Thanks Pinball999 for helping. Problem solved. I do not know why, nothing worked. I renamed the VP.exe and all is back to normal!
Enjoying your NMODS LW! Sorry for messing up this thread!
Greets
Posted 30 September 2014 - 01:09 PM
Posted 30 September 2014 - 04:57 PM
Love your NM's!
I lost a ball twice last night, once on right once on left.
My first reaction was I was killing BTTF so badly that the ball was scared of me. The 2nd time I was sucking so that went out the window. Must be technical issue
Yeah, got the same problem today, the ball was sucked on both sides after bumping on the outlanes, and was then missing.
Posted 01 October 2014 - 04:24 AM
Just want to add (not trying to pile on!) that I lost two balls in two games in the physmod5 version, both times at the same spot, the ball is coming into the right flipper inlane from the ramp and once it drops in, it seems to go through the playfield. The flipper control in the physmod version is pretty awesome, so hopefully a fix can be found for this. Does this occur because it's dropping too fast? If that's the case, can a trigger be added right at the exit of the ramp to slow it down a bit? just enough so it doesn't fall through? (if that's the issue)
Terrific job on the table. One thing I'd love to see and this has nothing to do with the table itself but rather for the backglass is for a dB2S that allows the "Twin jackpots" scoring display to be moved to where the regular scoring is on the backglass for us real DMD owners or 3rd screen users who would rather remove the score from the backglass and also not lose that display. Unfortunately, it's beyond me.
Posted 01 October 2014 - 05:35 AM
It's a definite bug in the changes to the physics with the PhysMODs. It can be fixed in this table by selecting Wall52 and changing the bottom height from 0 to something like -.2 or -1 (both work). There must be some element as to 0 itself as this bottom height value combined with the ball contacting collidable objects in a certain circumstance.
Posted 01 October 2014 - 08:17 AM
I love this table, I too would like to move the "Twin Jackpots" to the Backglass display and have the text on my DMD, tried playing around with the dbs editior, but cant get it to move. If anyone has the skills to do this it would be awesome, or they can point me to a tutorial which would help me understand the dbs editor enough to move the "Twin Jackpots" from the Grill area, and replace the scoring/DMD section on the main backglass with it.
Thanks again for this brilliant table.
Edd
Posted 01 October 2014 - 10:14 AM
Thanks JP, will have a try tonight.It's a definite bug in the changes to the physics with the PhysMODs. It can be fixed in this table by selecting Wall52 and changing the bottom height from 0 to something like -.2 or -1 (both work). There must be some element as to 0 itself as this bottom height value combined with the ball contacting collidable objects in a certain circumstance.
Edited by Pinball999, 01 October 2014 - 12:12 PM.
Posted 01 October 2014 - 12:09 PM
Another jewel on my cab, plays and looks gooood, thanks man !
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
Posted 01 October 2014 - 01:03 PM
Thanks for the table LW. I always liked this table but did not play it very much because it was such a bitch with drained balls. This version, as someone else posted, is much better in that sense. Keep it up LW. You will probably have more tables on more peoples' cabs than any other author very soon, ---if not already. You da man
"and in the end , the love you take is equal to the love you make"
Posted 01 October 2014 - 03:52 PM
Posted 01 October 2014 - 04:49 PM
I love this table, I too would like to move the "Twin Jackpots" to the Backglass display and have the text on my DMD, tried playing around with the dbs editior, but cant get it to move. If anyone has the skills to do this it would be awesome, or they can point me to a tutorial which would help me understand the dbs editor enough to move the "Twin Jackpots" from the Grill area, and replace the scoring/DMD section on the main backglass with it.
Thanks again for this brilliant table.
Edd
The B2S Backglass Designer has a very detailed help menu included. It walks you through building PINMame and EM backglasses.
I haven't created a complete backglass yet, but it looks like you can probably export the backglass image, copy the Twin Jackpot graphics into the LED scoring area. Import the new backglass image. Click on the "Show Ilumination Frames" button and move the "Twin Jackpot" related light frams from the old location to the new location. Generate the new directB2S and done.
Posted 01 October 2014 - 04:53 PM
I'll give it a go, thanks for the infoI love this table, I too would like to move the "Twin Jackpots" to the Backglass display and have the text on my DMD, tried playing around with the dbs editior, but cant get it to move. If anyone has the skills to do this it would be awesome, or they can point me to a tutorial which would help me understand the dbs editor enough to move the "Twin Jackpots" from the Grill area, and replace the scoring/DMD section on the main backglass with it.
Thanks again for this brilliant table.
Edd
The B2S Backglass Designer has a very detailed help menu included. It walks you through building PINMame and EM backglasses.
I haven't created a complete backglass yet, but it looks like you can probably export the backglass image, copy the Twin Jackpot graphics into the LED scoring area. Import the new backglass image. Click on the "Show Ilumination Frames" button and move the "Twin Jackpot" related light frams from the old location to the new location. Generate the new directB2S and done.
Posted 04 October 2014 - 06:30 PM
Posted 04 October 2014 - 09:51 PM
Nop... -2 didn't do it.
Well, here's a video demonstrating the issue occurring, then not after setting "Wall52" bottom height to -.2 from it's initial 0 value. It's -.2 that I mentioned using but it seems other values should work anyway and other tests with both a -1 and a -2 value worked the same as the video posted (preventing the ball from disappearing). Make sure you are using PhysMODv5.
The video clearly shows that the ball gone missing behaviour can be easily reproduced with the "Throw Balls in Player" option available when going into the "Debug Window" option after pressing the escape key (or key mapped to it). After the change, it cannot be duplicated (on my setup / configuration at least but I really don't see how that could have a bearing on anything - alpha ramp slider can but only for ramp objects / smooth control points of ramps).
Posted 05 October 2014 - 08:06 AM
My imression is that the ball went missing at a slightly different location compared to the first time (before I changed Wall52 bottom to -2). This time it happened a bit higher up, above the left outlane, slighty to the left (the ball was about to drain in the outlane).
Other than this, fhe game in physmod 5 is just awesome!
Updated after testing with Wall52 set to -.2. Same location.
Edited by Sunskift, 05 October 2014 - 08:37 AM.