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The Flintstones VP91x v1.02


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#21 Sabbat

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Posted 25 February 2011 - 02:04 AM

Nah 9.11 got an update very shortly after its release
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#22 mach2

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Posted 25 February 2011 - 12:11 PM

Beautiful, thanks JP for all your work, Looks and plays amazing dblthumb.gif

#23 jpsalas

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Posted 25 February 2011 - 12:33 PM

Updated the table to 1.01, just to fix a few small things

- fixed some lane animations (thanks Axioma)
- now it is possible to nudge the ball out of the middle lower ramp if it gets stuck there.
- tried to fix a slow ball getting stuck on the left ramp. But I'm not sure if it is better now.
- added missing light decal (thanks Flying Dutchman)

smile.gif

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#24 bolt

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Posted 25 February 2011 - 01:33 PM

Thanks for the quick update.
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#25 Sabbat

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Posted 25 February 2011 - 03:12 PM

Thanks again JP. I was reading the rules that came in the table info and came across this

"Bronto - A tacky green dinosaur that the ball travels in. Basically it's
a wireform ramp covers in a green skin. I found that the ball would
often get stuck inside there, hopefully this will be fixed. Balls are
fed to Bronto from the popper, and end up in the bumpers."


I've never had the ball go in the dinosaur before and be sent to the bumpers, has anyone else?

Edited by Sabbat, 25 February 2011 - 03:33 PM.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#26 witek-pl

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Posted 26 February 2011 - 07:00 PM

looks great unfortunately on my hardware (P4 2.4 @ 2.85 + gf7600GT) i have got nasty ball movement issues sad.gif

#27 gordon

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Posted 26 February 2011 - 07:15 PM

Fantastic table dblthumb.gif

#28 gbeef

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Posted 26 February 2011 - 07:33 PM

Just upped the anit on this table I love it. I can now play this without shutter. WOOT! thank you for awesome conversion!

#29 dave the cool

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Posted 26 February 2011 - 07:56 PM

QUOTE (Sabbat @ Feb 25 2011, 11:12 AM) <{POST_SNAPBACK}>
Thanks again JP. I was reading the rules that came in the table info and came across this

"Bronto - A tacky green dinosaur that the ball travels in. Basically it's
a wireform ramp covers in a green skin. I found that the ball would
often get stuck inside there, hopefully this will be fixed. Balls are
fed to Bronto from the popper, and end up in the bumpers."


I've never had the ball go in the dinosaur before and be sent to the bumpers, has anyone else?



Same thing here, I actually never thought the ball could even go in there...



#30 TedB

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Posted 27 February 2011 - 10:36 PM

Thanks for your 3 VP 9.11 tables JP

Again a new level of perfection has been reached by JP. The new ramps are looking fantastic! And as always, smooth as silk playing.



#31 diskoboy

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Posted 28 February 2011 - 04:27 AM

What's the deal when the ball goes behind the B-E-D drop targets?

If it goes behind those targets, you may as well exit the game. (at least that's been my experience each play..)
Pinball players do it by flipping their balls.

#32 FrankT

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Posted 28 February 2011 - 03:03 PM

Smashing! Thanks for this conversion JP! dblthumb.gif Incidentally, I recently watched the actual movie, which was just as fantastic, but I noticed a handful of features on the table weren't actually in the film. Still, love it! The SmartRamps work fine too, I think.

#33 bolt

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Posted 28 February 2011 - 05:21 PM

Hi JP,

i like your new Flintstones table but I have a problem. Hope you can help me.

If I hit the left ramp not strong enough, the Ball comes back on the glass ramp. The ball runs down the ramp and then rolls back. The ball is lying down in the middle and is no longer playable.



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#34 cupid

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Posted 28 February 2011 - 05:26 PM

QUOTE (bolt @ Feb 28 2011, 06:21 PM) <{POST_SNAPBACK}>
Hi JP,

i like your new Flintstones table but I have a problem. Hope you can help me.

If I hit the left ramp not strong enough, the Ball comes back on the glass ramp. The ball runs down the ramp and then rolls back. The ball is lying down in the middle and is no longer playable.

Did you run the newer v1.01?
The world is devided into people who think they are right.

#35 bolt

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Posted 28 February 2011 - 05:55 PM

Yes, i use the new v1.01.
Mostly it works, but unfortunately sometimes not.
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#36 Sabbat

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Posted 28 February 2011 - 05:56 PM

QUOTE (bolt @ Feb 28 2011, 09:55 AM) <{POST_SNAPBACK}>
Yes, i use the new v1.01.
Mostly it works, but unfortunately sometimes not.


It happened to me once too on 1.01 but now with this version I was able to knock the ball out by nudging the ball up.

It happens on the real table too I hear.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#37 TedB

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Posted 28 February 2011 - 05:58 PM

QUOTE (cupid @ Feb 28 2011, 06:26 PM) <{POST_SNAPBACK}>
Did you run the newer v1.01?


I am not sure how the ball got stuck there when I played it. But I managed to get this situation once as well (in 1.01).





#38 GRONI

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Posted 28 February 2011 - 06:08 PM

Hey my Friend smile.gif

Long Time no seen here on VPF smile.gif

I just missed some good old Pinball Action and visited your Side. The new VP Version is a Dream. Finally working transparent PNG Ramps! What a surprise smile.gif

So the first I tested was this Flintstones Table which I Did with JP a long time ago. I saw that some Graphics are still mine smile.gif Nice to see you keep them smile.gif

BUT I have to say this Table is about 200 Times better than our Team Version. The Sounds are great. The Physics are awesome. You did some very very
close Physics. Only thing to be optimized is the Flipovers between the flippers. This is not possible yet, cause the react to strong on light hits. But all other
things are great! Best Physics I have seen!! And the Ramps look totaly awesome!!

Thanks for that great Table smile.gif Maybe I have to update my tables to the new Version. AFM with some nice Ramps should look better smile.gif

Greetings

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#39 Rawd

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Posted 28 February 2011 - 06:15 PM

Hey Groni! Good to hear from you.



 


#40 bolt

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Posted 28 February 2011 - 08:12 PM

Welcome back Groni, nice to hear from you. hi.gif
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