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Star Trek 25th Anniversary v1.05
Started By
jpsalas
, Aug 14 2011 05:49 AM
78 replies to this topic
#21
Posted 14 August 2011 - 02:44 PM
Very good, thanks for the release, it's great! 
#22
Posted 14 August 2011 - 03:37 PM
Thanks for the update JP.
One thing I notice is there is a diverter,
it doesnt exist on my machine and just checked the manual to be sure.
The ball gate above has an actuator coil to allow access for looping.

Also Left ramp doesnt trigger if hit too fast
One thing I notice is there is a diverter,
it doesnt exist on my machine and just checked the manual to be sure.
The ball gate above has an actuator coil to allow access for looping.

Also Left ramp doesnt trigger if hit too fast
Edited by DedRok_V, 14 August 2011 - 04:37 PM.
#24
Posted 14 August 2011 - 05:27 PM
I saw that small door in the old table. I also saw a solenoid which activated it. So I just supposed that it was there in the real table. The shot there goes into the top hole and a shot under the ramp goes into the lower hole. I just thought it sounded possible.
I thought the left ramp trigger was big enough, I guess I'll have to make it bigger
I thought the left ramp trigger was big enough, I guess I'll have to make it bigger
#25
Posted 14 August 2011 - 05:51 PM
QUOTE (jpsalas @ Aug 15 2011, 03:27 AM) <{POST_SNAPBACK}>
I saw that small door in the old table. I also saw a solenoid which activated it. So I just supposed that it was there in the real table. The shot there goes into the top hole and a shot under the ramp goes into the lower hole. I just thought it sounded possible.
I thought the left ramp trigger was big enough, I guess I'll have to make it bigger
I thought the left ramp trigger was big enough, I guess I'll have to make it bigger
Solenoid activates the ball gate.
Plays very nice. And Faasssst.
#26
Posted 14 August 2011 - 06:08 PM
That's what I thought because of the manual, but then what is the difference between the Upper left Hole Top (switch 28) and the Upper Left Hole Bottom (switch 52)? It is not easy to figure out those thing without seeing the real table
#27
Posted 15 August 2011 - 12:39 AM
I'm getting these weird boxes around some of the lights, any idea why?
http://vpforums.org/..._vp91x_v1.0.jpg
http://vpforums.org/..._vp91x_v1.0.jpg
#28
Posted 15 August 2011 - 01:52 AM
QUOTE (jpsalas @ Aug 15 2011, 04:08 AM) <{POST_SNAPBACK}>
That's what I thought because of the manual, but then what is the difference between the Upper left Hole Top (switch 28) and the Upper Left Hole Bottom (switch 52)? It is not easy to figure out those thing without seeing the real table 
I'll look into it,
but I assume its to do with the subway trough.
#29
Posted 15 August 2011 - 03:35 AM
@DedRok_V: Now I understand how it works. kiwi sent me his wip table where he has drawn the subway. Now I understand that the switch 28 is the upper one at the hole, and the switch 52 is located under the playfield. Then this evening I'll make an update with those switches fixed (and the gate
)
@GeorgeT: either your graphics card can't display alpha transparency or you just need to activate hardware device rendering in preferences - video options.
@GeorgeT: either your graphics card can't display alpha transparency or you just need to activate hardware device rendering in preferences - video options.
#30
Posted 15 August 2011 - 04:36 AM
QUOTE (jpsalas @ Aug 15 2011, 01:35 PM) <{POST_SNAPBACK}>
@DedRok_V: Now I understand how it works. kiwi sent me his wip table where he has drawn the subway. Now I understand that the switch 28 is the upper one at the hole, and the switch 52 is located under the playfield. Then this evening I'll make an update with those switches fixed (and the gate
)
@GeorgeT: either your graphics card can't display alpha transparency or you just need to activate hardware device rendering in preferences - video options.
@GeorgeT: either your graphics card can't display alpha transparency or you just need to activate hardware device rendering in preferences - video options.
Just got back, took some pics.
Both are subway switches, 28 is 1st, 52 is 2nd.

Some things are near impossible to work out without real machine
#35
Posted 15 August 2011 - 12:30 PM
Update 1.02:
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.
I guess not many of you will notice this update, but now it is as close as I know to the real one.
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.
I guess not many of you will notice this update, but now it is as close as I know to the real one.
#36
Posted 15 August 2011 - 12:31 PM
QUOTE (jpsalas @ Aug 15 2011, 02:30 PM) <{POST_SNAPBACK}>
Update 1.02:
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.
I guess not many of you will notice this update, but now it is as close as I know to the real one.
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.
I guess not many of you will notice this update, but now it is as close as I know to the real one.
Thank you for fast Update JP!
#38
Posted 15 August 2011 - 01:00 PM
Thanks again for the update JP!
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#40
Posted 15 August 2011 - 01:14 PM
QUOTE (jpsalas @ Aug 15 2011, 10:30 PM) <{POST_SNAPBACK}>
Update 1.02:
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.
I guess not many of you will notice this update, but now it is as close as I know to the real one.
- Fixed hole triggers under the left ramp, removed the extra diverter and fixed the gate.
I guess not many of you will notice this update, but now it is as close as I know to the real one.
Thanks for the quick update JP,
plays bea...utiful.
all is correct now.




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