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Interview: Pro Pinball's Adrian Barritt

Pro Pinball Adrian Barritt Timeshock! Interview

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#21 Pinballwiz45b

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Posted 09 September 2013 - 08:54 PM

Thanks for conducting the interview!

 

Ade, I have a question for you: Have you considered teaming up with Stern Pinball or Jersey Jack to create the series in real life? That would be sooooo cool...

 

EDIT: One more request...make a Red Knight 3000 pinball. LOL


Edited by Pinballwiz45b, 09 September 2013 - 09:00 PM.

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#22 bolt

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Posted 09 September 2013 - 09:17 PM

Thank you Noah and Adrian for this very interesting interview.


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#23 Kompott

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Posted 09 September 2013 - 09:54 PM

Man, how i wish that these guys could have made all the "the pinball arcade" tables instead of the greedy farsight people, it would have been soooo amazing. Is there a chance that these guys "re-do" all these tables or is there no chance because of farsight holding all the rights?



#24 The Loafer

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Posted 09 September 2013 - 10:51 PM

Guys I think we should get away from any greedy comments about farsight. First of all, it has nothing to do with this thread, secondly, you would not call them greedy if what some suspect is true versus pledges towards the pro pinball kickstarter. Farsight, like the zen guys, the propinball guys, VP/FP devs, the many different pinball forums, etc are all part of a really close-nit community that has shown time and again that although there is drama, we all share the same passion and support each other. Well, there is always some exceptions eheh

Onto the subject and question asked, I don't have a problem with the test render, though it would be cool to have maybe a little less apron, its fine as is and probably very realistic. I thnk the fact its monochrome is one of the reason why the apron sticks out more. Although I could be very happy with a shorter apron, I am pretty sure whatever you choose will not get unanimous approval, too much personal preference there. So barring the ability to have both as an option, choose the one you feel best represents your artistic taste and trust the your engine will make us forget a long or short apron. Whatever the choice, I guess since monitors are not completely representative of a real pinball's aspect ratio, we have to made do with some sacrifices anyway ;)

#25 Arcade4

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Posted 10 September 2013 - 12:12 AM

Great interview. Thanks for sharing.

I agree with everyone on the apron being a bit too tall.

But that is why they posted it here, so they could get our input.



#26 Pinballwiz45b

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Posted 10 September 2013 - 01:57 AM

Oh crap! Ade, how are you coming along on Greenlight? We need this game on Steam.

 

http://steamcommunit...ls/?id=93991209


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#27 Kompott

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Posted 10 September 2013 - 07:25 AM

Is there a chance that these guys "re-do" all these tables or is there no chance because of farsight holding all the rights?

 

And because of the apron, it is way to big. Check out their kickstarter video at 1:28 press pause and compare (actually you don't have to go to 1:28 :)

 

 

 

or take a look at the pictures for the kickstarters, this is what it should look like.

 

It looks perfect in the video (i know that the dmd is also on-screen) but nevertheless the size of the apron in the video is very close to the real thing.


Edited by Kompott, 10 September 2013 - 07:36 AM.


#28 hotdp

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Posted 10 September 2013 - 07:31 AM

Is there a chance that these guys "re-do" all these tables or is there no chance because of farsight holding all the rights?

 

Noah Fentz: Seeing you have a deep passion for realism, is there any potential real-world recreations in the future?

Adrian Barritt:: How can I best put this… yes.  :)



#29 Kompott

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Posted 10 September 2013 - 07:54 AM

Yes, i saw it - but my question was - "Is there a chance that these guys "re-do" all these tables or is there no chance because of farsight holding all the rights?"

 

I understand that they might come up with some recreations BUT are they allowed to recreate tables that farsight already made? i'm asking because somewhere i've read that farsight, by optaining the licences for the tables, are also holding the rights for virtual recreations. So in this case, no recreations of "farsight" tables without farsight gives the permission, which won't happen i guess.



