As for the ball catching (drop catch or trapping as you called it), that is actually nothing new. It has been possible to do that for a long time now in
VP, since
VP9 came out. Not everybody chooses to optimize settings for it though. & btw you don't want to do drop catches by setting the recoil that low. That makes drop catches way too easy. & btw, when talking about this I always like to note that drop catches in real life are more doable on those Williams flippers, but it is quite a bit harder on the old Gottlieb or Bally/Stern flippers.
I can make drop catches possible without jacking up the gravity or having any recoil, just tweaking return strength. I'm going to be releasing something shortly, maybe today, that is a good example of this. Also the table control loafer mentioned, that can also be accomplished without jacking up gravity & adding recoil. I don't really like recoil because it is something I rarely see on my real games. Maybe you see it a little more often on EM's.
& this leads into ball weight. Yes by default the ball is a bit floaty in
VP9, but that is why almost every author puts gravity at 1.6-1.7. I was going even a little higher than that (never more than 2 though), but when going to the 1.7 range or more, this starts messing with the drop catches & causes flipper glitches. & there are other reasons for the setting that most use more than just that. But I would say just use the gravity that jimmy used in this table, then if you need more weight simply start using the table slope setting.
Edited by rob046, 20 May 2012 - 11:22 PM.