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Big Bang Bar


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#21 scott-Detroit Pinball

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Posted 11 December 2011 - 01:12 AM

QUOTE (JonBaker @ Dec 9 2011, 07:26 PM) <{POST_SNAPBACK}>
wow! this is just incredible. best virtual pinball table I've played so far (and I've played them all!) now my no 1 table (sorry T2 Chrome!)



Wow, have you ever played a real pinball machine?? No disrespect to GXLB but I had to turn the game off after 5 minutes. Future pinball physics are absolutely attrocious on this game.
I understand geometry of playfield shots and I know were the sweet spots are on flippers and when you are hitting the sweet spot for any of the inner shots like the ramp, or the ball buster captive balls, the ball will continually fly off the flipper at 120 degrees and either hit the drop targets on the far left or the scoop shot on the far right.
Typically those are the harder of the shots but not on Future pinball.

GXLB did do a good job on the looks, but I cant wait for it to come out on VP, there is just a night and day difference in gameplay, on BBB it is extremely noticable and I am not a FP hater by any means.


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#22 JonBaker

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Posted 11 December 2011 - 01:55 AM

QUOTE (scott-Detroit Pinball @ Dec 11 2011, 01:12 AM) <{POST_SNAPBACK}>
QUOTE (JonBaker @ Dec 9 2011, 07:26 PM) <{POST_SNAPBACK}>
wow! this is just incredible. best virtual pinball table I've played so far (and I've played them all!) now my no 1 table (sorry T2 Chrome!)



Wow, have you ever played a real pinball machine?? No disrespect to GXLB but I had to turn the game off after 5 minutes. Future pinball physics are absolutely attrocious on this game.
I understand geometry of playfield shots and I know were the sweet spots are on flippers and when you are hitting the sweet spot for any of the inner shots like the ramp, or the ball buster captive balls, the ball will continually fly off the flipper at 120 degrees and either hit the drop targets on the far left or the scoop shot on the far right.
Typically those are the harder of the shots but not on Future pinball.

GXLB did do a good job on the looks, but I cant wait for it to come out on VP, there is just a night and day difference in gameplay, on BBB it is extremely noticable and I am not a FP hater by any means.


Scott
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This is a video game, not a real pinball machine. Except that and you'll enjoy this table a lot more. Turning it off after 5 minutes and stamping your feet on the ground like a child is only making you look foolish.

This table certainly beats any virtual table created so far. I take into account looks, sound and playability and this table scores highly on all 3 counts.


#23 DaveyDarko

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Posted 11 December 2011 - 02:14 AM

QUOTE (Arcade4 @ Dec 10 2011, 07:46 PM) <{POST_SNAPBACK}>
I feel like such a newbie over here. lol
Couple of more question for all of you FP experts.

Why are all games set for 5 balls and how do you set them for 3? Script?
Why do I have to left click with my mouse before I can add credits or start a table?
That's it for now.
Thanks.


In Europe you get 5 balls per coin up.
As for changing it to 3, you might want to search the script for "BallsPerGame"
Hope this helps!


QUOTE (scott-Detroit Pinball @ Dec 10 2011, 09:12 PM) <{POST_SNAPBACK}>
QUOTE (JonBaker @ Dec 9 2011, 07:26 PM) <{POST_SNAPBACK}>
wow! this is just incredible. best virtual pinball table I've played so far (and I've played them all!) now my no 1 table (sorry T2 Chrome!)



Wow, have you ever played a real pinball machine?? No disrespect to GXLB but I had to turn the game off after 5 minutes. Future pinball physics are absolutely attrocious on this game.
I understand geometry of playfield shots and I know were the sweet spots are on flippers and when you are hitting the sweet spot for any of the inner shots like the ramp, or the ball buster captive balls, the ball will continually fly off the flipper at 120 degrees and either hit the drop targets on the far left or the scoop shot on the far right.
Typically those are the harder of the shots but not on Future pinball.

GXLB did do a good job on the looks, but I cant wait for it to come out on VP, there is just a night and day difference in gameplay, on BBB it is extremely noticable and I am not a FP hater by any means.


Scott
Detroit Pinball


Please keep in mind the creators of this table were kind enough to share their resources with the VP community.


#24 scott-Detroit Pinball

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Posted 11 December 2011 - 03:55 AM

QUOTE (JonBaker @ Dec 10 2011, 09:55 PM) <{POST_SNAPBACK}>
QUOTE (scott-Detroit Pinball @ Dec 11 2011, 01:12 AM) <{POST_SNAPBACK}>
QUOTE (JonBaker @ Dec 9 2011, 07:26 PM) <{POST_SNAPBACK}>
wow! this is just incredible. best virtual pinball table I've played so far (and I've played them all!) now my no 1 table (sorry T2 Chrome!)