#30 cottonm4

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Posted 10 September 2013 - 04:28 PM

Yes, i saw it - but my question was - "Is there a chance that these guys "re-do" all these tables or is there no chance because of farsight holding all the rights?"

 

I understand that they might come up with some recreations BUT are they allowed to recreate tables that farsight already made? i'm asking because somewhere i've read that farsight, by optaining the licences for the tables, are also holding the rights for virtual recreations. So in this case, no recreations of "farsight" tables without farsight gives the permission, which won't happen i guess.

You know, we are all excited about this but when you/people ask questions like this, you are really getting ahead of the game. The first thing these guys have to do is build Timeshock. After they build it, they have to sell to it and make some money. They are not going to be able to continue to make fantastic pinball games with just 1000 or so backers on Kickstarter. The first game has to sell in the marketplace before the second game can happen.

 

Face it. Nobody knows the future. Nobody knows how much a new product is going to sell until it hits the marketplace. In other words, if the guys at Barnstorm knew beforehand that they would sell thousands and thousands of copies of Timeshock beforehand, they would just take the risk and fund the project internally and not even mess with Kickstarter. 

 

Ade. at Barnstorm has already said how it is going to happen. First Timeshock.  If that works, then Big Race is next. If that works, then Fantastic Journey. If that works, then The Web. But Timeshock has to sell first. The only thing we have been promised for this Kickstarter is a new updated copy of Timeshock. Nothing more. 

 

To worry about recreations at this point in time is a wasted exercise. You are asking questions that only Ade. @ Barnstorm could answer and the only answer you are going to get is what he said in the interview.

 

 I have no idea what kind of agreement Farsight worked up with the owners for the table rights of Bally, Gottlieb, and Williams, but I am of the opinion that if I owned those table rights there is no way I would sell exclusive rights into the virtual world with no restrictions. I might give a four or five year exclusive, but that would be all.  You are making guesses on assumptions you have.  Let it rest.

 

Try thinking in terms that it would be nice if Barnstorm could reach its next stretch goal of £50,000 that would allow them the resources to make Timeshock for the X-Box.  That would be exposure on one more platform and possibly more future sales of Timeshock.  I think that once people who have never experienced playing those original  Pro Pinball games get a taste of Timeshock Ultra , they will want more. At least, that is my hope. 

 

So, for now,  Go Timeshock !



#31 Kompott

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Posted 10 September 2013 - 04:40 PM

So again my question: Does anyone know how the rights are handled?  And this has nothing to do with the future or with future tables. i'm not asking for dates, for tables or anything else. I once read about it but i'm not sure, so i asked the question.



#32 dyopp21

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Posted 10 September 2013 - 05:16 PM

He created the original "Time Shock" way back then?  Either he was 5 when he did that, or we need to gaze upon him through a mirror to make sure he casts a reflection.


Virtual Pinball: see one, do one, TEACH ONE.

 

2qszd43.png


#33 adebarritt

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Posted 10 September 2013 - 07:43 PM

 

Hi Everyone,

 

Thanks for all the support we've been getting over here. It's been great!

 

We've just completed our first cabinet test render. We would love to get some feedback.

 

 

Thanks,

Ade.

 

Hi Ade! Thanks for looking for this community's feedback. I think it's quite good especially as an initial render. However, there are a couple things I would suggest with one being what some others are saying about the apron being a bit long looking. Would it be possible - at least with the cabinet render / view - to have the apron shorter / cut-off slightly, move the insert cards up a bit to compensate, and get a little more stretch down on of the Y axis for the playfield area? Basically, with the exception of how it would affect the insert cards, I think the table does look a tad compressed and could benefit by reclaiming some real estate from the apron area.

 

The other aspect is possibly having the view a bit more situated back (towards where the player stands), also only slightly, so that the area above / looking down on the flippers shows a bit more of their sides? This may also help the back left flasher that looks a little oval and more overhead than straight on. Maybe moving back a little in general (and possibly a little down on the Z axis) could provide a more straight on appearance for the front / face of the objects at the back of the cabinet - it's the back left flasher that catches my eye the most though – while also helping the flipper view slightly?

