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Medieval Madness Night Mod [VP 9.x Cabinet FS MOD]
Started By
LoadedWeapon
, Oct 09 2014 03:09 AM
40 replies to this topic
#22
Posted 10 October 2014 - 03:17 AM
yea its not like the real table.. I made the moat tied with the Gi I liked the glow but its easy to switch it to the moat flashers if you would like..Great Job, LW!
One question, is the green "moat" lighting in front of the castle supposed to be on all the time? I thought it only blinked when you went in the moat and a few other times maybe.
yeah, if you don't mind could you tell me what to change? I like it, but it's a little to much green light there all the time. Also, if my OCD figures out something isn't original it will bug me to death.
I tried disabling just those lights in the script. My scripting skills are amazing, I locked my PC to the point CTRL+ALT+DEL would not do anything, had to kill power. That's some mad code warrior skills there, Lol.
#23
Posted 10 October 2014 - 04:24 AM
Guess what? None of it is original!
Seriously though. I was all for retaining authenticity for these simulations at one point. But after a while I caught on with the mods and the fantasy elements. I figure the original designers might have gone for some of the extra eye candy had they had the technology or had they not had to keep production costs in line.
Keep 'em coming!
Seriously though. I was all for retaining authenticity for these simulations at one point. But after a while I caught on with the mods and the fantasy elements. I figure the original designers might have gone for some of the extra eye candy had they had the technology or had they not had to keep production costs in line.
Keep 'em coming!
#28
Posted 10 October 2014 - 01:18 PM
Congrats for this release, the lights are spot on!
#30
Posted 10 October 2014 - 06:42 PM
Thanks jorro glad you like it.. I know you can never make everyone happy people are just to different and like different things... I'm just making them how I want and what I like and sharing them here for others to have a chance to play. Some people have good ideas and some people help problems that I might have on a table so its a win win situation.
I appreciate everyone's comments.
#32
Posted 10 October 2014 - 09:34 PM
ok updated and added the table with the moat change... also if you dont like the middle target flasher reflect delete z57a and z58a
Then open the script and delete lines 1069 thru 1072 and put this in..
new
Flash 57, z57
Flash 58, z58
old
Flashm 57, z57
Flash 57, z57a
Flashm 58, z58
Flash 58, z58a
Edited by LoadedWeapon, 10 October 2014 - 09:35 PM.
#34
Posted 11 October 2014 - 02:09 AM
Very medieval LW, I'm liking it, I've got the desktop mod all sorted and ready, I'll upload it tonight for us paupers. ![]()
#35
Posted 16 October 2014 - 03:47 AM
Thanks.. Just rightclick on dmd and turn color options on..
I must say this table plays good I put it on the cab and got 95,000,000 first game... lol
Well goodnight all and enjoy it!
I'm showing my Noobness here, but I don't see the option to turn on color when I right click on dmd. Can someone please help me with this? Thanks in advance for any help.
#36
Posted 16 October 2014 - 04:40 AM
jimlee2469, when you right click on DMD you then have to goto "game settings". From here you can change the colors by clicking on Colorize DMD. I have created a XLS file with recommended colors at the following link http://www.vpforums....e=6#entry285071
TTDax



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