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Medieval Madness Night Mod [VP 9.x Cabinet FS MOD]


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#21 The Loafer

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Posted 10 October 2014 - 02:41 AM

Nicely done LW, thanks!

#22 Shadowsclassic

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Posted 10 October 2014 - 03:17 AM

 

Great Job, LW!
One question, is the green "moat" lighting in front of the castle supposed to be on all the time? I thought it only blinked when you went in the moat and a few other times maybe.

yea its not like the real table.. I made the moat tied with the Gi I liked the glow but its easy to switch it to the moat flashers if you would like..

 

yeah, if you don't mind could you tell me what to change?  I like it, but it's a little to much green light there all the time.  Also, if my OCD figures out something isn't original it will bug me to death.

I tried disabling just those lights in the script.  My scripting skills are amazing, I locked my PC to the point CTRL+ALT+DEL would not do anything, had to kill power. That's some mad code warrior skills there, Lol.



#23 Carny_Priest

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Posted 10 October 2014 - 04:24 AM

Guess what? None of it is original!

Seriously though. I was all for retaining authenticity for these simulations at one point. But after a while I caught on with the mods and the fantasy elements. I figure the original designers might have gone for some of the extra eye candy had they had the technology or had they not had to keep production costs in line.

Keep 'em coming!

#24 boiydiego

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Posted 10 October 2014 - 07:57 AM

i also find that it atracts to much attention its like it is not blending in with the playfield the green glow , also flickering of the targetlights is drawing much attention ..


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#25 marco helmink

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Posted 10 October 2014 - 10:26 AM

Nice mod.

 

But the ultra green color just before the castle is not so cool.

Maybe you can something do about it.

 

But the rest of the table is very VERY nice.



#26 LoadedWeapon

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Posted 10 October 2014 - 11:22 AM

Yea no problem I will add a table with the moat changed..

#27 boiydiego

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Posted 10 October 2014 - 11:34 AM

thank you LW for changing the green


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#28 Pinball999

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Posted 10 October 2014 - 01:18 PM

Congrats for this release, the lights are spot on!

#29 jorro666

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    dam typos with auto correct on tablet sorry for jibba jabba

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Posted 10 October 2014 - 04:39 PM

briljant beautiful and great gameplay thanxLW !!!! u rule!

#30 LoadedWeapon

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Posted 10 October 2014 - 06:42 PM

Thanks jorro glad you like it.. I know you can never make everyone happy people are just to different and like different things... I'm just making them how I want and what I like and sharing them here for others to have a chance to play. Some people have good ideas and some people help problems that I might have on a table so its a win win situation. :) I appreciate everyone's comments.

#31 jkimbrell

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Posted 10 October 2014 - 08:27 PM

Good choice!  Thanks as always for your work!



#32 LoadedWeapon

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Posted 10 October 2014 - 09:34 PM

ok updated and added the table with the moat change... also if you dont like the middle target flasher reflect delete z57a and z58a

Then open the script and delete lines 1069 thru 1072  and put this in..

        new                  

   Flash 57, z57
   Flash 58, z58
 
 
    old 
    Flashm 57, z57
    Flash 57, z57a
    Flashm 58, z58
    Flash 58, z58a

Edited by LoadedWeapon, 10 October 2014 - 09:35 PM.


#33 Shadowsclassic

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Posted 10 October 2014 - 10:27 PM

Thanks LW, this is a fantastic night mod!

 

Question for anyone, when you get to shoot the catapult it says to use the flippers to aim and shoot.  Anyone know how you aim the shot?  are you aiming the ball on the table or the catapult shot on the DMD?



#34 StevOz

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Posted 11 October 2014 - 02:09 AM

Very medieval LW, I'm liking it, I've got the desktop mod all sorted and ready, I'll upload it tonight for us paupers. :)

 

mmdt3_t.jpg


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#35 jimlee2469

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Posted 16 October 2014 - 03:47 AM

Thanks.. Just rightclick on dmd and turn color options on..

I must say this table plays good I put it on the cab and got 95,000,000 first game... lol

Well goodnight all and enjoy it! :)

I'm showing my Noobness here, but I don't see the option to turn on color when I right click on dmd. Can someone please help me with this? Thanks in advance for any help.



#36 ttdax

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Posted 16 October 2014 - 04:40 AM

jimlee2469, when you right click on DMD you then have to goto "game settings". From here you can change the colors by clicking on Colorize DMD. I have created a XLS file with recommended colors at the following link http://www.vpforums....e=6#entry285071

 

TTDax



#37 jimlee2469

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Posted 18 October 2014 - 01:11 AM

TTDAX Thanks for the help.
LW Thanks for the great table.

#38 marco helmink

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Posted 20 October 2014 - 06:47 AM

Thanks for the update !



#39 noiseprisoner

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Posted 03 November 2014 - 12:56 PM

Installed this and oh boy, what a treat. It takes a nearly perfect pinball game and adds heaps of flashy, artistic, and even subtle changes to accentuate the gameplay even more! Well worth all the time you put into it my friend, much, much appreciated.

#40 LoadedWeapon

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Posted 03 November 2014 - 02:18 PM

Glad you like it :)