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Pinball FX2 Now Live on Steam


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#21 uberpinball

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Posted 11 May 2013 - 02:21 AM

My keyboard is wirelessly connected to my cab full time. No biggie......... Full time Internet connection. No biggie..... I think this will work out.....Cabinet support isn't implemented in this version. Just portrait mode.... Not the same. Stay tuned, this should get interesting.


Ah, i see. Hope it works out. Keep us updated.

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#22 djcpe

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Posted 11 May 2013 - 02:26 AM

Yeah I do too. If it does, I think it will add some unique tables to our cabs. Will do.

#23 hargabyte

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Posted 11 May 2013 - 01:19 PM

Cool. some of those table are really neat. What view are you guys using? view 4 seems good to me



#24 Arcade4

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Posted 11 May 2013 - 03:16 PM

screenshots anyone?



#25 Sir Cheddar

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Posted 11 May 2013 - 04:44 PM

Getting closer to start it from Hyperpin.

Switching to portrait, Starting Pinball FX2, remapping keys and setting back to landscape after FX2 closes already works.

Fplaunch still makes some problems while closing, hope to resolve them soonish.



#26 Practicedummy

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Posted 11 May 2013 - 04:45 PM

Cool. some of those table are really neat. What view are you guys using? view 4 seems good to me

 

View 2 has been good for me. Still going to test out some other non-scrolling views.


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#27 bent98

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Posted 11 May 2013 - 05:15 PM

Getting closer to start it from Hyperpin.

Switching to portrait, Starting Pinball FX2, remapping keys and setting back to landscape after FX2 closes already works.

Fplaunch still makes some problems while closing, hope to resolve them soonish.

 

Can you please post instructions on what to do once you figure it out?

 

THanks



#28 LoadedWeapon

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Posted 11 May 2013 - 06:08 PM

well i have to say i love it.. once its in portrait mode on the cab its 1000 times better and i love the fact that once you start getting close to a friends score it shows you a countdown of how far till you pass them... We need all the players to add as friends so we can try to beat eachothers scores.. :)



#29 ringorian

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Posted 11 May 2013 - 07:21 PM

Would be cool when they are more difficulties .. Change the slope and you are out of the leaderboard ...

#30 Sir Cheddar

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Posted 11 May 2013 - 08:12 PM

Getting closer to start it from Hyperpin.

Switching to portrait, Starting Pinball FX2, remapping keys and setting back to landscape after FX2 closes already works.

Fplaunch still makes some problems while closing, hope to resolve them soonish.

 

Can you please post instructions on what to do once you figure it out?

 

THanks

Sure. The first attempt didn't work out, the second one works now. I'll fix it up a bit and post it in a few.



#31 Pinballwiz45b

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Posted 11 May 2013 - 09:03 PM

First pinball video posted on Youtube from my channel :D

 


It has to warm up...SO IT CAN KILL YOU!

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#32 Practicedummy

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Posted 11 May 2013 - 09:08 PM

First pinball video posted on Youtube from my channel :D

 

 

Note to self, get more money for pinball. :D


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#33 LoadedWeapon

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Posted 11 May 2013 - 09:29 PM

First pinball video posted on Youtube from my channel :D

 

Now turn off the popup numbers and ball trail and throw it in portrait mode and try it out :)



#34 Roo

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Posted 11 May 2013 - 09:41 PM

I got this up and running on my cabinet.  I love this game.

 

I have a VirtuaPin with the Pinball Wizard kit, which yes, is a joystick not a keyboard encoder.  By using Xpadder and x360ce I got all buttons, physical nudging and analog plunger working.  I made some detailed posts about it here on their forums.  There are other good threads there, too.

 

Yes, they have stated they will add cabinet support later, but I want to play now of course!  Yes, I had to rotate my monitor in Windows first and run it outside of HyperPin.  You will need a keyboard to navigate the menus unless you have tons of extra buttons on your cab you could use as arrow keys.

 

Right now you can't move the DMD to a second screen, so I had to make it tiny and put it in the lower left corner to avoid covering anything.  You also can't remove the enormous pause and camera buttons, which is annoying desktop users as well and they are aware of it.

 

Edit: almost forgot - views 1 and 2 seem to be the best for a cab.  I like the angle of 1 so I mostly use it, but it's just a hair too far zoomed in.  2 fits the screen better but is a little higher.  The "event" cameras are annoying too (where it zooms in on ball launches and mini-playfields), but nothing that stops me from playing.


Edited by Roo, 11 May 2013 - 09:44 PM.


#35 Sir Cheddar

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Posted 11 May 2013 - 10:18 PM

I posted my HyperPin configuration here. I hope it is of any use :)



#36 thewool

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Posted 11 May 2013 - 10:37 PM

I have this on my ipad and it plays ok. Looks decent running on a pc as well. Anyone else think the end angle of the flippers seems unrealistic?

Might reinvest in this when a pucker cab mode is made available.

#37 Practicedummy

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Posted 11 May 2013 - 11:26 PM

I'll have a video of me playing the Spiderman table in about 90 minutes (uploading to youtube at the time of this post). At this time right now, I got third place overall (with 30+ minutes of gameplay). Some sick freak called {alien}predator2029  has a puke for a year score of over 38 billion. :D


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#38 Roo

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Posted 11 May 2013 - 11:38 PM

Yeah Spiderman has some sort of multiplier that stays from game to game depending on your record for completing each mission as many times as you can in one game, so there's a way to exploit it (I've never really tried) and you get some insane scores.  I'm sure you can find a video online.

 

As far as I'm aware, no other tables have this problem.



#39 djcpe

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Posted 12 May 2013 - 01:31 AM

Got it up and running.  Purchased all 23 tables.  Running in Portrait Mode.  Plays really nice!

photo0.jpg

 

 

steampinball10.jpg


Edited by djcpe, 12 May 2013 - 01:35 AM.


#40 Practicedummy

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Posted 12 May 2013 - 01:50 AM

Here's my video on playing Spiderman on the first Marvel pack:

 


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