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Ball Stutter Fix (Hope this helps you)


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#21 LoadedWeapon

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Posted 06 November 2013 - 05:26 PM

Yea that's the problem with computers so many different hardware and software combinations. What helps some might not others. Just like the tables. People say that the hyperpins monopoly with all the flash stuff was taxing on a setup but that's one of my best running tables I get almost 4000 fps on it, but HD Checkpoint always gave slight studder and was lucky to get it over 100fps untill one of the beta builds fixed it and now its over 300 fps and smooth. Now the only table I ever notice slight studder is the new addams gold table and not really sure why cause the fps are around 250. Oh well I will quit rambling lol

#22 Practicedummy

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Posted 06 November 2013 - 08:47 PM

practicedummy, can you post a screenshot of a ball captured on a flipper in the new nightmod of Funhouse.  Everytime I turn on FXAA, and or antialiasing the flippers looks great and smooth, but the ball goes over the flipper and gobble holes stop working.  In Funhouse Rudy even gets messed up.  I would LOVE to be able to have smooth flippers in VP under Win7x64, but I thought it was not possible.  Thanks.   

 

I'm actually running out of complaints in VP, with all the new updates and features with things such as DOF and B2sDirect, thanks all who help out the pinball community!

Here's a screenshot of the ball being held by a flipper. I didn't see any issue with Rudy on the table and I played a couple of games.

 

FunhouseNightModHeldBall_zps37349b64.png


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#23 Slydog43

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Posted 06 November 2013 - 09:01 PM

OMG, I got my flippers looking incredibly smooth and no weirdness acting with the ball and rudy, THANKS so much for your video PracticeDummy.  I think as others have stated that FXAA should NOT be turned on and Max Buffer frames should be 1.  AntiAlias is set to 8x and it looks great.  Thanks again as my VP has never looked so good.   (I do have small black lines around certain items, but I rather have them and great looking flipper than jaggy flippers)



#24 Argo

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Posted 07 November 2013 - 12:32 PM

8xSQ from nvidia inspector looks even better.



#25 faralos

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Posted 07 November 2013 - 01:51 PM

how do you guys test fps in pins?


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#26 LoadedWeapon

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Posted 07 November 2013 - 05:20 PM

F11 while playing. If the ball is not out it stays at 100 fps so you need to start the game. not really a true fps but gives you an idea of how its running

#27 Practicedummy

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Posted 05 December 2013 - 06:56 AM

I screwed up on the video manager and deleted my video. Will put up another one to take it's place soon. :D


Edited by Practicedummy, 05 December 2013 - 07:35 AM.

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#28 frans

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Posted 05 December 2013 - 05:44 PM

Excuse-me but, where are i have modified this, Max Buffer frames should be 1.  AntiAlias is set to 8x???



#29 MisterB

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Posted 07 December 2013 - 04:18 PM

Did the video link get removed somewhere along the line?  I'm looking for recommendations on how to optimize the antialiasing settings, and this looks like it would have been a good starting point.



#30 Practicedummy

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Posted 18 January 2014 - 06:11 PM

Working on the ball stutter fix video today and hopefully will have it up tonight.


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#31 Practicedummy

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Posted 18 January 2014 - 08:10 PM

New link up on the first post.......and here as well! :D

 

https://www.youtube....h?v=pCk3E7hUSDU


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#32 Slydog43

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Posted 19 January 2014 - 01:37 AM

Thanks for the video.  Great find about the setting "Antialiasing - setting" making the flippers appear and then disappear on next table load and play.  But if you enable this setting and use something like 16x CSAA, the flippers look AMAZING.  I will most often use a front end like PinballX so I only run 1 table and close out of vp before next table load.  I was so confused about this, but never figured it out.  Thanks, check out 16x CSAA on flippers, you'l love it.



#33 bent98

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Posted 19 January 2014 - 02:33 PM

I tried messing with various settings and it didn't make any difference no matter what settings I tried. I am running win xp 32 with 306.23 drivers and GTX 660TI 3GB card. Using the official 9.2 VP

 

I am missing something?



#34 The Loafer

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Posted 19 January 2014 - 02:46 PM

I thought with xp, most were using driver 270 or something like that?

