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JP Pirates LW B2S


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#21 starman

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Posted 06 February 2012 - 12:37 PM


Thanks, guys! Great table!

Very athmospheric gameplay and the light effects are gorgeous!

Servus
Walter

#22 Slydog43

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Posted 06 February 2012 - 01:30 PM

is there a way to rotate the dmd and place it on my third screen?

#23 luvthatapex

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Posted 06 February 2012 - 02:02 PM

Yes, you can use the B2S_Setup program. Do a forum search and you should find it easity.
It works great and Rosve included a flip option for pin2k cabinet type. AWESOME!

QUOTE (Slydog43 @ Feb 6 2012, 08:30 AM) <{POST_SNAPBACK}>
is there a way to rotate the dmd and place it on my third screen?



#24 rosve

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Posted 06 February 2012 - 04:32 PM

QUOTE (luvthatapex @ Feb 6 2012, 03:02 PM) <{POST_SNAPBACK}>
Yes, you can use the B2S_Setup program. Do a forum search and you should find it easity.
It works great and Rosve included a flip option for pin2k cabinet type. AWESOME!

QUOTE (Slydog43 @ Feb 6 2012, 08:30 AM) <{POST_SNAPBACK}>
is there a way to rotate the dmd and place it on my third screen?



You can flip it vertically but it can't be rotated.

#25 gwjrabbit

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Posted 06 February 2012 - 04:34 PM

Alas, after a few seconds it throws a script error on line zero: type mismatch: 'clnt'

Doesnt seem to matter whether its running the LED stuff, or the backglass. On or off, always crashes in a few seconds.

#26 rosve

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Posted 06 February 2012 - 04:54 PM

QUOTE (gwjrabbit @ Feb 6 2012, 05:34 PM) <{POST_SNAPBACK}>
Alas, after a few seconds it throws a script error on line zero: type mismatch: 'clnt'

Doesnt seem to matter whether its running the LED stuff, or the backglass. On or off, always crashes in a few seconds.


I dont know why cint would produce an error. It is a standard function in vbs.
Maybe you are missing the LedWiz output declarations, did you copy the new LedWizToolbox.vbs to your tables folder?

#27 gwjrabbit

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Posted 06 February 2012 - 06:19 PM

QUOTE (rosve @ Feb 6 2012, 04:54 PM) <{POST_SNAPBACK}>
QUOTE (gwjrabbit @ Feb 6 2012, 05:34 PM) <{POST_SNAPBACK}>
Alas, after a few seconds it throws a script error on line zero: type mismatch: 'clnt'

Doesnt seem to matter whether its running the LED stuff, or the backglass. On or off, always crashes in a few seconds.


I dont know why cint would produce an error. It is a standard function in vbs.
Maybe you are missing the LedWiz output declarations, did you copy the new LedWizToolbox.vbs to your tables folder?


I confirmed I can play the Pirates table normal version. I also confirmed I can migrate all the LED wiz stuff over to a new table (just made fireball fire off all the solenoids! Woot), and I confirmed I have B2S stuff working on all the other tables.

All my declarations seem fine (like I said, I can make a NEW table with all this stuff in it pretty much fine.

I'll keep poking at it. Like I said, it actually runs great for 10 seconds maybe, firing flashers/solenoids, etc.

#28 rosve

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Posted 06 February 2012 - 06:35 PM

QUOTE (gwjrabbit @ Feb 6 2012, 07:19 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 6 2012, 04:54 PM) <{POST_SNAPBACK}>
QUOTE (gwjrabbit @ Feb 6 2012, 05:34 PM) <{POST_SNAPBACK}>
Alas, after a few seconds it throws a script error on line zero: type mismatch: 'clnt'

Doesnt seem to matter whether its running the LED stuff, or the backglass. On or off, always crashes in a few seconds.


I dont know why cint would produce an error. It is a standard function in vbs.
Maybe you are missing the LedWiz output declarations, did you copy the new LedWizToolbox.vbs to your tables folder?


