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Error Maessage when starting BAM via Hyperpin


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#21 ravarcade

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Posted 21 April 2014 - 06:24 PM

Here are my tips: 1. FP menu: Video/Rendering options. There is checkbox: "Set Threading to Single processor" - uncheck it! It is huge performance killer 2. Check FP folder If You have "opengl32.dll" in it, try to delete it. It may be part of Zed's postprocessing tool or Future DMD. 3. If when You play, You have web browser running, turn it off. Web browser can use gfx card. You can't do anything with physic counter.

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current BAM version: v1.5-317,  released: Oct 11, 2020


#22 connorsdad

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Posted 21 April 2014 - 08:21 PM

Tried your suggestion Ravarcade, thank you but it's no different. The table I'm using for testing is (retroflare) the table starts absolutely fine but as the physics counter increases the game becomes unplayable. The counter does not reset, decrease or return to its original starting value at any time. Definitely something to do with that. Sent from my SM-N9005 using Tapatalk

Edited by connorsdad, 21 April 2014 - 08:22 PM.

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