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Jurassic Park 4/3 VP912


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#21 bmiki75

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Posted 04 December 2011 - 06:57 PM

QUOTE (haiku @ Dec 4 2011, 07:36 PM) <{POST_SNAPBACK}>
QUOTE (bmiki75 @ Dec 3 2011, 12:23 PM) <{POST_SNAPBACK}>
QUOTE (ryukoken @ Dec 3 2011, 02:39 AM) <{POST_SNAPBACK}>
Hi bmiki i have try to rescale picture at 1024x1024 its better but something wrong with the Trex

original table before fixe http://vpforums.org/...t/82/error1.jpg

now table after rescale playfield http://vpforums.org/...t/82/error2.jpg

do you think there is another picture needed to be modified ?
thank you

Error1 is the typical error of old video card with few ram so rescale image solve it.
For t-rex animation unfortunatly i don't think is related to image size but to CPU power becasue it look like some ramps skip to disappear (timer lose some step and ramp remain on video).
Try to rescale all t-rex image but i'm not sure it will fix, or try to increase timer interval of RexTimer to 400 in spite of 200

Hope you can solve



Hi, Pardon my dumbness, but I don't really know how to rescale etc. is this the only way I can make JP work?

Try this Preferences-->Video Option and then set 1024 , try to check or uncheck hardware render (dipend on your video card) and slider to max left as in image

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#22 bha19

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Posted 04 December 2011 - 08:45 PM

O.K. here ARE 2 bugs I have noticed.
1) The ball should have more force when shot from the plunger lane to make it to the pop bumpers.
2) This is related to #1, during multiball the balls can get stacked in the plunger lane and don't have enough force to eject from the shooter lane.

#23 ryukoken

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Posted 04 December 2011 - 11:57 PM

i have try enable or disable HDR and try 1024 mode
but nothing work on my ATI card
It work on my laptop with nvidia card, solved for me coffee1.gif

#24 razoraustralia

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Posted 05 December 2011 - 01:17 AM

QUOTE (ryukoken @ Dec 3 2011, 12:39 PM) <{POST_SNAPBACK}>
Hi bmiki i have try to rescale picture at 1024x1024 its better but something wrong with the Trex

original table before fixe http://vpforums.org/...t/82/error1.jpg

now table after rescale playfield http://vpforums.org/...t/82/error2.jpg

do you think there is another picture needed to be modified ?
thank you



QUOTE (ryukoken @ Dec 4 2011, 10:42 PM) <{POST_SNAPBACK}>
i have try to rescale some picture but nothing work

Finaly i have decided tro try this table on my laptop
my laptop have win7 nvidia Gcard and 4 giga ram
and the table work without modify something

At first i have try the table on my old computer with
windows xp ATI Gcard and only 2 giga ram, i think
the ATI card don't like this vpinball table shutup1.gif


I have had the same problems with t-rex and I too have an ATI Video Card?


#25 DedRok_V

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Posted 05 December 2011 - 03:30 PM

Thanks for doing this table Mik, looks very nice. smile.gif




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#26 bmiki75

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Posted 05 December 2011 - 11:21 PM

QUOTE (razoraustralia @ Dec 5 2011, 02:17 AM) <{POST_SNAPBACK}>
QUOTE (ryukoken @ Dec 3 2011, 12:39 PM) <{POST_SNAPBACK}>
Hi bmiki i have try to rescale picture at 1024x1024 its better but something wrong with the Trex

original table before fixe http://vpforums.org/...t/82/error1.jpg

now table after rescale playfield http://vpforums.org/...t/82/error2.jpg

do you think there is another picture needed to be modified ?
thank you



QUOTE (ryukoken @ Dec 4 2011, 10:42 PM) <{POST_SNAPBACK}>
i have try to rescale some picture but nothing work

Finaly i have decided tro try this table on my laptop
my laptop have win7 nvidia Gcard and 4 giga ram
and the table work without modify something

At first i have try the table on my old computer with
windows xp ATI Gcard and only 2 giga ram, i think
the ATI card don't like this vpinball table shutup1.gif


I have had the same problems with t-rex and I too have an ATI Video Card?

