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Bram Stoker's Dracula VP91x 1.04FS


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#21 bodydump

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Posted 29 May 2011 - 05:54 AM

Thanks JP. Awesome table. Mist and coffin multiball at the same time=total chaos and no stutter even on my less than stellar PC.

Here's a Hyperpin media pack if anyone wants it: Bram Stoker's Dracula (Williams 1993).zip

#22 Sheltemke

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Posted 29 May 2011 - 07:08 AM

So i find 2 bug(reported to JP in private message).

First: As i mentioned if you shoot fast loops to left ramp, every second loop doesn't count it's not fast enough for it.

Second: If you do fast loops the ball sometimes fly away directly to that direction leaving the ramp as i show on the screenshot:



This is a very intensive table, once you get multiball(s) you get as highscore as you can leave the balls on table smile.gif The atmosphere is very special on this table smile.gif

#23 jpsalas

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Posted 29 May 2011 - 07:39 AM

I'll make an update this evening to fix those triggers not registering and the ball jumping out of the ramp.
If you find any more bugs then just write them down and I'll fix them too smile.gif

JP

If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#24 lettuce

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Posted 29 May 2011 - 07:59 AM

Thank you soooo much for this table JP, will be installing this in my cab today. Really nice work on the ramp side wall textures aswell looks real good!!!

#25 Flying Dutchman

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Posted 29 May 2011 - 08:29 AM

Thanks JPSalas! smile.gif

Cheers,
FD.

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#26 gStAv

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Posted 29 May 2011 - 11:40 AM

Thanks a lot JP!

Love your work and this table looks absolutely stunnig, as always! biggrin.gif

Cheers!

3rs054-6.png


#27 powerchisper

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Posted 29 May 2011 - 02:09 PM

Thank you very much , Jp , I was really looking forward to see this table done by a Pro.

In my case , I also have the ball going out of the ramp.

There is something weird , If I lose when the mist-ball is running trough the playfield , the ball is not detected in the outhole.

Also the top diverter did something strange , but this is only sometimes.

Love the way lightning is done , this is one of the most important things in this game.


Now , go and take a rest , as it is the best you can do. We don't want you to burn up !!!!


Thank you very much
Please correct my English if it is necessary.

Any funny words or sentences you can teach me are welcome too !!!

This way I'll learn about pinball but English as well.

#28 xzotic

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Posted 29 May 2011 - 05:05 PM

Thanks JP so much for this.

There have been a number of people hanging out for this table and you deliver the goods - even after all the sh1te that has been going on.

Kudos to you! Thank you.

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#29 jpsalas

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Posted 29 May 2011 - 05:05 PM

Update 1.01
- fixed ball falling of the right ramp (added some ramps on top to make a "roof" smile.gif )
- fixed switches on top of ramps to better detect faster balls. (changed to use normal triggers, bigger and higher)
- fixed the top ramp graphics (change from solid to acrylic, and so the ramps fits better and the gaps disappear)

JP

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#30 wildman

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Posted 29 May 2011 - 05:17 PM

Nice job JP.....Thankyou dblthumb.gif dblthumb.gif



 


#31 treveism

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Posted 29 May 2011 - 06:21 PM

Thanks for the great table! I've been playing this one non-stop and it is quickly becoming one of my favorites! I owned a BSD for several years and this re-creation plays very similar to the real thing. I was on the lookout for another real "BSD" because I missed my old one, but thanks to this release I'm more than content to have a great VP version to play. I'm so happy that you got this one completed before your much needed break! Thanks again!
-Mike

#32 pinball buzz

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Posted 29 May 2011 - 06:39 PM

Thanks JP for this and all your releases.
Your VP tables are the best - will miss you
Enjoy your break,

Cheers Jon
Pinball Buzz - Builder of pinball cabs since May 2008.

