- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Whirlwind (FS MOD) - 1.4.8 VP9 - Noah Fentz & UncleReamus
Started By
MRCMRC
, Mar 02 2012 02:30 PM
34 replies to this topic
#21
Posted 02 March 2012 - 06:56 PM
May I suggest throwing a variable at the top of the script and keeping the parameters all in one table, based on the variable? Just have VPM be the default, so it's visible.
Seems a waste to have two versions with such a minor difference.
Seems a waste to have two versions with such a minor difference.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#22
Posted 02 March 2012 - 06:59 PM
QUOTE (Noah Fentz @ Mar 2 2012, 07:41 PM) <{POST_SNAPBACK}>
Edit: Filename updated.
Thanks!
QUOTE (Noah Fentz @ Mar 2 2012, 07:56 PM) <{POST_SNAPBACK}>
May I suggest throwing a variable at the top of the script and keeping the parameters all in one table, based on the variable? Just have VPM be the default, so it's visible.
Seems a waste to have two versions with such a minor difference.
Seems a waste to have two versions with such a minor difference.
Yes, of course, I was thinking about re-uploading
#23
Posted 02 March 2012 - 07:02 PM
QUOTE (MRCMRC @ Mar 2 2012, 01:59 PM) <{POST_SNAPBACK}>
QUOTE (Noah Fentz @ Mar 2 2012, 07:41 PM) <{POST_SNAPBACK}>
Edit: Filename updated.
Thanks!
QUOTE (Noah Fentz @ Mar 2 2012, 07:56 PM) <{POST_SNAPBACK}>
May I suggest throwing a variable at the top of the script and keeping the parameters all in one table, based on the variable? Just have VPM be the default, so it's visible.
Seems a waste to have two versions with such a minor difference.
Seems a waste to have two versions with such a minor difference.
Yes, of course, I was thinking about re-uploading
Fair enough, my friend.
Great job on the MOD!

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#24
Posted 02 March 2012 - 07:44 PM
File updated to use VPM.controller by default.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#25
Posted 02 March 2012 - 08:09 PM
...for a moment I nearly choked on my tea as I thought this was Noah's and Unc. Reamus' update!!
That is not to take anything away from your mod MRCMRC. You've put a heck of a lot of work into this, I can't imagine how long it took to rotate all those reels and sort them out. The flashers also look very nice indeed... Thanks for taking the time to do this and share it, I'm already a fan of your mods
p.s. as a side note does anyone else find the music from this game infectious, after a few games it's in my head for days
That is not to take anything away from your mod MRCMRC. You've put a heck of a lot of work into this, I can't imagine how long it took to rotate all those reels and sort them out. The flashers also look very nice indeed... Thanks for taking the time to do this and share it, I'm already a fan of your mods
p.s. as a side note does anyone else find the music from this game infectious, after a few games it's in my head for days
#26
Posted 02 March 2012 - 09:58 PM
QUOTE (thewool @ Mar 2 2012, 09:09 PM) <{POST_SNAPBACK}>
...for a moment I nearly choked on my tea as I thought this was Noah's and Unc. Reamus' update!!
That is not to take anything away from your mod MRCMRC. You've put a heck of a lot of work into this, I can't imagine how long it took to rotate all those reels and sort them out. The flashers also look very nice indeed... Thanks for taking the time to do this and share it, I'm already a fan of your mods
p.s. as a side note does anyone else find the music from this game infectious, after a few games it's in my head for days
That is not to take anything away from your mod MRCMRC. You've put a heck of a lot of work into this, I can't imagine how long it took to rotate all those reels and sort them out. The flashers also look very nice indeed... Thanks for taking the time to do this and share it, I'm already a fan of your mods
p.s. as a side note does anyone else find the music from this game infectious, after a few games it's in my head for days
Happens to me too. Also some other games music including CFTBL. Great Mod MRCMRC! I am a fan too. Wonderful mod of a great game by Noah and UR. It preserves all the greatness that they put into it! And also adds something to the mix like the flashers, etc. Bravo!
#28
Posted 03 March 2012 - 01:31 AM
muchas gracias for this mod !!
#29
Posted 03 March 2012 - 08:51 AM
I play alot of pinball at the local pubs. I have to say, I started with VP8/9 first, and then started playing real pinball machines again for the first time since I was a kid. The physics you set are AMAZING! They are the closest to the real thing IMO
Thank you for all of your hard work!
Thank you for all of your hard work!
#30
Posted 12 August 2012 - 08:28 AM
some box appear with no text click ok than nothing table just freeze have to esc. using uvp.
#31
Posted 13 August 2012 - 06:08 AM
can any1 help?
#32
Posted 13 August 2012 - 03:32 PM
QUOTE (DreamTrap @ Aug 13 2012, 08:08 AM) <{POST_SNAPBACK}>
can any1 help?
I don't know. Your question is a bit hard to understand (no punctiation and such), so maybe many people just skip reading it.
Do you run the table in HyperPin? Did you try to run it first in Visual Pinball or maybe even without the UVP? The message could be any kind of error message, like a missing rom, not enough memory for the table plus the uvp and so on.
#33
Posted 13 August 2012 - 05:00 PM
nvm i fixed it had wrong rom
Edited by DreamTrap, 13 August 2012 - 05:11 PM.
#35
Posted 13 August 2012 - 09:26 PM
QUOTE (Kededian @ Aug 13 2012, 09:04 PM) <{POST_SNAPBACK}>
Hi does anyone know what keys to use to up and down the number of balls in factory settings? None seem to work? 
nvm i found it, i had to press 1. lol



Contributor





Top

















are all trademarks of VPFORUMS.