I confirmed I can play the Pirates table normal version. I also confirmed I can migrate all the LED wiz stuff over to a new table (just made fireball fire off all the solenoids! Woot), and I confirmed I have B2S stuff working on all the other tables.

All my declarations seem fine (like I said, I can make a NEW table with all this stuff in it pretty much fine.


I'll keep poking at it. Like I said, it actually runs great for 10 seconds maybe, firing flashers/solenoids, etc.


Did you change in the script? I would go through all the ledwiz calls in the script, probably a bad output name.

Edited by rosve, 06 February 2012 - 09:31 PM.


#29 gwjrabbit

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Posted 06 February 2012 - 09:49 PM

QUOTE (rosve @ Feb 6 2012, 06:35 PM) <{POST_SNAPBACK}>
QUOTE (gwjrabbit @ Feb 6 2012, 07:19 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 6 2012, 04:54 PM) <{POST_SNAPBACK}>
QUOTE (gwjrabbit @ Feb 6 2012, 05:34 PM) <{POST_SNAPBACK}>
Alas, after a few seconds it throws a script error on line zero: type mismatch: 'clnt'

Doesnt seem to matter whether its running the LED stuff, or the backglass. On or off, always crashes in a few seconds.


I dont know why cint would produce an error. It is a standard function in vbs.
Maybe you are missing the LedWiz output declarations, did you copy the new LedWizToolbox.vbs to your tables folder?


I confirmed I can play the Pirates table normal version. I also confirmed I can migrate all the LED wiz stuff over to a new table (just made fireball fire off all the solenoids! Woot), and I confirmed I have B2S stuff working on all the other tables.

All my declarations seem fine (like I said, I can make a NEW table with all this stuff in it pretty much fine.


I'll keep poking at it. Like I said, it actually runs great for 10 seconds maybe, firing flashers/solenoids, etc.


Did you change in the script? I would go through all the ledwiz calls in the script, probably a bad output name.


SOLVED: I had put a blank space in the line for the shaker motor " 0" instead of just having it "0" (as I have no shaker motor). Didn't show up on the other tables because I made no calls to it.


#30 rosve

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Posted 06 February 2012 - 10:10 PM

QUOTE (gwjrabbit @ Feb 6 2012, 10:49 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 6 2012, 06:35 PM) <{POST_SNAPBACK}>
QUOTE (gwjrabbit @ Feb 6 2012, 07:19 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 6 2012, 04:54 PM) <{POST_SNAPBACK}>
QUOTE (gwjrabbit @ Feb 6 2012, 05:34 PM) <{POST_SNAPBACK}>
Alas, after a few seconds it throws a script error on line zero: type mismatch: 'clnt'

Doesnt seem to matter whether its running the LED stuff, or the backglass. On or off, always crashes in a few seconds.


I dont know why cint would produce an error. It is a standard function in vbs.
Maybe you are missing the LedWiz output declarations, did you copy the new LedWizToolbox.vbs to your tables folder?


I confirmed I can play the Pirates table normal version. I also confirmed I can migrate all the LED wiz stuff over to a new table (just made fireball fire off all the solenoids! Woot), and I confirmed I have B2S stuff working on all the other tables.

All my declarations seem fine (like I said, I can make a NEW table with all this stuff in it pretty much fine.


I'll keep poking at it. Like I said, it actually runs great for 10 seconds maybe, firing flashers/solenoids, etc.


Did you change in the script? I would go through all the ledwiz calls in the script, probably a bad output name.


SOLVED: I had put a blank space in the line for the shaker motor " 0" instead of just having it "0" (as I have no shaker motor). Didn't show up on the other tables because I made no calls to it.


tup.gif

#31 ced

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Posted 07 February 2012 - 03:18 PM

Hi rosve,

Why the backglass is cut in the down ?

#32 Zablon

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Posted 07 February 2012 - 03:18 PM

First let me say, I LOVE this game. The ball spinner thing is great.

