Serpiko great work and thank you very much! This is one table I had hoped to see updated so a huge thanks to your efforts and this great recreation. Also, thanks for making it angle independent, which was been a problem for the existing versions of this table (for
VP8), and your previoius Joker Poker table as well. This has allowed
FS users to realtively easily convert and use.
I absolutley love that you are on a system-1 mission and to me these seem iconic of what I think or remember of pinball growing up in that same genre. These system are good choices too as they seem to be essentially EMs (and most have their EM counterpart as well as the SS) but by being SS they allow for the use of things like pinMAME scripting / development and
UVP. These systems have a great median of old meets new and it's a treat that you are tackling them.
One other point or recommendation is that the transparencies around the plastics as you have done them ties up sigificant system resources / performance and there is a technique to do essentially the same that would allow it to run smooth on a larger range of systems. You can see JP's Harlem Globe Trotters or Star Trek from bally, released last winter / spring, where he uses one large ramp PNG image with just the edges drawn for the plastics and that one ramp / image, when placed at the right height and transparency on the table shows nothing else but the edges and has done so by using one ramp with 2 access points.
The performance change is massive and when simply converting your 4 or 5 plastic edges from alpha to solid as a test on my system, the fps went from around 150 to 1000 (with alpha slider all the way to right / full) showing that these very curvey alpha ramps are a big culprit. It also seems like the hit of alpha ramps is a bit higher on Windows 7 system vs. Windows XP which may affect some of the people providing feedback as I think more are on XP than Windows 7
It may be useful for people to know too that a quick performance change is to simply turn one or all of these ramp edges to solid vs. alpha and with the right .png image /
VP transparency settings / importing, you may not notice any difference in how the edges look except for when the ball travels underneath.
PM me if you want regarding this stuff as I've had some help from JP when I was modifying some tables for this very aspect of plastic edge transparencies.
Thanks again for all your work