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World Cup Soccer 94 (Bally 1994) VP912FS


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49 replies to this topic

#21 luvthatapex

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Posted 08 July 2012 - 02:35 PM

I just put this on my test box. Excellent update Mik! I will transfer it to the cab today, its a keeper!!. I really enjoy the alpha flashers and the new code definately improved performance. Thank you!

#22 bmiki75

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Posted 08 July 2012 - 03:40 PM

QUOTE (serpiko @ Jul 8 2012, 09:16 AM) <{POST_SNAPBACK}>
fantastic table bmiki75.

wait a 4:3 version.

thank you again.

Here a preview of 4:3 release.
I have changed flashers an some light and added a backglass.
In next day i hope to finish it.


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#23 serpiko

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Posted 08 July 2012 - 04:18 PM

QUOTE (bmiki75 @ Jul 8 2012, 04:40 PM) <{POST_SNAPBACK}>
QUOTE (serpiko @ Jul 8 2012, 09:16 AM) <{POST_SNAPBACK}>
fantastic table bmiki75.

wait a 4:3 version.

thank you again.

Here a preview of 4:3 release.
I have changed flashers an some light and added a backglass.
In next day i hope to finish it.





yahoo.gif yahoo.gif tup.gif drinks.gif

#24 bolt

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Posted 08 July 2012 - 07:26 PM

Great 4:3 news bmiki75.
Thanks for you help with the invisible drain kicker.
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#25 JohnnyDoe

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Posted 09 July 2012 - 07:44 AM

Very much appreciated.
You did a bang up job with this, just some minor kinks thats needs to get ironed out, then you have made a perfect table.

Cheers.

#26 Pinhead22

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Posted 09 July 2012 - 02:34 PM

Has anyone else experienced problems playing this with alpha ramp accuracy turned all the way up? If I have alpha ramp slider all the way to the right, the ball will not go through the coin toss and the x and y scales are off. If I adjust the slider one notch to the left, all is well.

#27 koadic

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Posted 09 July 2012 - 04:29 PM

QUOTE (Jared Camp @ Jul 9 2012, 09:34 AM) <{POST_SNAPBACK}>
Has anyone else experienced problems playing this with alpha ramp accuracy turned all the way up? If I have alpha ramp slider all the way to the right, the ball will not go through the coin toss and the x and y scales are off. If I adjust the slider one notch to the left, all is well.


QUOTE (koadic @ Jul 7 2012, 06:22 PM) <{POST_SNAPBACK}>
QUOTE (oldskoolgamer @ Jul 7 2012, 05:04 PM) <{POST_SNAPBACK}>
For some strange reason I can't get the ball to even launch...well I guess it does launch but never actually gets more then a few inches. Hits something invisible. Anyone else get that?


Not sure if you are having the same issue I had when I first opened it, but I had a ramp that was all wonky... similar to what I experienced with the Black Rose table. My solution was to add a control point to the ramp in question (right click on ramp where you wish to add the point, the choose 'Add Point' from the menu).
Before:


After:


And since I much prefer layback settings, here is what I have:





#28 Pinhead22

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Posted 09 July 2012 - 04:55 PM

Thanks Koadic!!

#29 Flying Dutchman

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Posted 09 July 2012 - 10:32 PM

Congrats my Friend .. what an amazing Table you've recreated !

Thanks!

Cheers,
FD.

Edited by Flying Dutchman, 09 July 2012 - 10:33 PM.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#30 bill55

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Posted 10 July 2012 - 02:32 PM

When I launch the ball it just comes right back to the plunger again. It never enters the playfield. Is there a way to fix this?

#31 koadic

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Posted 10 July 2012 - 03:12 PM

facepalm.gif

Read a few posts above yours in this very thread, you will find the solution.

#32 bmiki75

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Posted 10 July 2012 - 03:52 PM

QUOTE (koadic @ Jul 10 2012, 05:12 PM) <{POST_SNAPBACK}>
facepalm.gif

Read a few posts above yours in this very thread, you will find the solution.

In next day i'll upload a new version with this bug fixed but the easy solution is to look in editor and fine the ramp node that make the eror and unckeck the smooth ckeck.
I'm trying to uncheck every smooth attribute to alpha ramp node but there is alot of alpha ramp and the bug is present only with alpha slider in video preference to max


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#33 kiwi

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Posted 10 July 2012 - 04:51 PM

One thing of lesser importance.
Near the right kicker is a gate.



