

could the physics upgrade be done to the normal FS ver aswell?

Or would that be down to JP to do that ver.

What i would realy like Scott would be an update to the Monster Bash have you got anything planned for the near future??

Thanks Paul

#38 unclewilly

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Posted 17 June 2012 - 03:44 PM

ill do the update this week.

the physics wont be gronis they will be by me and most likely the wool as he usually helps me with physics on all my tables.
i may need a tester befor i release the update as i pretty much suck as a player and cant get the invasion multiball.

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#39 ZERO99

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Posted 17 June 2012 - 04:05 PM

QUOTE (unclewilly @ Jun 17 2012, 08:44 AM) <{POST_SNAPBACK}>
ill do the update this week.

the physics wont be gronis they will be by me and most likely the wool as he usually helps me with physics on all my tables.
i may need a tester befor i release the update as i pretty much suck as a player and cant get the invasion multiball.



I would gladly test out for you I can get to Alien Invasion pretty much every time. If my memory is correct I think this is one of the few pinball machines I have been able to get to the wizard mode twice in one game but I have never been able to beat Alien Invasion it self. This is probably because of the bug mentioned before but I actually have no idea what the bug is so its hard to say if I have been effected by it. I am glad to see this table get some love and updates thanks for your hard work UW, I really like Simpsons Pinball Party because it has my favorite thing about Pat Lawlor games and pinball as a whole, multiple flippers and mini play-fields.

Edited by ZERO99, 17 June 2012 - 04:10 PM.


#40 Zablon

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Posted 17 June 2012 - 05:23 PM

This is the version I have on my cab so I'd love an update! Thanks!