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Visual Pinball 9.1.4


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#21 thewool

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Posted 13 November 2012 - 10:08 AM

From me also a really big thank you to the team for the ongoing development work. The speed at which you tackle bugs is really impressive.

Cheers to you guys and to VP! :drinks:

#22 destruk

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Posted 13 November 2012 - 10:22 AM

so I only need to replace the EXE and the DLL? What folders are those in?


default is program files/visual pinball - however if you have hyperpin or told it to install elsewhere they could be somewhere else.

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#23 Pin-Pete

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Posted 13 November 2012 - 11:54 AM

Thanks for quick update. :D

Greetings:Petri


#24 toxie

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Posted 13 November 2012 - 01:29 PM

Oh, and as usual: If you find any strangeness in the new build compared to 9.1.3, please report back in this thread, as under the hood i changed some timing stuff which could/should lead to less micro stutter, although of course there could also be new bugs originiating from that..

#25 Slydog43

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Posted 13 November 2012 - 01:36 PM

Anything to fix micro stutter is good for VP, Thanks

#26 thewool

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Posted 13 November 2012 - 01:53 PM

Oh man!!! I just installed a second set of speakers in my cabinet running on a different sound output device. Having the ability to split and channel VP's mechanical sounds to inside the cabinet, and the pinmame sounds from the backbox is amazing!!! IMO this is a really big step forward for creating the illusion of a real pin.

Toxie, I suggested this as an idea and you've nailed the implementation in such a short time. Thank you is not enough :good: First class work... :)

#27 toxie

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Posted 13 November 2012 - 02:29 PM

No problem, i'm already enjoying the same setup at home, so i'm thankful that you actually mentioned this in the other thread as it once again is a tiny detail towards more realism..

#28 Aurich

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Posted 13 November 2012 - 04:29 PM

Oh man!!! I just installed a second set of speakers in my cabinet running on a different sound output device. Having the ability to split and channel VP's mechanical sounds to inside the cabinet, and the pinmame sounds from the backbox is amazing!!! IMO this is a really big step forward for creating the illusion of a real pin.


Oh nice, I didn't realize that's what that tweak would mean. Hmmm! Now I'm rethinking my speakers inside my build. :P

#29 ArcadiusMaximus

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Posted 13 November 2012 - 04:37 PM

Hi,

Sorry, I know I asked this question before but I'm still a bit unsure how things work. I know there was a graphical fix in 9.1.3/ 9.1.4 that was present in 9.1.2. Does this mean that all tables that use reels and were designed for 9.1.2 will have graphic problems? All other 9.1.2 tables that do not use reels should be fine then? I see that hyperpin is capable of running 2 different vp.exe's so I guess I could use 914 as the default and use 912 for any tables that I experience problems with. Is there a guide on how to set this up somewhere? Thanks :D
~ Mr. John E. Smith III Esq.

#30 toxie

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Posted 13 November 2012 - 06:53 PM

AFAIK this is only the case when authors had to work around that bug like f.e. T2 chrome did (partially still does), so i guess that the average table author didn't even know about this bug..
Only testing the tables will tell you this..

#31 ArcadiusMaximus

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Posted 13 November 2012 - 07:35 PM

Thanks. I tested T2 Chrome v912 and v914 with vpinball 914 and I couldn't even tell the difference :P . Most of the tables I have tested so far are working OK. I also noticed that the HD version of Checkpoint doesn't stutter as bad as it used to which is pretty cool too.
~ Mr. John E. Smith III Esq.

#32 Aurich

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Posted 13 November 2012 - 08:42 PM

Okay, I just figured out how to rig my sound settings to treat the front and rear headphone jacks as two separate outputs. Then I was able to select the second one in VP, and currently have all table sounds running to one output, and all ROM music and sound samples etc running to another. Now I just need to factor in how to take advantage of this into my build. :)

Thanks for the update, this might lend a subtle but noticeable aspect of realism to a cabinet if done right.

