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The Shadow VP9.2 FS Night MOD [VP 9.x Cabinet FS MOD]

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#21 kiwi

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Posted 01 September 2013 - 12:35 PM

I remember having the same problem with Tommy, but fixed it with the "Region optimization" option under the video settings.

Hope it helps.

Many thanks for this trick, with Region Optimization enabled the table works, and almost without stuttering.
Very strange my card is ATI not NVIDIA.
Maybe someone of the development team can explain why.

 

Max



#22 Pinball999

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Posted 01 September 2013 - 01:18 PM

Glad I could help. I know how frustrating it is to have a new table working on all systems but yours..



#23 Abcdefg

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Posted 01 September 2013 - 02:23 PM

indeed region optimization for nvidia cards does the trick for my Radeon card, strange but hey it works!

 

great table, good job!



#24 ZERO99

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Posted 01 September 2013 - 04:24 PM

 

Zero99: I will check at least the kicker. Not sure if I can fix the flipper (sorry... not very good at tweaking physics... that's why I had Aaron to help with this table and I think he did a great job).

 

 

The kicker aim is what is important. On khan multiball its a common strategy to actually kinda trap the ball when its shot out of that kicker and nail a shadow loop jackpot or battlefield jackpot before any other balls make it in to play for multiball.



#25 Aaron James

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Posted 01 September 2013 - 04:28 PM

I will check on this as well.

vpsig.jpg


#26 teppotee

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Posted 01 September 2013 - 04:39 PM

I think I got the kicker aim solved. Now it's possible to trap the ball with the flipper and shoot again like in the video. Also changed the flipper angle a bit and I think the timing is closer to the video now.

 

I will release and update hopefully tomorrow. Still testing a bit more...



#27 Aaron James

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Posted 01 September 2013 - 04:43 PM

Cool, saves me time, haha

vpsig.jpg


#28 teppotee

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Posted 02 September 2013 - 02:02 PM

New 1.2 version just uploaded with following changes:

 

  • - Physics updated with BMPR! Thanks to jimmyfingers for his code and examples.
  • - Center kicker adjusted. It now shoots to the top of the upper flipper and it should be possible to "trap" the ball for controlled shot by holding the flipper down
  • - Upper flipper angle adjusted to match more closely real table (ie. need to shoot earlier to get shadow loops)
  • - Primitive flipper logos (logo's and scripting copied from JP -> thanks!)
  • - Additional alpha lighting adjusted. The ball now passes UNDER the slingshot lights so that the halo effect shows on the ball too. Works much better with new "ball reflection" feature as well!

 

I updated much more than I was originally going to... so hopefully I didn't break anything in the process. Let me know if I did :)

 

I tried to copy as much as possible physics settings / features from jimmyfingers' BMPR tables and I think it works very well with this table. I'm interested to hear your comments as well.

 

Also I got a weird bug when suddenly the flippers continued to work when the ball was in the battlefield (should be disabled). This had never happened before and I have no idea why it started to happen suddenly. I did a small script change to disable flippers when in the BF. Seems to work ok after quick testing...



#29 Arcade4

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Posted 02 September 2013 - 04:01 PM

Great. Can't wait to get home from work (yes, I have to work the Monday holiday)

 

On the previous version I tried setting the lighting to 0. That worked as far as getting the blue lights to go away on the lower playfield, but every time I hit a slingshot they would flash back into place.

I also noticed a lot of stutter with this table. I have not checked to see if I have the region optimization checked yet.

Hopefully I can get this table nailed down tonight. 



#30 ZERO99

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Posted 02 September 2013 - 07:06 PM

Awesome! this table plays just fantastic its my favorite table now by far! I may have been picky about the gameplay but I really like The Shadow. Not only the pinball machine but the comic books as well.

 

 

Edit: Actually just ran in to an issue, when the ball goes to the battlefield the flippers get locked up. This would disrupt play when trying to go for the super jackpot durning khan multiball.


Edited by ZERO99, 02 September 2013 - 07:36 PM.


#31 htamas

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Posted 02 September 2013 - 07:52 PM

Thanks for the mod and the update. It looks great (and I'm not even a fan of night mods in general :))

 

Somehow this mod is much easier than Groni's version. I can make ramp shots pretty consistently while on Groni's table, it was hard to hit them and they required a very accurate shot. Generally speaking the whole game became much more forgiving. I was able to make Grand Champion twice during four games. It never happened on the earlier version. Not sure how the real table compares in this regard since it was at least 10 years ago (or more) when I played it IRL.

 

Also, there is no knocker sound but if I remember correctly, that was the same on Groni's version too. Any way to change that?

 

Thanks again for all the work you put into this.


Edited by htamas, 02 September 2013 - 11:56 PM.


#32 Arcade4

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Posted 02 September 2013 - 08:42 PM

OK. Wow.

I finally got this bad boy working.

Turns out it was the Region Optimization.

After turning that on, no more lighting problems and the table plays smooth as butter. No more stutter.

I never thought to turn that box on because it says NVidia Only.

I guess the people doing the VP updates need to change that to say ATI and NVidia now.

Seems to make a huge difference on my ATI card.



#33 bolt

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Posted 02 September 2013 - 08:59 PM

Thank you for the new update. Great work teppotee.


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#34 BlackPredator72

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Posted 26 January 2014 - 11:59 AM

ball got stuck after dropping out of The Battlefield :

 

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#35 Les73gTx

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Posted 26 January 2014 - 03:03 PM

Love update Thank you ... keep them coming!

Sent from my SAMSUNG-SGH-I747 using Tapatalk


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