So I finally got this installed and the DMD portion moved to the 3rd screen. That took alot of trial and error smile.gif Will this also work for the Spiderman table?

I have found that the "high b2s" version effects cause crazy stutters for me during play. I turned it off, and it's better, but I still get stutters here and there (like on multiball). I am not running an LEDWiz so I shut that off. I guess I'm confused why the B2S screen is causing such slowdowns. I haven't had issues with B2S on other tables, except the latest version of Spiderman.

Is there some change in the B2S code as of late? Or does it have something to do with doing "more"? Is there possibly some residual LEDWiz code that is still firing in the background? Since I do not fully understand what B2S is doing, I'm having a tough time deciding where the issue might be. I was thinking it was a separate process that I could set the affinity on, but I didn't see a process running other than something called "fold 1, fold 2 fold 3" (I'll have to check the name).

Edited by Zablon, 07 February 2012 - 03:21 PM.


#33 rosve

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Posted 07 February 2012 - 05:00 PM

QUOTE (Zablon @ Feb 7 2012, 04:18 PM) <{POST_SNAPBACK}>
First let me say, I LOVE this game. The ball spinner thing is great.

So I finally got this installed and the DMD portion moved to the 3rd screen. That took alot of trial and error smile.gif Will this also work for the Spiderman table?

I have found that the "high b2s" version effects cause crazy stutters for me during play. I turned it off, and it's better, but I still get stutters here and there (like on multiball). I am not running an LEDWiz so I shut that off. I guess I'm confused why the B2S screen is causing such slowdowns. I haven't had issues with B2S on other tables, except the latest version of Spiderman.

Is there some change in the B2S code as of late? Or does it have something to do with doing "more"? Is there possibly some residual LEDWiz code that is still firing in the background? Since I do not fully understand what B2S is doing, I'm having a tough time deciding where the issue might be. I was thinking it was a separate process that I could set the affinity on, but I didn't see a process running other than something called "fold 1, fold 2 fold 3" (I'll have to check the name).


The spideman backglass is a very basic backglass, only a few flashers that go of once in a while.

This backglass (pirates) is more tough on the system. It's because I am fading the skull flag in and out. With the standard setting, that is only done when the ball drains. Most of the time it is doing nothing else than blinking the lanterns on the ships and displaying the score.

In genaral, the SS backglasses are using more cpu than the EM ones, mostly due to the LED displays.

The LedWizToolbox is not doing anything if it is deactivated.


I'm not sure why you have stutter on the table with the "low" backglass setting. It is running very smooth on my less than powerful cheap PC with GT220 video card.
Maybe there are "unwanted" services running in the background.

/Roger

Edited by rosve, 07 February 2012 - 05:01 PM.


#34 rosve

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Posted 07 February 2012 - 05:11 PM

QUOTE (ced @ Feb 7 2012, 04:18 PM) <{POST_SNAPBACK}>
Hi rosve,

Why the backglass is cut in the down ?


The backglass image looked too deformed when I had the grill fully visible.

#35 ced

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Posted 07 February 2012 - 05:22 PM

Ok !

#36 Zablon

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Posted 07 February 2012 - 08:20 PM

QUOTE (rosve @ Feb 7 2012, 11:00 AM) <{POST_SNAPBACK}>
QUOTE (Zablon @ Feb 7 2012, 04:18 PM) <{POST_SNAPBACK}>
First let me say, I LOVE this game. The ball spinner thing is great.

So I finally got this installed and the DMD portion moved to the 3rd screen. That took alot of trial and error smile.gif Will this also work for the Spiderman table?

I have found that the "high b2s" version effects cause crazy stutters for me during play. I turned it off, and it's better, but I still get stutters here and there (like on multiball). I am not running an LEDWiz so I shut that off. I guess I'm confused why the B2S screen is causing such slowdowns. I haven't had issues with B2S on other tables, except the latest version of Spiderman.

