I wonder if this is a progression to the next step - an actual 'light-bulb' object that casts light, and objects that block the rays, cast shadows...![]()
Rest assured that i would be the first to tackle this, but for now realtime ray tracing is just a tiny bit too slow to do useful stuff..
And doing all of that with rasterization is just a nightmare IMHO..
But rendering technology is pretty close nowadays to have reasonably fast realtime ray tracing on high end cards..
(and here is an example of how pinball could look with ray tracing: http://igad.nhtv.nl/...re Be Light.msi (not done by me, but a colleague of mine))
now that is one cool idea for a game but on my tower it runs way too slow
it acts like an older 8 bit cart game and looks choppy
but the thought of it actually working on a faster running computer sounds radical
Edited by faralos, 23 April 2013 - 02:49 PM.






Top












are all trademarks of VPFORUMS.