Max

#34 pschimpf

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Posted 21 August 2012 - 05:02 PM

QUOTE (koadic @ Jul 7 2012, 04:22 PM) <{POST_SNAPBACK}>
Not sure if you are having the same issue I had when I first opened it, but I had a ramp that was all wonky... similar to what I experienced with the Black Rose table. My solution was to add a control point to the ramp in question (right click on ramp where you wish to add the point, the choose 'Add Point' from the menu).


Thanks for this, but maybe you can help out a newbie? I can select that ramp with the table zoomed out (by clicking lower on the table tan your viewpoint), but I cannot select it with the table zoomed in. Every time I right-click to add the control point, something else gets selected. Is there a way to either not have right-click change the selection or else toggle thru the selectable items at that location? Sorry for being dense about this. I have only ever done some very minor mods to tables. Also, in the Options for this ramp, and others, I see the alpha radio button checked, but I do not see a "smooth" check. So I'm a bit confused. Maybe I should just reduce from max setting in my video preferences?

#35 bmiki75

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Posted 21 August 2012 - 09:30 PM

QUOTE (pschimpf @ Aug 21 2012, 07:02 PM) <{POST_SNAPBACK}>
QUOTE (koadic @ Jul 7 2012, 04:22 PM) <{POST_SNAPBACK}>
Not sure if you are having the same issue I had when I first opened it, but I had a ramp that was all wonky... similar to what I experienced with the Black Rose table. My solution was to add a control point to the ramp in question (right click on ramp where you wish to add the point, the choose 'Add Point' from the menu).


Thanks for this, but maybe you can help out a newbie? I can select that ramp with the table zoomed out (by clicking lower on the table tan your viewpoint), but I cannot select it with the table zoomed in. Every time I right-click to add the control point, something else gets selected. Is there a way to either not have right-click change the selection or else toggle thru the selectable items at that location? Sorry for being dense about this. I have only ever done some very minor mods to tables. Also, in the Options for this ramp, and others, I see the alpha radio button checked, but I do not see a "smooth" check. So I'm a bit confused. Maybe I should just reduce from max setting in my video preferences?

new FS release posted (1.0.5) with all bug fix now 4/3 version

Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#36 pschimpf

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Posted 21 August 2012 - 11:04 PM

QUOTE (bmiki75 @ Aug 21 2012, 02:30 PM) <{POST_SNAPBACK}>
QUOTE (pschimpf @ Aug 21 2012, 07:02 PM) <{POST_SNAPBACK}>
QUOTE (koadic @ Jul 7 2012, 04:22 PM) <{POST_SNAPBACK}>
Not sure if you are having the same issue I had when I first opened it, but I had a ramp that was all wonky... similar to what I experienced with the Black Rose table. My solution was to add a control point to the ramp in question (right click on ramp where you wish to add the point, the choose 'Add Point' from the menu).


Thanks for this, but maybe you can help out a newbie? I can select that ramp with the table zoomed out (by clicking lower on the table tan your viewpoint), but I cannot select it with the table zoomed in. Every time I right-click to add the control point, something else gets selected. Is there a way to either not have right-click change the selection or else toggle thru the selectable items at that location? Sorry for being dense about this. I have only ever done some very minor mods to tables. Also, in the Options for this ramp, and others, I see the alpha radio button checked, but I do not see a "smooth" check. So I'm a bit confused. Maybe I should just reduce from max setting in my video preferences?

new FS release posted (1.0.5) with all bug fix now 4/3 version


Wow, thanks! This is a great great table. I can already tell it's probably going to be my favorite for some time! Very nice work.

#37 pinballdoctorx

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Posted 31 October 2012 - 05:10 PM

Just downloaded the VP912FS 1.0.5. and got the following error upon startup:
"Could not create texture offscreen surface"

Any sugggestions to fix this?

Pinballdoctorx

#38 htamas

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Posted 31 October 2012 - 05:21 PM

Try to decrease max.texture dimension in VP Video options.

#39 bmiki75

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Posted 31 October 2012 - 10:53 PM

Just downloaded the VP912FS 1.0.5. and got the following error upon startup:
"Could not create texture offscreen surface"

Any sugggestions to fix this?

Pinballdoctorx

Or use the low res release with all images rescaled to 1024x1024
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#40 vulbas

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Posted 04 November 2012 - 10:53 AM

hello,
when launching the table, i get the message "not enought memory".
wath is the probleme ?