Grizz, I still love the job you did on that playfield...
Tipoto, do you mind me asking what the other 2 tables were? I'm a bit of a addict when it comes to table resourcs ![]()
Posted 18 October 2013 - 07:09 PM
Posted 18 October 2013 - 08:03 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 18 October 2013 - 08:44 PM
randr, let me play with the program this weekend. I will see if I can figure out the best technique for taking the photos. I am trying to make an original table that requires a model of a Mini Cooper. I'll probably go buy a toy Mini and see what I can come up with.
BTW, my buddy's teenage son just came up to our work and played Monster Bash on our VP machine and got 191 million on his first game. I think he got all the monsters and three instruments.
Posted 19 October 2013 - 08:15 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 19 October 2013 - 08:24 PM
That's promising! Congrats
Posted 19 October 2013 - 09:20 PM
I export to photoshop and gives me everything i think you need!
I will clean up image and post results..
can you get what you need from a sculpt.psd? seems to be what your looking for. i spend some time this model will look dang nice!
here is same uncleaned up image in photoshop... if its what you can use i will continue..
Posted 19 October 2013 - 09:56 PM
No. couple different programs, cinema 4d, Strata foto 3d and photoshop. I did a bad job on mask and as long as it is a working 3D model in photoshop and files needed are there i will make it 1000 times better! but dont want to spend the time if i am going in wrong direction.
I can do same for all "toys" for the game.
Also i assume you want each arm and body separate? like the brides head and her body separate?
Posted 19 October 2013 - 10:17 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 19 October 2013 - 10:35 PM
>>I will make it 1000 times better
>>there may be a significant performance hit
Right. There is a vertex limit on each mesh. So it would probably be nice to start with a 'high' vertex model. But it will need to be reduced before imported into the table.
So, I'd recommend keeping the model as-is until it can be imported into a table for testing. In fact, for the purposes of testing, the table can use the same models for every monster in the table. But that's up to unclewilly of course.