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Back to the Future Night Mod [VP 9.x Cabinet FS MOD]


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#21 goesta

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Posted 30 September 2014 - 05:40 AM

Thanks Pinball999 for helping. Problem solved. I do not know why, nothing worked. I renamed the VP.exe and all is back to normal!

Enjoying your NMODS LW! Sorry for messing up this thread!

Greets



#22 dboyrecords

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Posted 30 September 2014 - 01:09 PM

Love your NM's!
I lost a ball twice last night, once on right once on left.

My first reaction was I was killing BTTF so badly that the ball was scared of me. The 2nd time I was sucking so that went out the window. Must be technical issue ;)

#23 Pinball999

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Posted 30 September 2014 - 04:57 PM

Love your NM's!
I lost a ball twice last night, once on right once on left.

My first reaction was I was killing BTTF so badly that the ball was scared of me. The 2nd time I was sucking so that went out the window. Must be technical issue ;)

 

Yeah, got the same problem today, the ball was sucked on both sides after bumping on the outlanes, and was then missing.



#24 boiydiego

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Posted 30 September 2014 - 09:12 PM

Can say one thing for sure LW you are testing my updatingskills with your updates and you are losing  :tongue3:  keep them coming nice work you are doing , also gone need to buy a second ssd now  :stunned:naamloos.png


Edited by boiydiego, 30 September 2014 - 09:15 PM.

boiydiego___gebruik-n2kbkyc.png


#25 thewool

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Posted 30 September 2014 - 09:19 PM

Hey LW the playfield and plastics in the FP version seemed better quality. Do you think it would be worth getting permission to see if they could be swapped over to VP?

#26 The Loafer

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Posted 01 October 2014 - 04:24 AM

Just want to add (not trying to pile on!) that I lost two balls in two games in the physmod5 version, both times at the same spot, the ball is coming into the right flipper inlane from the ramp and once it drops in, it seems to go through the playfield.  The flipper control in the physmod version is pretty awesome, so hopefully a fix can be found for this.  Does this occur because it's dropping too fast?  If that's the case, can a trigger be added right at the exit of the ramp to slow it down a bit?  just enough so it doesn't fall through? (if that's the issue)

 

Terrific job on the table.  One thing I'd love to see and this has nothing to do with the table itself but rather for the backglass is for a dB2S that allows the "Twin jackpots" scoring display to be moved to where the regular scoring is on the backglass for us real DMD owners or 3rd screen users who would rather remove the score from the backglass and also not lose that display.  Unfortunately, it's beyond me.



#27 freneticamnesic

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Posted 01 October 2014 - 04:44 AM

Apparently some people have that issue on one of my physmod tables. I am not sure how to solve it or even recreate it.



#28 jimmyfingers

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Posted 01 October 2014 - 05:35 AM

It's a definite bug in the changes to the physics with the PhysMODs.  It can be fixed in this table by selecting Wall52 and changing the bottom height from 0 to something like -.2 or -1 (both work).  There must be some element as to 0 itself as this bottom height value combined with the ball contacting collidable objects in a certain circumstance.



#29 EddCase

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Posted 01 October 2014 - 08:17 AM

I love this table, I too would like to move the "Twin Jackpots" to the Backglass display and have the text on my DMD, tried playing around with the dbs editior, but cant get it to move. If anyone has the skills to do this it would be awesome, or they can point me to a tutorial which would help me understand the dbs editor enough to move the "Twin Jackpots" from the Grill area, and replace the scoring/DMD section on the main backglass with it.

 

Thanks again for this brilliant table.

 

Edd



#30 Pinball999

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Posted 01 October 2014 - 10:14 AM

It's a definite bug in the changes to the physics with the PhysMODs.  It can be fixed in this table by selecting Wall52 and changing the bottom height from 0 to something like -.2 or -1 (both work).  There must be some element as to 0 itself as this bottom height value combined with the ball contacting collidable objects in a certain circumstance.

Thanks JP, will have a try tonight.

Sorry, I meant Jf...

Edited by Pinball999, 01 October 2014 - 12:12 PM.


#31 Nemo

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Posted 01 October 2014 - 12:09 PM

Another jewel on my cab, plays and looks gooood, thanks man !


Gone fishin', no really.......