#35 Practicedummy

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Posted 19 January 2014 - 03:27 PM

I tried messing with various settings and it didn't make any difference no matter what settings I tried. I am running win xp 32 with 306.23 drivers and GTX 660TI 3GB card. Using the official 9.2 VP

 

I am missing something?

 

XP may have someething to do with that. I don't know since the only computer I have that still uses XP is for work so I have never tested my ball stutter fix with it.


Thanks for the video.  Great find about the setting "Antialiasing - setting" making the flippers appear and then disappear on next table load and play.  But if you enable this setting and use something like 16x CSAA, the flippers look AMAZING.  I will most often use a front end like PinballX so I only run 1 table and close out of vp before next table load.  I was so confused about this, but never figured it out.  Thanks, check out 16x CSAA on flippers, you'l love it.

 

I know. that's the one thing I may miss out on.....until I get off my butt and install VPMan! Then I can change that particular setting because VPMan does the same thing where it exits completely out of VP so the flipper disappearing act never occurs. :D


Edited by Practicedummy, 19 January 2014 - 03:50 PM.

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#36 bent98

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Posted 19 January 2014 - 09:35 PM

Wonder if anyone out there using xp can confirm if aa settings do anything.

#37 toxie

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Posted 20 January 2014 - 08:13 AM

some comments (as you asked in the video :))

 

- 16bit fullscreen modes are not longer shown in Win8, but if one feels like needing these, one can still force VP to use it in the registry ('ColorDepth' 16 in the Visual Pinball/Player settings)

- adaptive vsync can help for some, but can be harmful for others

 

- anisotropic filtering shouldn't affect performance by much, if at all, so IMHO one can always set this to maximum.. (VP does/can use it, btw, as you asked in the vid)

- FXAA does not have an effect on Win7 & Win8, unless something changed very recently, so WinXP only (and where it can slow down performance, depending on the card)..

- maximum pre-rendered frames i also always wonder if VP is affected by this, but if one is paranoid, rather set it to 1

- texture filtering should also not affect performance by much, so just set to maximum



#38 Horrible

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Posted 20 January 2014 - 07:34 PM

Amazing.  This sorted so many issues i was having.  Thanks very much. :otvclap:


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#39 Practicedummy

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Posted 21 January 2014 - 06:27 PM

some comments (as you asked in the video :))

 

- 16bit fullscreen modes are not longer shown in Win8, but if one feels like needing these, one can still force VP to use it in the registry ('ColorDepth' 16 in the Visual Pinball/Player settings)

- adaptive vsync can help for some, but can be harmful for others

 

- anisotropic filtering shouldn't affect performance by much, if at all, so IMHO one can always set this to maximum.. (VP does/can use it, btw, as you asked in the vid)

- FXAA does not have an effect on Win7 & Win8, unless something changed very recently, so WinXP only (and where it can slow down performance, depending on the card)..

- maximum pre-rendered frames i also always wonder if VP is affected by this, but if one is paranoid, rather set it to 1

- texture filtering should also not affect performance by much, so just set to maximum

 

 

Cool beans! Thanks for the input Toxie! I wasn't completely sure on some of those options, so any input is appreciated. Hope this fix really helps folks to enjoy VP. :D


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#40 kenrunio

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Posted 21 January 2014 - 08:14 PM

Most of the options had very little effect on my setup (I'm running Windows XP and using a NVIDIA GTX 660TI so its on the powerful side as far as Graphics cards go). The one thing that did help a lot (adding an average of 100-200 FPS on my test table - the Funhouse night-mod) was changing the global settings from a multiple screen setup to a single screen one, despite the fact that I am actually using three screens in a cab.... Not sure why this would be the case, but might be because the backscreen and DMD screen are not particularly taxing grahics-wise so more GPU resources are geared toward the playfield. 

 

I should add that I actually get very little ball stutter in general. I only have two tables (Funhouse night-mod and STTNG) with noticable 'micro stutter' which is probably related more to issues with DOF as it occurs when a lot of lights are flashing through the LedWiz. Increasing the FPS by about 200 did help funhouse but there remains some marginal microstutter when things get quite busy. 


Edited by kenrunio, 21 January 2014 - 08:18 PM.