I'm really sorry i do not have an ati card to try to solve the issue.
Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#27 haiku

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Posted 08 December 2011 - 02:08 PM

QUOTE (bmiki75 @ Dec 4 2011, 07:57 PM) <{POST_SNAPBACK}>
QUOTE (haiku @ Dec 4 2011, 07:36 PM) <{POST_SNAPBACK}>
QUOTE (bmiki75 @ Dec 3 2011, 12:23 PM) <{POST_SNAPBACK}>
QUOTE (ryukoken @ Dec 3 2011, 02:39 AM) <{POST_SNAPBACK}>
Hi bmiki i have try to rescale picture at 1024x1024 its better but something wrong with the Trex

original table before fixe http://vpforums.org/...t/82/error1.jpg

now table after rescale playfield http://vpforums.org/...t/82/error2.jpg

do you think there is another picture needed to be modified ?
thank you

Error1 is the typical error of old video card with few ram so rescale image solve it.
For t-rex animation unfortunatly i don't think is related to image size but to CPU power becasue it look like some ramps skip to disappear (timer lose some step and ramp remain on video).
Try to rescale all t-rex image but i'm not sure it will fix, or try to increase timer interval of RexTimer to 400 in spite of 200

Hope you can solve



Hi, Pardon my dumbness, but I don't really know how to rescale etc. is this the only way I can make JP work?

Try this Preferences-->Video Option and then set 1024 , try to check or uncheck hardware render (dipend on your video card) and slider to max left as in image



Thank You, Thank you.....
It WORKED!!!!

This is truly one of the best pinballs I have seen.
It is as close as I have got to playing the real thing on an emulator.

Thanks again, and keep up the great work...

#28 sast05

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Posted 14 December 2011 - 01:08 AM

Bug Report:
Ball seems to get stuck in odd places creating problems during the game.
In photo 1, the ball disappeared from play and a ball search began. Pressing "O" shows the ball stuck somewhere underneath the habitrail. In photo 2. the ball went up the ramp, flew off and ended up in the captive ball area.



Edited by sast05, 14 December 2011 - 01:09 AM.


#29 rcadefrk

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Posted 14 December 2011 - 01:38 AM

@ razoraustralia & ryukoken, what kind of ati card are you guys running? Working fine on my laptop/ati 6310 chipset

#30 bmiki75

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Posted 14 December 2011 - 10:19 PM

QUOTE (sast05 @ Dec 14 2011, 02:08 AM) <{POST_SNAPBACK}>
Bug Report:
Ball seems to get stuck in odd places creating problems during the game.
In photo 1, the ball disappeared from play and a ball search began. Pressing "O" shows the ball stuck somewhere underneath the habitrail. In photo 2. the ball went up the ramp, flew off and ended up in the captive ball area.

Thanks a lot i'll try to investigate could you please tell me some detail:
1)in whitch situation it happend? in what part it disappear? In photo 1 i see a ball over metal ramp are you in multiball?
2)i have looked at plastic and ramp over captive area and both are collidable i do not understant how the ball could enter in captive area.
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Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#31 kiwi

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Posted 15 December 2011 - 05:05 PM

QUOTE (bmiki75 @ Dec 14 2011, 11:19 PM) <{POST_SNAPBACK}>
QUOTE (sast05 @ Dec 14 2011, 02:08 AM) <{POST_SNAPBACK}>
Bug Report:
Ball seems to get stuck in odd places creating problems during the game.
In photo 1, the ball disappeared from play and a ball search began. Pressing "O" shows the ball stuck somewhere underneath the habitrail. In photo 2. the ball went up the ramp, flew off and ended up in the captive ball area.

Thanks a lot i'll try to investigate could you please tell me some detail:
1)in whitch situation it happend? in what part it disappear? In photo 1 i see a ball over metal ramp are you in multiball?
2)i have looked at plastic and ramp over captive area and both are collidable i do not understant how the ball could enter in captive area.


In the first situation, the ball is between the gate and the bumper, under the plastic.

Max

#32 backups

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Posted 16 December 2011 - 01:19 AM

The picture is wrong otvwimper.gif

How to fix?


Edited by backups, 16 December 2011 - 08:20 AM.


#33 sast05

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Posted 17 December 2011 - 06:05 PM

QUOTE (bha19 @ Dec 4 2011, 08:45 PM) <{POST_SNAPBACK}>
O.K. here ARE 2 bugs I have noticed.
1) The ball should have more force when shot from the plunger lane to make it to the pop bumpers.
2) This is related to #1, during multiball the balls can get stacked in the plunger lane and don't have enough force to eject from the shooter lane.



Here's a short video chip to show how balls bunch up in the shooter lane....



#34 kiwi

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Posted 18 December 2011 - 10:46 AM

Thanks bmiki75.

The ball is stuck between the rubber and Gate2.
I used another invisible Gate and some invisible walls to solve the problem.
For Gate2 I unchecked the box collidable.
For all drop targets using a negative value for the bottom height, so you do not see the top when it is dropped.



Max

#35 bha19

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Posted 18 December 2011 - 03:12 PM

QUOTE (sast05 @ Dec 17 2011, 01:05 PM) <{POST_SNAPBACK}>
QUOTE (bha19 @ Dec 4 2011, 08:45 PM) <{POST_SNAPBACK}>
O.K. here ARE 2 bugs I have noticed.
1) The ball should have more force when shot from the plunger lane to make it to the pop bumpers.
2) This is related to #1, during multiball the balls can get stacked in the plunger lane and don't have enough force to eject from the shooter lane.