My F14 Cab http://www.vpforums....showtopic=21820

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#32 BobAlbright

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Posted 01 October 2014 - 01:03 PM

   Thanks for the table LW. I always liked this table but did not play it very much because it was such a bitch with drained balls. This version, as someone else posted, is much better in that sense. Keep it up LW. You will probably have more tables on more peoples' cabs than any other author very soon, ---if not already. You da man


"and in the end , the love you take is equal to the love you make"


#33 dboyrecords

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Posted 01 October 2014 - 03:52 PM

FYI, for me, -1 did not work but -.2 seems to (only had time for a couple games so far). Thx for fix!

#34 gtxjoe

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Posted 01 October 2014 - 04:49 PM

I love this table, I too would like to move the "Twin Jackpots" to the Backglass display and have the text on my DMD, tried playing around with the dbs editior, but cant get it to move. If anyone has the skills to do this it would be awesome, or they can point me to a tutorial which would help me understand the dbs editor enough to move the "Twin Jackpots" from the Grill area, and replace the scoring/DMD section on the main backglass with it.

 

Thanks again for this brilliant table.

 

Edd

 

The B2S Backglass Designer has a very detailed help menu included.  It walks you through building PINMame and EM backglasses.  

 

I haven't created a complete backglass yet, but it looks like you can probably export the backglass image, copy the Twin Jackpot graphics into the LED scoring area.  Import the new backglass image.  Click on the "Show Ilumination Frames" button and move the "Twin Jackpot" related light frams from the old location to the new location.  Generate the new directB2S and done.



#35 EddCase

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Posted 01 October 2014 - 04:53 PM

I love this table, I too would like to move the "Twin Jackpots" to the Backglass display and have the text on my DMD, tried playing around with the dbs editior, but cant get it to move. If anyone has the skills to do this it would be awesome, or they can point me to a tutorial which would help me understand the dbs editor enough to move the "Twin Jackpots" from the Grill area, and replace the scoring/DMD section on the main backglass with it.
 
Thanks again for this brilliant table.
 
Edd

 
The B2S Backglass Designer has a very detailed help menu included.  It walks you through building PINMame and EM backglasses.  
 
I haven't created a complete backglass yet, but it looks like you can probably export the backglass image, copy the Twin Jackpot graphics into the LED scoring area.  Import the new backglass image.  Click on the "Show Ilumination Frames" button and move the "Twin Jackpot" related light frams from the old location to the new location.  Generate the new directB2S and done.

I'll give it a go, thanks for the info


#36 BlackPredator72

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Posted 03 October 2014 - 02:37 PM

Does anyone have a working plunger code for this table ? I mean for a Plunger Kit.

Still need to learn how to add a (working) plunger myself.


43327.png?1581090420

 


#37 Sunskift

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Posted 04 October 2014 - 06:30 PM

Nop... -2 didn't do it.
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#38 jimmyfingers

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Posted 04 October 2014 - 09:51 PM

Nop... -2 didn't do it.

Well, here's a video demonstrating the issue occurring, then not after setting "Wall52" bottom height to -.2 from it's initial 0 value.  It's -.2 that I mentioned using but it seems other values should work anyway and other tests with both a -1 and a -2 value worked the same as the video posted (preventing the ball from disappearing).  Make sure you are using PhysMODv5.

 

 

The video clearly shows that the ball gone missing behaviour can be easily reproduced with the "Throw Balls in Player" option available when going into the "Debug Window" option after pressing the escape key (or key mapped to it).  After the change, it cannot be duplicated (on my setup / configuration at least but I really don't see how that could have a bearing on anything -  alpha ramp slider can but only for ramp objects / smooth control points of ramps).



#39 LoadedWeapon

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Posted 05 October 2014 - 12:25 AM

Thanks JF I will upload the fix.. :)



#40 Sunskift

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Posted 05 October 2014 - 08:06 AM

My imression is that the ball went missing at a slightly different location compared to the first time (before I changed Wall52 bottom to -2). This time it happened a bit higher up, above the left outlane, slighty to the left (the ball was about to drain in the outlane).
Other than this, fhe game in physmod 5 is just awesome!

 

Updated after testing with Wall52 set to -.2. Same location.

lost
 
The ball disappear just when it hits the lane guide rail.

 

 

 


Edited by Sunskift, 05 October 2014 - 08:37 AM.

46", 32", PinDMD2-Vishay DMD, MK MSI Z87-G43 ATX Motherboard, Intel Core i7 4770K 3,5 GHz Processor, 16GB, ASUS GTX760 for the Playfield, ASUS GT610 for the Backglass (driver 334.89), Intel 530 SSD 240GB, Windows 7 x64, VirtuaPin Digital Plunger Kit. VP 9.9.0a and PinballX 1.84