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Space Station FS 1.0a_rev2 [VP 9.x Cabinet FS]
Started By
hmueck
, Jul 21 2013 09:34 PM
67 replies to this topic
#22
Posted 23 July 2013 - 04:41 PM
One small quirk, when I nudge the table, I can rack up points (with or without the ball in play); anyone else experiencing this?
You're right. Looks like i copied over the nudge routine and forgot to change the tilt switch number. You can change the number in line 119 from 14 to 1, or you can download the RC2 version i just uploaded.
#23
Posted 23 July 2013 - 06:48 PM
After watching some videos of the table again, i updated the table to RC3.
One thing is still very strange: the left/right flashers are fired when you hit the slingshots. A real table doesn't do that. Could be an emulation bug with the switched solenoids.
#25
Posted 24 July 2013 - 03:20 PM
Great table ! Love your snappy response regarding the bug fixes, many thanks !
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
#31
Posted 25 July 2013 - 05:34 PM
the "center relaunch when lit" does not seem to work right.
Should be fixed in RC6. The lamps stayed lit after an GI change.
I can't get the 3 adv x drop targets to register.
Fixed in RC6.
The switches for the stop and score ramp seem out of place.
Not sure which switch you're talking about. Do you mean the droptarget in front of the ramp? I intentionally made it only hitable from the front. EDIT: If the real table drops it from any angle, please let me know.
Sometimes the station and shuttle lights and the outline lights don't refresh or turn on. They just stay dark/off.
I hope that's fixed with the GI change fix.
Hope this helps.
Very much so, thank you very much!
Edited by hmueck, 25 July 2013 - 05:36 PM.
#33
Posted 25 July 2013 - 07:02 PM
When I get home from work, I'll try and circle on a photo of the table where the 2 switches isn't working.
I can't remember if you have a switch there or not, but it's not registering.
When stop and score is flashing, when you get the ball up the black ramp, half way down the metal trail down to the lock it will hit the switch and award stop and score bonus. I have had it awarded to me during multiball somehow without getting any ball up the ramp.
I think it happened when the left lock kicker kicked the ball out of the hidin spot for multiball.
The other switch is up the ramp when the ball curves to the right and then locks.
As far as the drop target that blocks the ramp, you have it correct.
It ONLY drops from the front.
Edited by Aaron James, 25 July 2013 - 07:04 PM.
#34
Posted 25 July 2013 - 07:25 PM
When I get home from work, I'll try and circle on a photo of the table where the 2 switches isn't working.
Thanks, i know which switches you mean.
sw48 is sitting on the 2 wire ramp and should have been working fine?! Sometimes the new VP versions don't put triggers on the right surface. I made sure it sits on the ramp now.
sw46 was supposed to sit on ramp79... but it didn't. So you hit it when the ball was fired from the kicker when multiball is started. I moved it to the right surface.
RC7 is now uploaded.
#35
Posted 25 July 2013 - 07:39 PM
Pretty damn cool! I'm excited now.Thanks, i know which switches you mean.sw48 is sitting on the 2 wire ramp and should have been working fine?! Sometimes the new VP versions don't put triggers on the right surface. I made sure it sits on the ramp now.sw46 was supposed to sit on ramp79... but it didn't. So you hit it when the ball was fired from the kicker when multiball is started. I moved it to the right surface.RC7 is now uploaded.When I get home from work, I'll try and circle on a photo of the table where the 2 switches isn't working.
Amazing job.
#38
Posted 25 July 2013 - 08:55 PM
Curious, have you considered changing your alpha ramp flashers to additive bi?
I'm using the latest release version at the moment (9.1.5), because using the daily builds from koadic always prompts technical question from users who use older VP versions.
Heck, why not. It's very easy to change. RC8 is uploaded.
#40
Posted 25 July 2013 - 10:03 PM
On the next update can the plunger be fixed:
http://www.vpforums....e=2#entry233101
I enabled the timer and that fixed the issue of not being able to launch the first ball.
The other issue I see is when the ball comes out into the shooter lane sometimes it leans to the right (in the lane) on the plunger.
- If you use a digital plunger, as you hold it down, the ball centers itself in the lane and it rockets away (OK).
- If you use a analog plunger, when you pull back, it doesn't center itself and the ball only goes half way up the lane. (BAD)
Z


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