It actually plays in realtime without a hiccup on my machine but the screen capturing software made it choppier than I would have liked to show. When the SDK is released, you will see how easy it is. At the least, you can add some better lighting just by using Photoshop and a couple of commands in Flash which will already be made to simplify the process. I believe you already know Photoshop Groni so that shouldn't be a problem.
The Jackpot animation was done in After Effects and then exported as a PNG sequence to be used in Flash. I think there will be some real potential for people who can do 3D animation as well.
It's there to use when it's released and I am interested to see how other table authors will implement it.




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