I wouldn't be so sure about that.
The thing is that the emulation code has to fill in the "missing" samples if you choose the sampling rate too high, and to my understanding this is most of the time done in a very simple way (to not harm emulation speed that much), whereas otherwise it will output the exact same thing that the hardware actually would spit out (at least in theory), where then its up to the hardware or the driver to upsample it to something that is then being actually output (which is usually much better).
To stay with your example:
It would be the same like if you would extrapolate a SD picture to 4K, but use a rather crappy upscaler for that, and then optionally even scale it back down to HD (which would happen on cards that are not configured for/support 96kHz output).
While ideally you would rather want to have an awesome upscaler going from SD to HD directly.
EDIT: apart from that, i found out why you cannot choose 96kHz, will be fixed in the next build.
Edited by toxie, 23 June 2015 - 03:13 PM.




Top











are all trademarks of VPFORUMS.