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Mata Hari


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#21 threadfin39

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Posted 08 April 2009 - 05:25 PM

Great job Scapino.All your tables are very impressive. cool.gif

#22 TedB

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Posted 08 April 2009 - 07:02 PM

It's a beauty smile.gif
Thanks for sharing!


#23 bolt

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Posted 08 April 2009 - 07:37 PM

Thanks Kurt, nice release
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#24 LuckyArmpit

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Posted 09 April 2009 - 12:57 AM

Mr. Scapino, another fantastic rendition of a late 70's table by Bally.
Thats what I love about the 70's machines. Bascially no ramps, no cluttered overdone graphic table images.
Simple, knock out the lights and targets, win a freebie game. What the hell can be so hard about that?
Again, thanks to Scapino for a simply gorgeous table that plays really good!

Lucky...

#25 humid

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Posted 09 April 2009 - 04:12 AM

Thanks for serving up another Scapino classic so quickly Kurt. It has a great feel in the speed and physics, and the extra effort in the sounds adds another sweet layer to the immersion.
I tawt I gawt a weepway

#26 scapino

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Posted 09 April 2009 - 04:38 AM

Thanks all for the kind words! wub.gif

Kurt
My re-creations are...

Visual Pinball: RoundUp, Swinger.

Visual PinMAME: Mata Hari, Star Trek, Close Encounters, CountDown, Fireball Classic, CFTBL, Eight Ball, Twilight Zone, Xenon, Cirqus Voltaire, Playboy,Operation Thunder, Fathom, Strikes & Spares, Evel Knievel, Flash Gordon, Future Spa, SuperSonic and Eight Ball Champ.

Future Pinball: Close Encounters, Eight Ball Champ.

Get them at...
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#27 ynneBBenny

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Posted 09 April 2009 - 10:55 AM

A brilliant job. I love it. Thanks so much.
I have been playing the other release and that's great too. But Scapino graphics are always beautiful.
What are the chances of using the sounds fom the other version?

#28 scapino

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Posted 09 April 2009 - 04:03 PM

The table isn't locked. You can load in whatever sounds you want. Just use the "re-import" function, that way you won't have to change any code.

Kurt
My re-creations are...

Visual Pinball: RoundUp, Swinger.

Visual PinMAME: Mata Hari, Star Trek, Close Encounters, CountDown, Fireball Classic, CFTBL, Eight Ball, Twilight Zone, Xenon, Cirqus Voltaire, Playboy,Operation Thunder, Fathom, Strikes & Spares, Evel Knievel, Flash Gordon, Future Spa, SuperSonic and Eight Ball Champ.

Future Pinball: Close Encounters, Eight Ball Champ.

Get them at...
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http://www.scapinosvpins.com

#29 TAB

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Posted 09 April 2009 - 07:08 PM

Amazing smile.gif
My tables looking 'bad'. Cool work again smile.gif

#30 xzotic

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Posted 10 April 2009 - 03:34 AM

QUOTE (scapino @ Apr 8 2009, 11:50 PM) <{POST_SNAPBACK}>
Thanks, all!

Yes, I'm working on the "cabinet" version (16:9) now. I'm trying to get it organized so I can have a easilly repeatable conversion technique
for my table. I have all the math worked out for 4:3 tables, so I can do those quickly, now I have to work out the math for the rotated 16:9,
cutting and placing reels, correct render sizes, and all the offset and zoom numbers in VP9, so I won't have to do endless, move, zoom plays to get everything to line up.

Thanks again for all your kind words, and I will post updates as I go along with the 16:9 development.

Kurt


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#31 Inverse

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Posted 24 April 2009 - 10:42 AM

Didn't think I was going to like this table. I like them loud, flashy and intense. I've never even bothered with the oldies, and yet here I am playing this for the last hour lol! First you get me hooked to Johnny Mnemonic and now this. What a difference in pins though! Yet the simplicity of this, plus the amazing sound effects like the ball rolling, and the clean hits of the targets and bumpers. Seriously, it's amazing.

The lighting once again is SPOT ON! The best ambiance for a pinball is in a dim room. Someone dropping by to serve you drinks and a lamp nearby. The lights on the table should be brighter than the ones around the room. The pinball machine should be the attraction. No glare, just ambiance. Everything under the glass is the the world you want to be in. You capture that essence better than some of the arcades and pin parlors I've been to. smile.gif

Is there any way to get the "rolling ball" sound into other pins? Would love to add that into Mnemonic and a few of the others like Cirque Voltair. smile.gif

Edited by Inverse, 24 April 2009 - 10:44 AM.


#32 scapino

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Posted 24 April 2009 - 04:04 PM

You could export the ball rolling sound with VP9.

