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Attack From Mars


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#21 BilboX

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Posted 03 July 2015 - 12:36 PM

Released :)


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#22 Xtremed

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Posted 06 July 2015 - 02:23 AM

Where is it?



#23 hotgraphics

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Posted 06 July 2015 - 02:29 AM

Here: http://www.unit3dpin...hp?pa=2&categ=1

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#24 Xtremed

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Posted 07 July 2015 - 07:15 PM

oh thanks, unfortunately  cant get ultra 3d pin to work right ever with my 3 montior cab.  dmd is never right or never saves and no idea how I'd get that awsome camera view you setup for Mars....i'd be fine with everything on my 46" screen if it worked and looked right.



#25 hotgraphics

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Posted 19 July 2015 - 09:24 AM

The ball quite often gets a bit stuck here at the top of the left outlane, nudging frees it though.

Stuck_Ball.png



 


Edited by hotgraphics, 19 July 2015 - 09:45 AM.

CPU: Intel Core i7 2670QM @ 2.20GHz (Up to 3.1GHz) Sandy Bridge 32nm Technology
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#26 BilboX

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Posted 19 July 2015 - 10:05 AM

The ball quite often gets a bit stuck here at the top of the left outlane, nudging frees it though.

 

That's because you are in "easy" mode. Haven't you seen the "Difficulty" slider in table option? You can move it harder,then the gap between the post and the inlane will be wider.

This kind of tuning is available on almost all our tables in Beta...


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#27 hotgraphics

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Posted 19 July 2015 - 11:13 AM

The ball quite often gets a bit stuck here at the top of the left outlane, nudging frees it though.

That's because you are in "easy" mode. Haven't you seen the "Difficulty" slider in table option? You can move it harder,then the gap between the post and the inlane will be wider.
This kind of tuning is available on almost all our tables in Beta...

Ah right, nice. By the way BilboX, the ball reflection in the beta is superb, love it, much improved.

CPU: Intel Core i7 2670QM @ 2.20GHz (Up to 3.1GHz) Sandy Bridge 32nm Technology
RAM: 8.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)
GRAPHICS: 2047MB NVIDIA GeForce GT 540M, Os: Windows 7 Home Premium 64-bit SP1