Here's a short video chip to show how balls bunch up in the shooter lane....



Can't watch video as it says it is private and embedding is disabled by request.

#36 sast05

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Posted 18 December 2011 - 04:10 PM

QUOTE (bha19 @ Dec 18 2011, 03:12 PM) <{POST_SNAPBACK}>
QUOTE (sast05 @ Dec 17 2011, 01:05 PM) <{POST_SNAPBACK}>
QUOTE (bha19 @ Dec 4 2011, 08:45 PM) <{POST_SNAPBACK}>
O.K. here ARE 2 bugs I have noticed.
1) The ball should have more force when shot from the plunger lane to make it to the pop bumpers.
2) This is related to #1, during multiball the balls can get stacked in the plunger lane and don't have enough force to eject from the shooter lane.



Here's a short video chip to show how balls bunch up in the shooter lane....



Can't watch video as it says it is private and embedding is disabled by request.


Should be public now..
Also lucky enough to get into "CHAOS" mode but 4 balls ended up in shooter lane, with not enough plunger (gun)energy to get them out!


Edited by sast05, 18 December 2011 - 04:30 PM.


#37 bha19

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Posted 18 December 2011 - 08:03 PM

Thanks for the fixes but I now have a new bug.

When the ball goes in the danger kickout next to the captive ball it should send it towards the flippers/ flipper gap but sometimes it sends it to the T-REX hole. I don't know how this happens since they are on the same part of the playfield.

#38 bmiki75

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Posted 18 December 2011 - 10:41 PM

QUOTE (sast05 @ Dec 18 2011, 05:10 PM) <{POST_SNAPBACK}>
QUOTE (bha19 @ Dec 18 2011, 03:12 PM) <{POST_SNAPBACK}>
QUOTE (sast05 @ Dec 17 2011, 01:05 PM) <{POST_SNAPBACK}>
QUOTE (bha19 @ Dec 4 2011, 08:45 PM) <{POST_SNAPBACK}>
O.K. here ARE 2 bugs I have noticed.
1) The ball should have more force when shot from the plunger lane to make it to the pop bumpers.
2) This is related to #1, during multiball the balls can get stacked in the plunger lane and don't have enough force to eject from the shooter lane.



Here's a short video chip to show how balls bunch up in the shooter lane....



Can't watch video as it says it is private and embedding is disabled by request.


Should be public now..
Also lucky enough to get into "CHAOS" mode but 4 balls ended up in shooter lane, with not enough plunger (gun)energy to get them out!



I have tried to force 4 ball in shooter lane by code and now plunger had the stregth to put them out in different try.
Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#39 bmiki75

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Posted 18 December 2011 - 11:04 PM

QUOTE (bha19 @ Dec 18 2011, 09:03 PM) <{POST_SNAPBACK}>
Thanks for the fixes but I now have a new bug.

When the ball goes in the danger kickout next to the captive ball it should send it towards the flippers/ flipper gap but sometimes it sends it to the T-REX hole. I don't know how this happens since they are on the same part of the playfield.

Locate line sw29.Kick 180, 30
and change in sw29.Kick 185, 30


QUOTE (kiwi @ Dec 18 2011, 11:46 AM) <{POST_SNAPBACK}>
Thanks bmiki75.

The ball is stuck between the rubber and Gate2.
I used another invisible Gate and some invisible walls to solve the problem.
For Gate2 I unchecked the box collidable.
For all drop targets using a negative value for the bottom height, so you do not see the top when it is dropped.



Max

Hi Max thanks for Gate2 I'll try to add it in next release, for negative value the target are not dropping target the are hit target so they do not have to fall down.
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My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#40 kiwi

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Posted 19 December 2011 - 08:27 PM

Hello Miki if you use two target for the animation, the target behind is down, see the image below.
Initially the two targets are both up, because this code is missing in the "Sub JurassicPark_Init()"

Sub JurassicPark_Init()

sw25a.Isdropped=1
sw26a.Isdropped=1
sw27a.Isdropped=1
sw38a.Isdropped=1
sw39a.Isdropped=1
sw40a.Isdropped=1
sw49a.Isdropped=1
sw50a.Isdropped=1
sw52a.Isdropped=1
sw53a.Isdropped=1

The target behind you do not see because it is under the plastic, but when I hit the target in front, the target behind is down and you see the top.



I found two walls unnecessary
SZ29A5
SZ6

If you do not need to avoid using the support of the Gate.
Thanks

Max