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3d modeler needed for monster bash update.


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#21 thewool

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Posted 18 October 2013 - 04:43 PM

Grizz, I still love the job you did on that playfield...

 

Tipoto, do you mind me asking what the other 2 tables were? I'm a bit of a addict when it comes to table resourcs :)



#22 UltraPeepi

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Posted 18 October 2013 - 07:09 PM

>>mariozeferino
I don't own Monster Bash, but a good buddy does.  He said he needs to replace some bulbs, and offered whatever I need to help.  I am hoping we can remove the 'toys' and take photos at many aspects.
 
I am excited about the new primitive mesh support.  I have been playing with it, and teaching myself Blender.
 
I found this free software which may make this whole process easier:  123 Catch.  I have already used one of their gallery items to build a mesh and texture, and imported into a table.  I had to take some extra steps in blender to reduce the vertex count, then feed it through Biturn.  But the end result was promising.
 
This video has some good tips for taking photos for 123 Catch.  In addition, my understanding is, to reduce distortion, take images with a longer lens.  However, with the limited vertex count in VP, it is probably not necessary.
 
Even if my buddy doesn't come through for me/us, randr said he has the machine.  If he just takes the photos, I or someone else could run them through 123 Catch to create a starting point for the model editing.

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#23 unclewilly

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Posted 18 October 2013 - 08:03 PM

That program looks cool. I wish I had the toys and could take the 360 photos.

Blender is like a foreign language to me.

I can only do very simple basic stuff like uv map exports. And lowering polycounts.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#24 randr

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Posted 18 October 2013 - 08:33 PM

Ill take mine apart whatever you need....however you need it. Would like to contribute in anyway i can. 


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#25 UltraPeepi

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Posted 18 October 2013 - 08:44 PM

randr, let me play with the program this weekend.  I will see if I can figure out the best technique for taking the photos.  I am trying to make an original table that requires a model of a Mini Cooper.  I'll probably go buy a toy Mini and see what I can come up with.

 

BTW, my buddy's teenage son just came up to our work and played Monster Bash on our VP machine and got 191 million on his first game.  I think he got all the monsters and three instruments.


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#26 randr

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Posted 18 October 2013 - 11:48 PM

I looked at the 123 app and see no way to export out of the app.. took frank off and took a couple pics. I know there are not what you need but i can provide any pics you need with good light(these are bad) just wanted to show im serious.

Attached Files


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#27 fuzzel

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Posted 19 October 2013 - 07:14 AM

Do you know insight3d? It's an open source 2D -> 3D tool. To get the best results you should create photos with a 15-20 degree step.

#28 randr

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Posted 19 October 2013 - 08:02 PM

What format is needed? i think i can create a fairly nice model to be honest. here is my first attempt in video. just need to know how you want it? Again this is just raw no cleanup.


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#29 unclewilly

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Posted 19 October 2013 - 08:15 PM

Just the way it looks right there is awesome.
What formats does the 3d program expot as.

Vp takes .obj files.

http://www.vpforums....ic=24883&page=1

this topic states what needs to be included when it is exported.
Vertices, normals, uv texture coordinates, and something else.

Also need the uv texture to import into vp.

I might have to reduce to poly count some.

I have to find the recommended poly count per primitive.

Maybe Fuzzel will intergect here.

That model looks awesome

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#30 randr

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Posted 19 October 2013 - 08:21 PM

Again this is first attempt. I can do much better! will look into exporting......i know it can export as a .obj


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#31 Pinball999

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Posted 19 October 2013 - 08:24 PM

That's promising! Congrats



#32 fuzzel

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Posted 19 October 2013 - 09:05 PM

Cool object! How many polygons does it have? under 100.000? :D



#33 randr

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Posted 19 October 2013 - 09:20 PM

I export to photoshop and gives me everything i think you need!

 

I will clean up image and post results.. 

 

can you get what you need from a sculpt.psd? seems to be what your looking for. i spend some time this model will look dang nice!


here is same uncleaned up image in photoshop... if its what you can use i will continue..


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#34 thewool

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Posted 19 October 2013 - 09:42 PM

Loving this thread!!

Frank looks alliiiiiveeeeeeeee!!! :)

#35 UltraPeepi

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Posted 19 October 2013 - 09:48 PM

Wow, that does look great.  How did you do it?  Did you use the 123D Catch software?  Or did you use insight3d?


Edited by UltraPeepi, 19 October 2013 - 09:54 PM.

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#36 randr

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Posted 19 October 2013 - 09:56 PM

No. couple different programs, cinema 4d, Strata foto 3d and photoshop. I did a bad job on mask and as long as it is a working 3D model in photoshop and files needed are there i will make it 1000 times better! but dont want to spend the time if i am going in wrong direction. 

 

I can do same for all "toys" for the game.


Also i assume you want each arm and body separate? like the brides head and her body separate?


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#37 unclewilly

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Posted 19 October 2013 - 10:17 PM

Well as for the arms I was thinking that maybe for performance sake it would be better to have them on the main model maybe in a slightly outward position.

Reason being as with this many primitives there may be a significant performance hit.

The bride's head would have to be a seperate model though

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#38 randr

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Posted 19 October 2013 - 10:26 PM

Well if you can use the models I will make them. Again if "in" photoshop I think it has what you need? I can do with arms or seperate don't matter to me or both ways?

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#39 UltraPeepi

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Posted 19 October 2013 - 10:35 PM

>>I will make it 1000 times better

>>there may be a significant performance hit

Right.  There is a vertex limit on each mesh.  So it would probably be nice to start with a 'high' vertex model.  But it will need to be reduced before imported into the table.

 

So, I'd recommend keeping the model as-is until it can be imported into a table for testing.  In fact, for the purposes of testing, the table can use the same models for every monster in the table.  But that's up to unclewilly of course.


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#40 UltraPeepi

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Posted 19 October 2013 - 10:47 PM

BTW, I downloaded the models from the beta of the FP table, and they don't look at good as what you created.


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