Is there some change in the B2S code as of late? Or does it have something to do with doing "more"? Is there possibly some residual LEDWiz code that is still firing in the background? Since I do not fully understand what B2S is doing, I'm having a tough time deciding where the issue might be. I was thinking it was a separate process that I could set the affinity on, but I didn't see a process running other than something called "fold 1, fold 2 fold 3" (I'll have to check the name).


The spideman backglass is a very basic backglass, only a few flashers that go of once in a while.

This backglass (pirates) is more tough on the system. It's because I am fading the skull flag in and out. With the standard setting, that is only done when the ball drains. Most of the time it is doing nothing else than blinking the lanterns on the ships and displaying the score.

In genaral, the SS backglasses are using more cpu than the EM ones, mostly due to the LED displays.

The LedWizToolbox is not doing anything if it is deactivated.


I'm not sure why you have stutter on the table with the "low" backglass setting. It is running very smooth on my less than powerful cheap PC with GT220 video card.
Maybe there are "unwanted" services running in the background.

/Roger


No, I don't think it's anything like that as I've tweaked this system as much as I can and have no issues with other B2S tables and very few UVP. I went back and tried it again, and it seems that it runs fine for 1 - 2 games, then it starts to stutter. I had 4 balls on the table during one game with no stutter,but after that it (after they had drained) the stuttering began, and it got worse the longer I played, almost like a memory leak. That being said, I tried Spiderman again, and had no stuttering. Guess I'll keep playing around with it. I also noticed for some reason that the spider on scared stiff doesn't fill in it's background (just stays black). This is new as of yesterday. I did switch my backglass display to 32bit, I will switch it back and see if that changes anything.

Edited by Zablon, 07 February 2012 - 08:21 PM.


#37 michaelinfurs

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Posted 07 February 2012 - 09:01 PM

i am no expert but i find a bit of stutter when playing games launched in hyperpin \ launched out of vp no problem \ and i get the longer i play stutter thing as well but only when launched out of hyperpin \ i have a sneaky suspicion it has to do with running win 7 and hyperpin \ but again i don't really know what does it


just my 2 cents

michael t


#38 rosve

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Posted 07 February 2012 - 09:09 PM

QUOTE (michaelinfurs @ Feb 7 2012, 10:01 PM) <{POST_SNAPBACK}>
i am no expert but i find a bit of stutter when playing games launched in hyperpin \ launched out of vp no problem \ and i get the longer i play stutter thing as well but only when launched out of hyperpin \ i have a sneaky suspicion it has to do with running win 7 and hyperpin \ but again i don't really know what does it


just my 2 cents

michael t



Try to disable the compatibility mode. I find that VP runs better on Win7 without the comp. mode.
It made a big difference for me.

Edit: This was a reply to Zablon. Clicked on the wrong reply button smile.gif

Edited by rosve, 07 February 2012 - 09:16 PM.


#39 jcovercash

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Posted 09 February 2012 - 09:25 PM

Hopefully someone can help. I can't get the game to load through visual pinball. It says open hitting play

Line: 0
Object required:'LedControl'

it also says
Line: 1873
Type mismatch: 'HighScore'


I have played JPs Spiderman table with LEDwiz updates and it works fine so all the files should be ok and in the right place still...

Whats going on?


Thanks,
Josh

#40 Dave Beedle

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Posted 09 February 2012 - 09:36 PM

QUOTE (jcovercash @ Feb 9 2012, 03:25 PM) <{POST_SNAPBACK}>
Hopefully someone can help. I can't get the game to load through visual pinball. It says open hitting play

Line: 0
Object required:'LedControl'

it also says
Line: 1873
Type mismatch: 'HighScore'


I have played JPs Spiderman table with LEDwiz updates and it works fine so all the files should be ok and in the right place still...

Whats going on?


Thanks,
Josh


Had the same. I believe that LedWizToolbox.vbs (I think it's vbs) has to go in the tables directory too. Should be with the other files in the rar/zip file.

Edited by Dave Beedle, 09 February 2012 - 09:38 PM.