- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
A+ Flipper/Physics Settings For Most VP Full Screen Pins!
Started By
Aaron James
, Sep 20 2012 06:03 AM
flipper settings physics
51 replies to this topic
#21
Posted 23 December 2013 - 11:08 AM
Yesterday i played police force fullscreen table on my cab and was thinking omg the ball is so slow and feels like flying over the table how can i change these settings in vp or copy the settings from the highspeed2 table?
Today we have the a+ flipper settings / physics for most full screen tables posted.
When i return home i'll try them on a copy of the police force table and test the differance.
Anyway thanks for sharing your settings
Sent from my iPad using Tapatalk HD
Today we have the a+ flipper settings / physics for most full screen tables posted.
When i return home i'll try them on a copy of the police force table and test the differance.
Anyway thanks for sharing your settings
Sent from my iPad using Tapatalk HD
Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all
Check my Visual Pinball cabinet highscores: HERE
#22
Posted 23 December 2013 - 03:52 PM
another small ask to the authors will be : (leave it in the script but) just 'rem' the startshake line... tanx ![]()
Edited by RipleYYY, 23 December 2013 - 03:52 PM.
Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie
Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )
#23
Posted 24 December 2013 - 01:12 PM
just a reminder: i also added the global physics settings lately, just for this kind of stuff..
so set the physics up once (or for each hardware generation, etc), then simply select the physics set you want on a per flipper and/or playfield basis..
maybe you could add something that copies the settings of a table element to one of these sets in this global physics dialog?
(and also the other way round as a bonus?)
I'm sorry for a stupid question but I noticed the global physics a few nightly builds back. Tried scouring for more information but couldn't come up with any. What I did not get was whether it overrides any current table physics or if this is just a feature that, hopefully, will be supported by table creators (i.e. check for global phys, if exists -> load settings) ?
My Pinball Cabinet - Bally Continental
#24
Posted 24 December 2013 - 01:24 PM
You can define your own physics settings like a template. Say you think a group of Williams or Gottlieb tables have to have special settings for flipper and table physics then you can define this with the global physics settings. Then the only thing you have to do is to set the 'Override Global Physics Set' to the set you previously defined.
#28
Posted 20 January 2014 - 10:50 PM
An import/export option of these settings would be awesome.
this is now possible via the global physics options: import/export of each set..
then these sets can be selected in each table..
AWESOME Toxie...have to check this out. I have the latest build, so i guess it is still in there! ![]()
GOOD WORK!!!! ![]()
Is it possible to have a checkbox so in the global physics menu, so that the imported setings always overrides the other settings...i mean, so that you choose the set in the global physics menu....and thats it!??!
Edited by zany, 20 January 2014 - 11:14 PM.
#29
Posted 21 January 2014 - 12:11 AM
I just started using this too, SUPER COOL! I copied Bad Cats settings (a personal fave) to several older tables... very nice!
#30
Posted 21 January 2014 - 04:40 AM
Any recommended physics to use? I've been using LOTR 2.4 physics for nearly everything as it seems to be one of the only ones I can successfully backhand a ball close to real-life, also Elvis physics seem to work good as well for some tables. Those are my go-to's right now. Anyone else?
#33
Posted 21 January 2014 - 11:57 AM
This is a good idea, but don't forget to take into account that some tables using the ball momentum engine will not behave the same as tables using just the standard flipper settings for physics
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#35
Posted 21 January 2014 - 01:33 PM
flipperphx.jpg 131.35KB
13 downloadsHow do you export the flipper physics for an individual flipper?
I see in the global settings I can import or export flipper physics, but none of the sets that are in there are related to the current flipper physics.
For example. Take LOTR 2.4 FS
flipper speed is .25 and global speed is .15 in all 8 physics templates.
How do you extract the current physics in the table without manually typing in the values?
see attached
An import/export option of these settings would be awesome.
this is now possible via the global physics options: import/export of each set..
then these sets can be selected in each table..
#36
Posted 21 January 2014 - 04:30 PM
to export the full physics set of the current table, you have to have a recent 9.2.1 build, and then look into the physics options in the backdrop options of the table.
there you'll find import/export. (it's only there, as the export includes both the flipper settings AND the table settings)
this can then be used to import again into the global physics options as a set (it overwrites the one that is currently selected).
or, of course, imported again within another table.
Edited by toxie, 21 January 2014 - 04:31 PM.
#37
Posted 21 January 2014 - 10:04 PM
Thanks that worked great! Nice feature for sure!
to export the full physics set of the current table, you have to have a recent 9.2.1 build, and then look into the physics options in the backdrop options of the table.
there you'll find import/export. (it's only there, as the export includes both the flipper settings AND the table settings)
this can then be used to import again into the global physics options as a set (it overwrites the one that is currently selected).
or, of course, imported again within another table.
#38
Posted 22 January 2014 - 02:55 AM
Great idea! I would like to see some kind of a database where we collect flipper/table settings. A collection of settings for specific manufacturers (e.g. Williams 70's,80's, Gottlieb EM...)
I've been playing with this on the vpm tables I've obsessively been rotating and its been great! It's not perfect but better (and I'm learning a lot)! Really curious about what/how others are tweaking
#40
Posted 22 January 2014 - 04:52 AM
For many, the decals help the desktop perspective. Simply dragging them off (not deleting) reveals the playfield albeit often a little rough... some have no decals and some just don't rotate. All the bgs I've done have a table that works for better or worse. Sometimes you have to call the attendant






Top














are all trademarks of VPFORUMS.