See my cab pictures here

http://www.flickr.co...s/94649948@N00/
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#33 gStAv

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Posted 29 May 2011 - 08:07 PM

Thanks for the update JP! yahoo.gif

3rs054-6.png


#34 Sheltemke

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Posted 29 May 2011 - 08:07 PM

Thank you for the very fast update JP smile.gif

#35 RipleYYY

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Posted 29 May 2011 - 08:23 PM

hi JP, can you fix my wife !? i've got prob with version 0.9, not sure if its cause by the beta sex program...

wink.gif

tanx again for another great release (even if the "mist" ball is too slow for sure)

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#36 powerchisper

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Posted 29 May 2011 - 08:58 PM

QUOTE
hi JP, can you fix my wife !? i've got prob with version 0.9, not sure if its cause by the beta sex program...


smile.gif ROTFLMAO

If he'd find a fix for women , sure That wouldn't be for free , as it would be worth millions !!!
Please correct my English if it is necessary.

Any funny words or sentences you can teach me are welcome too !!!

This way I'll learn about pinball but English as well.

#37 jpsalas

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Posted 30 May 2011 - 02:54 AM

@RipleYYY: you may read this to try to fix your problem with the "wife" program : http://www.blakjak.d...uk/prod_wr2.htm
But what this tech support didn't remember is that the "wife" program is not alone, it is part of a network domain, with "trust" relations with the "mother" and "mother in law" domains, and you have no administrator rights anymore smile.gif So there is no easy "fix" smile.gif

About the speed of the mist multiball: I made a small change in dorsola's routine so the ball make small stops, like I have seen in the videos of the table. SO to change the speed of the ball you'll need to change two values in the lines 920 and 922. These are the original lines:

If MagnetPos MOD 33 = 0 Then
MotorTimer.Interval = 120
Else
MotorTimer.Interval = 16
End If

You may try reducing the 120 and 16 values to, for example, 80 and 8, like this:

If MagnetPos MOD 33 = 0 Then
MotorTimer.Interval = 80
Else
MotorTimer.Interval = 8
End If

JP

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#38 DedRok_V

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Posted 30 May 2011 - 04:56 AM

Thanks for this table and update JP. otvclap.gif

You surely will be missed. twiddling.gif




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#39 gStAv

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Posted 30 May 2011 - 06:24 AM

QUOTE (jpsalas @ May 30 2011, 02:54 AM) <{POST_SNAPBACK}>
@RipleYYY: you may read this to try to fix your problem with the "wife" program : http://www.blakjak.d...uk/prod_wr2.htm
But what this tech support didn't remember is that the "wife" program is not alone, it is part of a network domain, with "trust" relations with the "mother" and "mother in law" domains, and you have no administrator rights anymore smile.gif So there is no easy "fix" smile.gif


Haha! Loved it! biggrin.gif clapping.gif

3rs054-6.png


#40 Sheltemke

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Posted 30 May 2011 - 07:28 AM

QUOTE (jpsalas @ May 29 2011, 07:05 PM) <{POST_SNAPBACK}>
Update 1.01
- fixed ball falling of the right ramp (added some ramps on top to make a "roof" smile.gif )
- fixed switches on top of ramps to better detect faster balls. (changed to use normal triggers, bigger and higher)
- fixed the top ramp graphics (change from solid to acrylic, and so the ramps fits better and the gaps disappear)

JP


Okay JP the bugs are fixed entirelly. I got 12.5B score and nothing strange happened, your table is perfect now smile.gif Very nice job.

Only one problem but this is the Rom, i think nothing you can do it with it.. If you reach the 9999999999 score the table reset your score and you start from 0. So with 12.5B score i get Highscore3 only becouse it counted as 2.5B score... I hope there will be a "homemade" rom or something what unlock higher scores, becouse this is an amazing table!

Well williams did know how to do very fun tables that's sure(and of course JP too smile.gif ). Today Stern tables are nothing to compared this 1992-98 Williams ones.