 

Will this final cab view need to be determined at the very beginning / from the start or can aspects of it be tweaked along the alpha / beta routes?  I could see that with the pre-rendering approach that it may need to be sorted out and locked-in early.  I'm a backer with the Skillshot package so will certainly be looking forward to the alpha / beta test access and also providing feedback then / there which is mainly why I ask how and if that may affect the views available, ability to refine, and suggestions at that point.  I’m curious as for the other alpha / beta testers as well regarding what things might be a moot point, like possibly the rendering views, once the other stages have commenced yet feedback for testers officially open.

 

Overall, considering how long it took VP to get a view with the layback / progressive angle look and that FP never had it to start, this initial view is really quite good.  Looking forward to the day Timeshock! lights up my cabinet!

 

Thanks again for taking pinball simulation to these new heights!

 

 

My pleasure. Yes, based on the feedback we've seen here and on Kickstarter we're going to move the rule cards up a bit to enable the apron to be shortened. We'll also plan to experiment more with a few other aspects. There will be plenty of time to refine this as rendering view this way is much faster than the final renders which won't take place until the end of November at the earliest. Thanks for the positive comments it's good to know we're on the right track.

Ade.



#34 jimmyfingers

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Posted 10 September 2013 - 08:17 PM

Thanks for your follow-up and information Ade.  Looking forward to the alpha / betas and being able to provide additional feedback via the Pro Pinbal / Timeshock!testers forum :)



#35 Aaron James

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Posted 11 September 2013 - 02:08 AM

Great interview and great info!

 

this project is awesome. 


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#36 ClarkKent

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Posted 11 September 2013 - 11:15 AM

The playfield of the cab version really looks a little bit compressed but maybe it's only the very large apron, this should really be smaller.

 

I would recommend to release a alpha cab-version for getting a feeling for the right angle and size of the playfield before rendering anything (only the black and white rendering like shown with working ball movement). If the rendinger is really that time consuming this method would help to save time and efforts for the final cab version...



#37 adebarritt

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Posted 11 September 2013 - 06:56 PM

Thanks for conducting the interview!

 

Ade, I have a question for you: Have you considered teaming up with Stern Pinball or Jersey Jack to create the series in real life? That would be sooooo cool...

 

EDIT: One more request...make a Red Knight 3000 pinball. LOL

A real life Pro Pinball table would be cool indeed!

 

Yes, maybe Red Knight 3000 should be the first brand new Pro Pinball table, after we've done the ULTRA editions. :-)

 

Ade.


The playfield of the cab version really looks a little bit compressed but maybe it's only the very large apron, this should really be smaller.

 

I would recommend to release a alpha cab-version for getting a feeling for the right angle and size of the playfield before rendering anything (only the black and white rendering like shown with working ball movement). If the rendinger is really that time consuming this method would help to save time and efforts for the final cab version...

Thanks for the feedback, a new test render is in the pipeline. There will certainly be an alpha cabinet version in the future.

Ade.



#38 oldskoolgamer

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Posted 12 September 2013 - 03:28 AM

Exciting!
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#39 TedB

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Posted 13 September 2013 - 06:53 PM

Thanks for your follow-up and information Ade.  Looking forward to the alpha / betas and being able to provide additional feedback via the Pro Pinbal / Timeshock!testers forum :)

 

Ade is a fortunate guy having you on board as a tester JF. Great to see you pledged as tester. 

 

I also pledged 90. My main concern is performance on my cabinet that has pretty low specs. Hopefully I can contribute in that area. Also looking forward testing it on my Linux desktop. Will be fun playing some pinball on my desktop PC again.   



#40 adebarritt

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Posted 13 September 2013 - 08:49 PM

TedB, I'm pleased to say that the plan is to support a wide range of hardware (with configurable graphics settings), just like the original Pro Pinball games did.

 

I'm looking forward to seeing you and many others here in the special Testers section of the Pro Pinball forum.

 

Ade.







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