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Spy Hunter (Bally 1984) [VP 9.x Cabinet FS]


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#21 zany

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Posted 05 October 2014 - 09:07 PM

I quick converted it to DT, but then i notice that the ball went through the gate...sveral times.



#22 32assassin

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Posted 05 October 2014 - 09:39 PM

going to update this to version 2

 

changes

-DOF

-re-sized top flippers to match primitive sizes

-enabled flipper 3  (fixed the problem you had Zany)

-spinner line added

- fixed ON/OFF bumper (no longer triggered by flippers)

 

 

Sorry to say this to all you 355 error guys,  not sure what to do about that.

when in doubt; delete your NVRAM 

I download the Bally NVRAM zip; the spy hunter NVRAM is not included in the zip file.

 

Make sure you are  running the table on VP 9.9.9,  I"m running mine on  VP9.9.9a

 

 

 

any other updates I missed let me know.


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#23 zany

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Posted 05 October 2014 - 09:46 PM

Sweet buddy! :D



#24 Sindbad

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Posted 05 October 2014 - 09:59 PM

The problem with line 355 can easy be fixed by adding the line 

 

SetLocale (1033)

 

near start of the script.


Edited by Sindbad, 05 October 2014 - 10:00 PM.


#25 32assassin

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Posted 05 October 2014 - 11:54 PM

here is the updated version, some beta testers are needed.

 

https://www.dropbox....4) 2.0.zip?dl=0

 

 

Please report back with any problems

 

 

Arngrim added the SetLocale (1033) line with his DOF update.


My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#26 gigalula

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Posted 06 October 2014 - 03:52 AM

Thanks will try on CAB when I get up and get back to you if anything goes wrong



#27 gigalula

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Posted 06 October 2014 - 06:26 PM

Ok tested it a bit this morning and all seem to work fine exception maybe the sound of spinner is not yet include with table? other then that I didn't really notice anything special ... Will test more soon as I get back home


Edited by gigalula, 06 October 2014 - 06:27 PM.


#28 sliderpoint

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Posted 06 October 2014 - 10:29 PM

Maybe I just don't know how the rule set on the table works, but isn't the spinner supposed to cause the yellow lights in the "bonus" area to cycle through?  I don't see that happening.  Or maybe this is another one of those options in the F6 Menu, but I don't have the right combination of settings selected.

 

-Mike



#29 BlackPredator72

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Posted 07 October 2014 - 03:45 PM

No problems in the updated version. Only a working (real) plunger would be nice :)


43327.png?1581090420

 


#30 SPARKY70

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Posted 23 April 2019 - 06:06 PM

HI, THANKS for theis cool table.

my kids watch a TV show called "GAME SHAKERS", and it is prominently displayed in the background.

i decided to check out the table since i was unfamiliar with it. seems pretty tough.

 

im trying to figure out how to get the left inlane gate to get the ball to the flipper.

 

instruction card says the saucer should do it, but it doesnt seem to.

 

in F6, it says change settings 17, 18, and 19 to 3, for best game play.

 

i went into test mode, and got to 17,18,19, but cant figure out how to adjust????

 

did this game have the remote number pad for settings?

 

is there a way to adjust these things?  thanks for any help.sparky



#31 batch

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Posted 23 April 2019 - 06:19 PM

Don't know if you saw it, but 32assassin did a VPX version, and it's a very nice table !

 

https://www.vpforums...&showfile=11624


signature_11042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#32 SPARKY70

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Posted 24 April 2019 - 12:40 AM

thanks batch, just gave that table a try, i still am getting the same conditions.

 

looking through the game manual, i have found that it seems there are 2 ways to set this game up.

 

at a quick glance, it seems option 14 changes the gate, and spinner bonus lights.

 

supposedly something about being a good spy, gets you into this 2nd option, by "the flick of a switch"

still trying to figure this out.thanks/sparky



#33 SPARKY70

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Posted 24 April 2019 - 01:43 AM

ok, ive been testing this table out.

 

i have noticed that over the left inlane, the light that says " gate open when lit", is closed when lit, and open when not lit. is this backwards, or correct?

 

i watched a youtube video by TNT amusements for spy hunter, and it mentions that the light is controlled by the gate switch mechanically.

 

it also seems that the spinner does not make sound effects, which leads me to believe that it is not registering spins, or points. i watched the score as the spinner spins, but the points dont seem to go up. i am only getting points from the saucer.

 

any help is appreciated.thanks/sparky