#33 Syco54645

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Posted 13 November 2012 - 09:21 PM

Okay, I just figured out how to rig my sound settings to treat the front and rear headphone jacks as two separate outputs. Then I was able to select the second one in VP, and currently have all table sounds running to one output, and all ROM music and sound samples etc running to another. Now I just need to factor in how to take advantage of this into my build. :)

Thanks for the update, this might lend a subtle but noticeable aspect of realism to a cabinet if done right.


I assume that you have a 5.1 audio card, care to explain how you did this? What os and stuff? This would be ideal rather than having 2 sound cards...

#34 thewool

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Posted 13 November 2012 - 09:52 PM

Slightly off topic but for another soundcard you could also buy a USB soundcard, they are extremely cheap and work really well for stuff like this.

#35 Aurich

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Posted 13 November 2012 - 10:43 PM

I assume that you have a 5.1 audio card, care to explain how you did this? What os and stuff? This would be ideal rather than having 2 sound cards...

I'm just using the built in multi-channel audio on my motherboard, nothing extra or fancy, with XP SP3. It uses RealTek drivers, and if you fire up the Realtek HD Audio Manager app there's an option to made the front headphone jack and the rear headphone jack be treated as separate outputs. Once you do that you just select the second one in VP.

I don't know if everyone has that same app, if you do and can't figure out how to set it I'll document.

#36 toxie

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Posted 13 November 2012 - 11:13 PM

That's freaky.. Have to try that on my machine, too..

#37 Syco54645

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Posted 14 November 2012 - 12:18 AM

I assume that you have a 5.1 audio card, care to explain how you did this? What os and stuff? This would be ideal rather than having 2 sound cards...

I'm just using the built in multi-channel audio on my motherboard, nothing extra or fancy, with XP SP3. It uses RealTek drivers, and if you fire up the Realtek HD Audio Manager app there's an option to made the front headphone jack and the rear headphone jack be treated as separate outputs. Once you do that you just select the second one in VP.

I don't know if everyone has that same app, if you do and can't figure out how to set it I'll document.


awesome, thanks! didnt even know that was possible.

#38 Aurich

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Posted 14 November 2012 - 02:02 AM

I didn't know it was possible either, I just hoped it was. ;) Just took a couple minutes worth of poking though, not hard to do.

I'm messing with building a little shelf inside the cab, under the TV, at a 30° angle that I'll mount some 4" car tweeters in, and a 6.5" sub under them, probably just powered by a cannibalized 2.1 PC speaker system. My theory is that it's better to aim the tweeters through the TV and glass then point them downwards.

#39 Darien

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Posted 14 November 2012 - 03:51 PM

Not sure if this is a version issue or an issue with my rig.

I'm having a problem with the plunger (or at least the animation, I can't tell)
It either isn't pulling back or the animation isn't showing on certain tables.

Happens in both 9.1.3 and 9.14 but not 9.1.2
I use a normally closed switch-real plunger solution but also occurs if I'm holding down the plunger button on the keyboard.

It first occurred in Stargate 1.0, so I assumed it was just an issue with the brand new table ... & Circus Voltaire 913 B2S? then I noticed it in the previously working "Elvis VP912 2.0" so I tried SG and E under 9.1.2 and the plunger animated fine. However 9.1.4 does show the plunger pulling back correctly in Cosmic GunFight and other tables.

Could this be related to any recent changes or have I got a gremlin to look for?

Thanks in advance
-Darien

Edited by Darien, 14 November 2012 - 03:57 PM.


#40 teppotee

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Posted 14 November 2012 - 07:19 PM

Just tried this 9.1.4 with TZ night mod which has always stuttered even with my GTX470 and i5 system. Now... Totally smooth!! So whatever was done to eliminate the micro stuttering must be working :)

I will try the sound card separation for VP / pinmame sounds during the weekend.

A big thanks for this update!