Wow, have you ever played a real pinball machine?? No disrespect to GXLB but I had to turn the game off after 5 minutes. Future pinball physics are absolutely attrocious on this game.
I understand geometry of playfield shots and I know were the sweet spots are on flippers and when you are hitting the sweet spot for any of the inner shots like the ramp, or the ball buster captive balls, the ball will continually fly off the flipper at 120 degrees and either hit the drop targets on the far left or the scoop shot on the far right.
Typically those are the harder of the shots but not on Future pinball.

GXLB did do a good job on the looks, but I cant wait for it to come out on VP, there is just a night and day difference in gameplay, on BBB it is extremely noticable and I am not a FP hater by any means.


Scott
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This is a video game, not a real pinball machine. Except that and you'll enjoy this table a lot more. Turning it off after 5 minutes and stamping your feet on the ground like a child is only making you look foolish.

This table certainly beats any virtual table created so far. I take into account looks, sound and playability and this table scores highly on all 3 counts.


Whatever...... , I think what makes you look foolish and rude is when you comment on something as being the best, I think anyone that posts on this forum has taken an understanding that this "isnt 100% real pinball" but its getting damn close.

You obviously have no grasp or appreciation of Pinball Physics, for what seperates one table from the next one , and one author to another, is not only the visual effects but the Physics Effect.
Some table authors poor countles hours into recreating and adjusting the physics to make it as close as 100% to the the real thing that they can. Its a skill and a talent. Read Tipto's thread on how much time he put into the physics end of the game and you know what he nailed it. I have played plenty of other tables that have nailed it as well.
As I commented above, its not a GXLB problem but a FP problem, there are a lack of physics options to work with.
I recomend you still hold FP tables to the same standards as VP tables and that is as close to the real thing as possible which many other tables have been able to achieve. Now go play Banzai Run.

Scott
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http://www.flickr.co...itpinball/sets/
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#25 n3X_VI

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Posted 11 December 2011 - 05:51 AM

QUOTE (scott-Detroit Pinball @ Dec 11 2011, 04:55 AM) <{POST_SNAPBACK}>
Now go play Banzai Run.


i wish i could... too bad it runs crappy on my high-end pc (in our days you have to build a pc "arround" VP) wink.gif

wonderfull recreation GLXB & rom, thank you very much for all your efforts!!!


ps: please don't turn this thread in another pointless physics discussion... fp-physics are just the way they are and you can have much fun with them (if you want to!) wink.gif

#26 rcadefrk

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Posted 11 December 2011 - 06:09 AM

I think it plays great, especially for what i paid for it. The guys worked really hard to make this possible, rom started building the table in June & Glxb scripted his ass off, & the testers worked really hard too. Great job guys! If i were a table builder reading these remarks about my table/s i have to send a wish in stereo. Good thing these guys do have plenty of support/constructive criticism. While FP physics & rom support are lacking, & probally always will be, doesn't mean the table can't be fun. I've had a blast with as many FP tables as VP tables. Why even post if you don't like it? Same thing over & over. Either you like/play it, or you don't. If you have nothing nice to say, say nothing at all. I'm awaiting the UW's table as well, along with any other VP/FP table, they are all great in their own ways. While you're at it, ask UW why he is using/making tables in FP if it's so bad...

#27 rcadefrk

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Posted 11 December 2011 - 07:15 AM

Almost forgot something:


Edited by rcadefrk, 11 December 2011 - 12:20 PM.


#28 synspilum

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Posted 11 December 2011 - 10:29 AM

QUOTE (rcadefrk @ Dec 11 2011, 08:09 AM) <{POST_SNAPBACK}>
I think it plays great, especially for what i paid for it. The guys worked really hard to make this possible, rom started building the table in June & Glxb scripted his ass off, & the testers worked really hard too. Great job guys! If i were a table builder reading these remarks about my table/s i have to send a wish in stereo. Good thing these guys do have plenty of support/constructive criticism. While FP physics & rom support are lacking, & probally always will be, doesn't mean the table can't be fun. I've had a blast with as many FP tables as VP tables. Why even post if you don't like it? Same thing over & over. Either you like/play it, or you don't. If you have nothing nice to say, say nothing at all. I'm awaiting the UW's table as well, along with any other VP/FP table, they are all great in their own ways. While you're at it, ask UW why he is using/making tables in FP if it's so bad...


Don't care my friend. I'm getting used to some decriers here. Let's just drop the subject FP over here. I am to old for discussions like this about video games. Some people talk about video games like it was their real life. C'mon, these are ONLY GAMES.

There are so many people loving to play BBB out there. And that is what count's. If I don't like something I just don't eat it, but this doesn't mean that it isn't good. wink.gif

#29 lettuce

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Posted 11 December 2011 - 10:43 AM

I can understand both side of the comments on this thread, on 1 side you have the people who have played a real life BBB and are disappointed that the FP doesnt play like a real machine and then you have the other people who have never played a real life BBB and just enjoy this FP creation as they have nothing to compare it against!

