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Xenon [16:9]


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#21 Vanblaricom0

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Posted 07 May 2009 - 05:35 AM

QUOTE
Well, in the controller section of table_init, you can add Controller.Hidden=1 to make the vpm window entirely disappear. I think most of these simply move it where it would be 'offscreen'.
As for ball trails, that would mean your pc is slowing down when running the game.


I added Controller.Hidden=1 to the script and it disappeared. Thank you. At the same time it also got rid of the ball trails! Thank you! yahoo.gif Perhaps having two VPMame scores up at the same time (One embedded into the backglass and the other in the VPMame window) gives the ball trails. Maybe only on my computer.

Edited by Vanblaricom0, 07 May 2009 - 05:39 AM.


#22 Vanblaricom0

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Posted 07 May 2009 - 04:30 PM

QUOTE
I added Controller.Hidden=1 to the script and it disappeared. Thank you. At the same time it also got rid of the ball trails! Thank you! yahoo.gif Perhaps having two VPMame scores up at the same time (One embedded into the backglass and the other in the VPMame window) gives the ball trails. Maybe only on my computer.


Now back to the trails. sad.gif After putting this into the script the trails disappeared in that game and also animation speed of other tables was smooth again when ball wasn't in play. All animation in all tables was smooth until I tried to add that also into another script, then the animation went back to jerky as well as ball trails in 16:9 Xenon. You see, after I reinstalled video drivers once not too long ago the animation of some of my tables began to get choppy if a ball wasn't in play. Neoblood tried to help me in this thread:

Choppy fast animations in VP

...I didn't exactly follow his last instructions because I was realizing the problem wasn't really that bad since it only happened when I wasn't playing. I didn't feel like dealing with problems anymore.
For some miracle reason adding that to the script made all animation in all VP tables smooth again. I tried to put that into other scripts and not saving them to try to get the speed smooth again but it was no use. It wouldn't work again like the first time. I can try it some more.

Edited by Vanblaricom0, 07 May 2009 - 04:49 PM.


#23 Vanblaricom0

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Posted 07 May 2009 - 06:25 PM

I fiddled around with making the PinMame window reappear and then disappear again in the 16:9 Xenon by editing the Controller.Hidden=1 I added in the script and the ball trails disappeared again. However, it did not eliminate the animation choppiness in those other tables like it did the first time. Well, I guess if the ball in the 16:9 Xenon table gets its trails back I can try fiddling with that line again, but it may not make those other tables run like new again. That was temporary glory.

Edited by Vanblaricom0, 07 May 2009 - 06:32 PM.


#24 Felix

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Posted 10 June 2009 - 07:06 PM

Is there any way easy way to convert this table to use only one screen? Many of us have single wide screen monitors. I can rotate my monitor correctly but everything is stretched wrong with just a single monitor.