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More
Alice In Wonderland (AIW) a (WIP)
Started By
T-800
, Jun 02 2012 12:19 AM
66 replies to this topic
#22
Posted 15 June 2012 - 03:39 PM
aiw_001.jpg 370.52KB
228 downloadsFinally got around to converting my iPad sketch and building a table off of it. Rough layout at this point, lots of tweaks for game play and about a million for aesthetics... Must've had some Wizard of Oz subliminal influence in my subconscious - the more I look at it the more I'm reminded of their layout. Oh well...
#23
Posted 15 June 2012 - 03:55 PM
Well, you know what they say: "There are a lot of great ideas out there, and the best of them are always copied."
Looking great so far, can wait for the finished product.
Looking great so far, can wait for the finished product.
VPF's resident pinball music fanatic.
The McD's Pinball Music Emporium: YouTube /// MediaFire (old tracks) /// Mega (new tracks)
#24
Posted 15 June 2012 - 06:38 PM
If you can get permission from Zenescope Comics then this might make a good backglass. I am sure they would be easier than Disney.
alice6Bspay_resize.JPG 670.95KB
292 downloads
TTDax
alice6Bspay_resize.JPG 670.95KB
292 downloadsTTDax
Edited by ttdax, 15 June 2012 - 06:42 PM.
#25
Posted 15 June 2012 - 10:14 PM
QUOTE (ttdax @ Jun 15 2012, 01:38 PM) <{POST_SNAPBACK}>
If you can get permission from Zenescope Comics then this might make a good backglass. I am sure they would be easier than Disney.
alice6Bspay_resize.JPG 670.95KB
292 downloads
TTDax
alice6Bspay_resize.JPG 670.95KB
292 downloadsTTDax
Awesome. Already saved it.
Thanks for the great find.
Between this, my Disney posters and whatever gets released with the table I should have some great choices now.
#28
Posted 16 June 2012 - 02:48 AM
QUOTE (ttdax @ Jun 15 2012, 01:38 PM) <{POST_SNAPBACK}>
If you can get permission from Zenescope Comics then this might make a good backglass. I am sure they would be easier than Disney.
alice6Bspay_resize.JPG 670.95KB
292 downloads
TTDax
alice6Bspay_resize.JPG 670.95KB
292 downloadsTTDax
Cool, the last supper done sexy comic style...
#30
Posted 17 July 2012 - 03:33 PM
Thanks oldskool'. Really appreciate your comments. I've been working on some of the art design and layout of Alice lately. I have a functioning table that I've worked through to make sure the overall layout works properly as planned, all of which I'm pretty happy with.
Although most of my time now has been spent working with JP on the WOOLY table and modelling that design in 3D so I can build a real one. If only there was more time in the day... or if pinball design was my job... hmmm....
Although most of my time now has been spent working with JP on the WOOLY table and modelling that design in 3D so I can build a real one. If only there was more time in the day... or if pinball design was my job... hmmm....
QUOTE (oldskoolgamer @ Jul 16 2012, 08:53 PM) <{POST_SNAPBACK}>
Man I'm so hella excited about both of your WIP pins!
You still working on this pin?
#31
Posted 17 July 2012 - 04:44 PM
QUOTE (T-800 @ Jul 17 2012, 11:33 AM) <{POST_SNAPBACK}>
if pinball design was my job... hmmm....
Did you see this?
http://jobs.gamasutr...ccountno=130695
I applied on principle, even though I know my resume is not really representative of what they're looking for. How sweet it would be, though.
#32
Posted 19 July 2012 - 06:06 AM
QUOTE (T-800 @ Jul 17 2012, 03:33 PM) <{POST_SNAPBACK}>
Thanks oldskool'. Really appreciate your comments. I've been working on some of the art design and layout of Alice lately. I have a functioning table that I've worked through to make sure the overall layout works properly as planned, all of which I'm pretty happy with.
Although most of my time now has been spent working with JP on the WOOLY table and modelling that design in 3D so I can build a real one. If only there was more time in the day... or if pinball design was my job... hmmm....
Although most of my time now has been spent working with JP on the WOOLY table and modelling that design in 3D so I can build a real one. If only there was more time in the day... or if pinball design was my job... hmmm....
QUOTE (oldskoolgamer @ Jul 16 2012, 08:53 PM) <{POST_SNAPBACK}>
Man I'm so hella excited about both of your WIP pins!
You still working on this pin?
If by "real one" you mean an actual machine, you should PM me so we can talk naughty about board designs.
Unless you're just going to go with the P-ROC (but what's the fun in that?)
Or if you just mean real as in the VP table, I can't wait to play it either way
Edited by FireSlash, 19 July 2012 - 06:07 AM.
#33
Posted 22 September 2012 - 10:56 PM
AIW_wip001.jpg 168.69KB
187 downloadsGot more time to work on my other WIP... most of the characters have all been pencilled, inked, scanned, vectorized, and placed on the playfield. One step at a time.
#35
Posted 23 September 2012 - 02:49 AM
Nice catch, good thing it's a draft and not a screened playfield!Looking good! I can't wait until this comes out to play it. The word special is mis-spelled on the bottom right corner. Keep up the good work.
#37
Posted 01 October 2012 - 05:31 PM
There's something twisted about the whole Alice in Wonderland thing that always peaks my interest. I don't know if you've ever seen in but check out American Magee's Alice stuff. Its pretty amazing. They released a PC game a long time ago and more recently and Xbox 360 game ( Alice: Madness Returns). Can't wait to see this finished.
~ Mr. John E. Smith III Esq.
#38
Posted 08 October 2012 - 09:18 PM
A little more progress... upper playfields still need a lot of work, along with art for the plastics and a bunch of other miscellaneous items, but it's starting to take shape. Looks a little busy right now, hoping that's just the black and white illustrations without color for further definition.
Couple cool featuers (at least I think so)
-Upper right playfield will be a two ball - "Off with your head" mulitball - first ball gets locked under the guillotine. Second ball to make it to the upper playfield raises the blade on each corresponding orbit shot until whack, blade falls, and two balls are now in play....
-Jabberwocky multiball starts after completing the Vorpal sword in which case the jabberwocky will rise out of the playfield and need to be destroyed via stand-up targets at the base. Still early in development though...
AIWwip002.jpg 429.86KB
188 downloads
Couple cool featuers (at least I think so)
-Upper right playfield will be a two ball - "Off with your head" mulitball - first ball gets locked under the guillotine. Second ball to make it to the upper playfield raises the blade on each corresponding orbit shot until whack, blade falls, and two balls are now in play....
-Jabberwocky multiball starts after completing the Vorpal sword in which case the jabberwocky will rise out of the playfield and need to be destroyed via stand-up targets at the base. Still early in development though...
AIWwip002.jpg 429.86KB
188 downloads
Edited by T-800, 08 October 2012 - 09:21 PM.



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