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Star Trek 25th Anniversary v1.05


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#21 StevOz

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Posted 14 August 2011 - 02:44 PM

Very good, thanks for the release, it's great! smile.gif

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#22 DedRok_V

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Posted 14 August 2011 - 03:37 PM

Thanks for the update JP.

One thing I notice is there is a diverter,
it doesnt exist on my machine and just checked the manual to be sure.

The ball gate above has an actuator coil to allow access for looping.

Also Left ramp doesnt trigger if hit too fast

Edited by DedRok_V, 14 August 2011 - 04:37 PM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#23 NEW

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Posted 14 August 2011 - 04:10 PM

Thanks JP, Leo, Grizz, Hassanchop. dblthumb.gif

It is a great team. Thank you very much for all your work is excellent! otvclap.gif

regards

César

#24 jpsalas

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Posted 14 August 2011 - 05:27 PM

I saw that small door in the old table. I also saw a solenoid which activated it. So I just supposed that it was there in the real table. The shot there goes into the top hole and a shot under the ramp goes into the lower hole. I just thought it sounded possible.

I thought the left ramp trigger was big enough, I guess I'll have to make it bigger smile.gif

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#25 DedRok_V

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Posted 14 August 2011 - 05:51 PM

QUOTE (jpsalas @ Aug 15 2011, 03:27 AM) <{POST_SNAPBACK}>
I saw that small door in the old table. I also saw a solenoid which activated it. So I just supposed that it was there in the real table. The shot there goes into the top hole and a shot under the ramp goes into the lower hole. I just thought it sounded possible.

I thought the left ramp trigger was big enough, I guess I'll have to make it bigger smile.gif

Solenoid activates the ball gate.

Plays very nice. And Faasssst. otvclap.gif




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#26 jpsalas

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Posted 14 August 2011 - 06:08 PM

That's what I thought because of the manual, but then what is the difference between the Upper left Hole Top (switch 28) and the Upper Left Hole Bottom (switch 52)? It is not easy to figure out those thing without seeing the real table smile.gif

If you want to check my latest uploads then click on the image below:

 

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#27 GeorgeT

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Posted 15 August 2011 - 12:39 AM

I'm getting these weird boxes around some of the lights, any idea why?

http://vpforums.org/..._vp91x_v1.0.jpg


#28 DedRok_V

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Posted 15 August 2011 - 01:52 AM

QUOTE (jpsalas @ Aug 15 2011, 04:08 AM) <{POST_SNAPBACK}>
That's what I thought because of the manual, but then what is the difference between the Upper left Hole Top (switch 28) and the Upper Left Hole Bottom (switch 52)? It is not easy to figure out those thing without seeing the real table smile.gif

I'll look into it,
but I assume its to do with the subway trough.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#29 jpsalas

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Posted 15 August 2011 - 03:35 AM

@DedRok_V: Now I understand how it works. kiwi sent me his wip table where he has drawn the subway. Now I understand that the switch 28 is the upper one at the hole, and the switch 52 is located under the playfield. Then this evening I'll make an update with those switches fixed (and the gate smile.gif )

@GeorgeT: either your graphics card can't display alpha transparency or you just need to activate hardware device rendering in preferences - video options.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#30 DedRok_V

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Posted 15 August 2011 - 04:36 AM

QUOTE (jpsalas @ Aug 15 2011, 01:35 PM) <{POST_SNAPBACK}>
@DedRok_V: Now I understand how it works. kiwi sent me his wip table where he has drawn the subway. Now I understand that the switch 28 is the upper one at the hole, and the switch 52 is located under the playfield. Then this evening I'll make an update with those switches fixed (and the gate smile.gif )

@GeorgeT: either your graphics card can't display alpha transparency or you just need to activate hardware device rendering in preferences - video options.

Just got back, took some pics.
Both are subway switches, 28 is 1st, 52 is 2nd.

Some things are near impossible to work out without real machine




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#31 Arcade4

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Posted 15 August 2011 - 05:01 AM

The table plays great. Thanks again JP.
Anyone working on a media pack for this one or Spiderman?

Edited by Arcade4, 15 August 2011 - 05:01 AM.


#32 Doombear

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Posted 15 August 2011 - 05:16 AM

Great table, and you did a really good update for it. It's one of my favorites. Thanks JP!

#33 rehab

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Posted 15 August 2011 - 06:12 AM

Awesome work, thanks! Great to see you back making those wonderful tables.

#34 jpsalas

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Posted 15 August 2011 - 08:27 AM

Thanks DedRok_V! I'll make the changes this evening. I'm at work now smile.gif

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#35 jpsalas

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Posted 15 August 2011 - 12:30 PM

Update 1.02:
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.

I guess not many of you will notice this update, but now it is as close as I know to the real one.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#36 Sheltemke

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Posted 15 August 2011 - 12:31 PM

QUOTE (jpsalas @ Aug 15 2011, 02:30 PM) <{POST_SNAPBACK}>
Update 1.02:
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.

I guess not many of you will notice this update, but now it is as close as I know to the real one.



Thank you for fast Update JP!

#37 bolt

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Posted 15 August 2011 - 12:47 PM

Thanks for the new update.
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#38 ta2686

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Posted 15 August 2011 - 01:00 PM

Thanks again for the update JP!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#39 NEW

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Posted 15 August 2011 - 01:11 PM

Thanks JP for the new update. dblthumb.gif

César

#40 DedRok_V

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Posted 15 August 2011 - 01:14 PM

QUOTE (jpsalas @ Aug 15 2011, 10:30 PM) <{POST_SNAPBACK}>
Update 1.02:
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.

I guess not many of you will notice this update, but now it is as close as I know to the real one.

Thanks for the quick update JP, dblthumb.gif

plays bea...utiful.
all is correct now. otvclap.gif




Blueprint game : up to date list http://www.vpforums....s...st&p=147107