For me ill just enjoy the game for what it is and learn how to make the shots and what works and what doesnt with this FP version....much like you would on a real life machine

Theres stuff that has happened when ive played a real machine that i though would never be possible if i hadnt of seen it myself, if this same thing had happened in FP (or even VP) i would just blame it on computeriesed physics!

Edited by lettuce, 11 December 2011 - 10:46 AM.


#30 rcadefrk

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Posted 11 December 2011 - 11:19 AM

Nice that you drop by Rom! I can see where you're coming from dblthumb.gif

Edited by rcadefrk, 11 December 2011 - 12:10 PM.


#31 JonBaker

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Posted 11 December 2011 - 11:35 AM

It's sad really that this place is so hostile towards FP, when it is clearly the better pinball creator. Jealousy? Absolutely.

Y'know, only 200 BBB where ever made and they sell for an absolute fortune. Take that into account next time anyone feels like moaning about FP's physics (which are perfectly fine as far as I'm concerned....for a video game!)

#32 rcadefrk

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Posted 11 December 2011 - 11:43 AM

I would in no way say it is any better or less than VP. I agree with lettuce, that pretty much sums it up. Alot of people who have played/been around the real machines tend to hold games up to this standard, of which alot of those people come here. I can understand that. There were only 14 protos, with 1 lost in a fire. There's were almost 200 reproductions made from existing capcom parts. Still a really rare game. I think only Krull is rarer with only 9 or 10?

Edited by rcadefrk, 11 December 2011 - 11:52 AM.


#33 JonBaker

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Posted 11 December 2011 - 11:54 AM

Sitting on the fence is always the most comfortable seat. I see it how it is and have no fear in voicing my opinion. FP is better for me in every way. But I don't play real pinball machines so I guess I'm looking at this from a different angle to most.

#34 rcadefrk

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Posted 11 December 2011 - 12:09 PM

@ Jon, I've been voicing my opinion here in support of FP for almost a year now, & i'm sitting on a fence?

#35 unclewilly

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Posted 11 December 2011 - 12:52 PM

great table glxb and Rom.
i appreciate your helping ne out with the vp version.
i am amazed at your scripting ability. i know from experience how much time and effort goes into scripting a Rom based table from scratch.
i appreciate all your dedication and hard work. i can't wait to see your other projects come to life.
you guys have really advanced the fp scene,

congratulations on a table well done.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#36 synspilum

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Posted 11 December 2011 - 03:40 PM

MORE REALISTIC AIMING:
For those who want to play a more realistic way. It is only a quick change of the flipper angle.
On the table click layer 0 away (left side an the panel-the case with 0 on it), otherwise you will not be able to select the flippers.
After that you select the left flipper and set the flipper SWING (located in the right options panel) to -50. Then you select the right flipper and set this SWING to 50.
CAUSES more realistic aiming behavior, but also looses the ability of doing the slingshot pass. Also the balls are not as easy to catch on the flipper any more.
Your choice.
You can test it on other flipper angles too until you find your personal best angle.
When you are happy with the result, don't forget to save the table.

Edited by synspilum, 11 December 2011 - 03:41 PM.


#37 tamoore

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Posted 11 December 2011 - 09:38 PM

Listen,

I understand the difference between the VP and the FP physics. The FP ones have some problems, and I generally enjoy the realism of VP tables more.

However, I've been having a ball playing this table! It looks beautiful, and it is a great deal of fun.

Thank you to all you guys who do what you do. This is a great piece of work.
I am, therefore I run.

#38 DaveyDarko

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Posted 12 December 2011 - 12:07 AM

QUOTE (unclewilly @ Dec 11 2011, 08:52 AM) <{POST_SNAPBACK}>
great table glxb and Rom.
i appreciate your helping ne out with the vp version.
i am amazed at your scripting ability. i know from experience how much time and effort goes into scripting a Rom based table from scratch.
i appreciate all your dedication and hard work. i can't wait to see your other projects come to life.
you guys have really advanced the fp scene,

congratulations on a table well done.


Cant wait to see your version Uncle Willy! Im sure it will be spectacular!

#39 MarkMitt

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Posted 12 December 2011 - 12:36 AM

Where can I download this table?



QUOTE (DaveyDarko @ Dec 11 2011, 07:07 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Dec 11 2011, 08:52 AM) <{POST_SNAPBACK}>
great table glxb and Rom.
i appreciate your helping ne out with the vp version.
i am amazed at your scripting ability. i know from experience how much time and effort goes into scripting a Rom based table from scratch.
i appreciate all your dedication and hard work. i can't wait to see your other projects come to life.
you guys have really advanced the fp scene,

congratulations on a table well done.


Cant wait to see your version Uncle Willy! Im sure it will be spectacular!



#40 grinch11

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Posted 12 December 2011 - 01:50 AM

Nice!
I can open the table with FP alone but not thru hyperpin . . . ?
Looking fwd to the VP version for comparison . . .