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Teenage Mutant Ninja Turtles VP9


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#21 Vanblaricom0

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Posted 29 May 2009 - 03:06 PM

The game with more speed and at a faster pace, gives the game more excitement. You even programmed in that sound effect when launching the ball, thanks TAB! cool.gif

#22 bolt

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Posted 31 May 2009 - 07:28 PM

Sorry TAB,

the ball run to slow, what can i do? change the table slope?
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#23 TAB

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Posted 31 May 2009 - 08:33 PM

slope to 7 wink.gif

#24 bolt

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Posted 31 May 2009 - 11:13 PM

OK Tab,

runs faster now.

Thanks and good night
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#25 Treb0

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Posted 08 June 2009 - 02:39 AM

For some reason the ball keeps moving to the right as if the machne is tilted over to the right, is this a glitch?

#26 Noah Fentz

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Posted 08 June 2009 - 02:42 AM

Do you have a controller hooked up to your PC?

If so, unplug it. VP 9 is reading the z-axis controls as the nudge mechanism. That should fix your problem.

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#27 TAB

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Posted 28 October 2009 - 01:30 PM

Now up to 1.6
With much more speed, HR on, and new ramps.
Please use VP 9.03 for it!!!

#28 bolt

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Posted 28 October 2009 - 03:47 PM

Thanks Tab
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#29 TAB

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Posted 28 October 2009 - 07:40 PM

QUOTE (bolt @ Oct 28 2009, 04:47 PM) <{POST_SNAPBACK}>
Thanks Tab

..working fine now - or?
Can't only set the yellow and green lines in the ramps. But it playes fine now wink.gif
But the two multiballs comes too quick out of the ball release sad.gif

#30 TAB

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Posted 25 January 2010 - 12:32 PM

Up to 1.7
Corrected script by Destruk, Cyborg and Wilda smile.gif

#31 bolt

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Posted 25 January 2010 - 01:22 PM

Thanks for the new update TAB.

After the tournament i have much fun to play TMNT and i played your new v1.7 version round about 30 times.

Sorry, but i found 1 or 2 things there are disturb me.

1. If i shot the right outlane to help the girl(the voice says: help me ...), the ball hit round about 1 of 5 times the target.
2. If the ball rolls back from top point of the left green ramp, the ball goes every times between the pinball triggers.


It's a very nice table and it's very difficult to play it. biggrin.gif


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#32 TAB

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Posted 25 January 2010 - 02:05 PM

strange - i haven't these effects.

#33 destruk

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Posted 25 January 2010 - 02:06 PM

Bolt - only a fast shot though the spinner will hit the April target - slower shots or shots that bounce around will go into the pop bumpers. As for the green ramp, if the shot is weak, nudge the table and it'll go to the flippers. The elasticity of the rubber posts could be increased, or the rubber posts could be pushed in a little more for the ramp entrances. btw I beat the #1 Shooby Doo score my first game when I played this, after the tournament on version 1.6. But it could be made a little easier.

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#34 bolt

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Posted 25 January 2010 - 03:26 PM

Thanks for info destruk,

i think, i hit the target with full speed.

Ok, i will try to check the table, if the ball runs down the green ramp.
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#35 TAB

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Posted 25 January 2010 - 08:43 PM

It playes nearly like the real machine. Was much work wink.gif
But with the ramps...is also a VP problem.

#36 bolt

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Posted 25 January 2010 - 08:49 PM

OK TAB,
thanks for your great work on TNMT, i played now a lot of games, i will be better on it.


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#37 Shooby Doo

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Posted 25 January 2010 - 09:00 PM

QUOTE (destruk @ Jan 25 2010, 09:06 AM) <{POST_SNAPBACK}>
btw I beat the #1 Shooby Doo score my first game when I played this, after the tournament on version 1.6. But it could be made a little easier.


You must have used my vodka/grapefruit juice combo shot. That's the only time I could hit that darn sewer! bar1.gif

#38 destruk

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Posted 25 January 2010 - 10:11 PM

lol ShoobyDoo. I think for future tournaments, we should probably put some disclaimer in there that if you helped design the table, you can't compete on that table. I had lots of practice on my other version, and a couple balls on this version before so I knew how the flippers handled already. (Rescripting and relaying out existing tables in depth for a few hours gives an advantage). By contrast, Whirlwind which I never played a full game on, I couldn't break 3 million points.

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#39 marv75

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Posted 25 January 2010 - 11:27 PM

Thanks for the update guys! smile.gif
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#40 bolt

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Posted 26 January 2010 - 12:07 AM

Now, i tested a very long time but i'am so stupid to hit april. I shot the rolling ball with full speed to the April target and in 1 of 5 times the target counts. Only the ricochet from the bumper can hit and count the april target.


I need more practice to hit the April target.
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