Then add a large shaped "trigger" over the center of the playfield of the game you want to add the sound to.
Import the sound into the table.
Then add the following simple code to the bottom of the script....

Assuming the trigger you added is named trigger2....


Sub Trigger2_Hit()
StopSound "ballroll"
Playsound "ballroll"
End Sub

Thats all there is to it.

Kurt

My re-creations are...

Visual Pinball: RoundUp, Swinger.

Visual PinMAME: Mata Hari, Star Trek, Close Encounters, CountDown, Fireball Classic, CFTBL, Eight Ball, Twilight Zone, Xenon, Cirqus Voltaire, Playboy,Operation Thunder, Fathom, Strikes & Spares, Evel Knievel, Flash Gordon, Future Spa, SuperSonic and Eight Ball Champ.

Future Pinball: Close Encounters, Eight Ball Champ.

Get them at...
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http://www.scapinosvpins.com

#33 Inverse

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Posted 24 April 2009 - 09:52 PM

Never found a way to rename the trigger or even name it, and right clicking on it and hitting "scale" doesn't change its size. No way to drag and stretch. Haven't found a windor, nor a list of triggers anywhere. Been trying to find it without asking, but the program isn't photoshop that's for sure.

Edit: Nevermind, I got it. smile.gif

Edited by Inverse, 24 April 2009 - 09:58 PM.


#34 kingb33

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Posted 24 April 2009 - 10:17 PM

QUOTE (Inverse @ Apr 24 2009, 12:42 AM) <{POST_SNAPBACK}>
Didn't think I was going to like this table. I like them loud, flashy and intense. I've never even bothered with the oldies, and yet here I am playing this for the last hour lol! First you get me hooked to Johnny Mnemonic and now this. What a difference in pins though! Yet the simplicity of this, plus the amazing sound effects like the ball rolling, and the clean hits of the targets and bumpers. Seriously, it's amazing.

The lighting once again is SPOT ON! The best ambiance for a pinball is in a dim room. Someone dropping by to serve you drinks and a lamp nearby. The lights on the table should be brighter than the ones around the room. The pinball machine should be the attraction. No glare, just ambiance. Everything under the glass is the the world you want to be in. You capture that essence better than some of the arcades and pin parlors I've been to. smile.gif

Is there any way to get the "rolling ball" sound into other pins? Would love to add that into Mnemonic and a few of the others like Cirque Voltair. smile.gif



Funny that you said this:

"Is there any way to get the "rolling ball" sound into other pins? Would love to add that into Mnemonic and a few of the others like Cirque Voltaire"

Because since i've been using VP (years now) i've "always" wondered the same exact thing....how come all the table recreations don't have that cool ball rolling sound added to them since it makes such a huge difference with the ambiance factor

Edited by kingb33, 24 April 2009 - 10:18 PM.

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#35 scapino

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Posted 25 April 2009 - 12:29 AM

You do have to be somewhat carefull with the rollingball sound. Its a long in duration waveform, which ties up one of your soundcards channels for a good amount of time.
On my Mata Hari table you'll notice every now and then a pop bumper wont make any noise, and this is undoubtably because the soundcard ran out of channels (will all the beeps and boops, and scoring noises iys also making.)

Kurt
My re-creations are...

Visual Pinball: RoundUp, Swinger.

Visual PinMAME: Mata Hari, Star Trek, Close Encounters, CountDown, Fireball Classic, CFTBL, Eight Ball, Twilight Zone, Xenon, Cirqus Voltaire, Playboy,Operation Thunder, Fathom, Strikes & Spares, Evel Knievel, Flash Gordon, Future Spa, SuperSonic and Eight Ball Champ.

Future Pinball: Close Encounters, Eight Ball Champ.

Get them at...
Posted Image
http://www.scapinosvpins.com

#36 kingb33

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Posted 25 April 2009 - 12:41 AM

QUOTE (scapino @ Apr 24 2009, 02:29 PM) <{POST_SNAPBACK}>
You do have to be somewhat carefull with the rollingball sound. Its a long in duration waveform, which ties up one of your soundcards channels for a good amount of time.
On my Mata Hari table you'll notice every now and then a pop bumper wont make any noise, and this is undoubtably because the soundcard ran out of channels (will all the beeps and boops, and scoring noises iys also making.)

Kurt



Ah ok, I had no idea tongue.gif

But I like that you do squeeze in the balls sound when you can. I think it makes a huge difference.
UW-KINGB MODIFICATION NIGHTMOD TEAM: Current Releases - Twilight Zone (Night Mod-VP) TOTAN (Night Mod-VP) Flintstones (Night Mod-VP) TSPP (Night Mod-VP)