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#21 sast05

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Posted 19 August 2011 - 11:54 PM

Looks like the trigger for the left outlane was accidentally moved out of position before the table was uploaded. Just move it to a similar location as the right outlane and all is well again. Groovy!

#22 humid

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Posted 20 August 2011 - 04:21 PM

Thanks for pointing out the trigger situation sast05. Sometimes it's hard to notice things like that while focused on other elements. I'll give it a tweak.
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#23 sast05

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Posted 21 August 2011 - 03:57 PM

For an electromechanical table, this one was very enjoyable. Nudging the ball to hit the lighted rollovers is a definite must! The more you complete the numbered sequences, the more the table opens up for higher scores and specials. I noticed under "Table Information" it said to refer to the file "Rules.txt". Is there a file by that name that should be included in the archive? Even if not, the game is simple enough to learn, just by playing a few games. Very well done!

#24 bha19

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Posted 21 August 2011 - 07:47 PM

I may have found another bug. I can light the red special at the gate that sends the ball back to the shooter. I can open the gate by hitting to appropriate spot target. I can score the special once, but the red light stays on and the next time through the gate there is no special even with the light on. Should the light turn off after 1 special or stay on and score multiple specials?

#25 humid

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Posted 21 August 2011 - 09:01 PM

I tried to correct the issue with the special light you mention bha19...having it turn off after being awarded. However it's been scripted to tie in with the progress of the light ladder running across the lower playfield (It comes on after collecting 5th light). So my correction would alter those lights, and I'm not script savy enough to devise another solution. Thanks for trying to help though.
I tawt I gawt a weepway

#26 bha19

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Posted 21 August 2011 - 10:03 PM

QUOTE (humid @ Aug 21 2011, 05:01 PM) <{POST_SNAPBACK}>
I tried to correct the issue with the special light you mention bha19...having it turn off after being awarded. However it's been scripted to tie in with the progress of the light ladder running across the lower playfield (It comes on after collecting 5th light). So my correction would alter those lights, and I'm not script savy enough to devise another solution. Thanks for trying to help though.

No big deal, but thanks for trying.