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The Flintstones VP91x v1.02
Started By
jpsalas
, Feb 24 2011 10:19 AM
47 replies to this topic
#23
Posted 25 February 2011 - 12:33 PM
Updated the table to 1.01, just to fix a few small things
- fixed some lane animations (thanks Axioma)
- now it is possible to nudge the ball out of the middle lower ramp if it gets stuck there.
- tried to fix a slow ball getting stuck on the left ramp. But I'm not sure if it is better now.
- added missing light decal (thanks Flying Dutchman)
- fixed some lane animations (thanks Axioma)
- now it is possible to nudge the ball out of the middle lower ramp if it gets stuck there.
- tried to fix a slow ball getting stuck on the left ramp. But I'm not sure if it is better now.
- added missing light decal (thanks Flying Dutchman)
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#25
Posted 25 February 2011 - 03:12 PM
Thanks again JP. I was reading the rules that came in the table info and came across this
"Bronto - A tacky green dinosaur that the ball travels in. Basically it's
a wireform ramp covers in a green skin. I found that the ball would
often get stuck inside there, hopefully this will be fixed. Balls are
fed to Bronto from the popper, and end up in the bumpers."
I've never had the ball go in the dinosaur before and be sent to the bumpers, has anyone else?
"Bronto - A tacky green dinosaur that the ball travels in. Basically it's
a wireform ramp covers in a green skin. I found that the ball would
often get stuck inside there, hopefully this will be fixed. Balls are
fed to Bronto from the popper, and end up in the bumpers."
I've never had the ball go in the dinosaur before and be sent to the bumpers, has anyone else?
Edited by Sabbat, 25 February 2011 - 03:33 PM.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link
#29
Posted 26 February 2011 - 07:56 PM
QUOTE (Sabbat @ Feb 25 2011, 11:12 AM) <{POST_SNAPBACK}>
Thanks again JP. I was reading the rules that came in the table info and came across this
"Bronto - A tacky green dinosaur that the ball travels in. Basically it's
a wireform ramp covers in a green skin. I found that the ball would
often get stuck inside there, hopefully this will be fixed. Balls are
fed to Bronto from the popper, and end up in the bumpers."
I've never had the ball go in the dinosaur before and be sent to the bumpers, has anyone else?
"Bronto - A tacky green dinosaur that the ball travels in. Basically it's
a wireform ramp covers in a green skin. I found that the ball would
often get stuck inside there, hopefully this will be fixed. Balls are
fed to Bronto from the popper, and end up in the bumpers."
I've never had the ball go in the dinosaur before and be sent to the bumpers, has anyone else?
Same thing here, I actually never thought the ball could even go in there...
#33
Posted 28 February 2011 - 05:21 PM
Hi JP,
i like your new Flintstones table but I have a problem. Hope you can help me.
If I hit the left ramp not strong enough, the Ball comes back on the glass ramp. The ball runs down the ramp and then rolls back. The ball is lying down in the middle and is no longer playable.

i like your new Flintstones table but I have a problem. Hope you can help me.
If I hit the left ramp not strong enough, the Ball comes back on the glass ramp. The ball runs down the ramp and then rolls back. The ball is lying down in the middle and is no longer playable.

#34
Posted 28 February 2011 - 05:26 PM
QUOTE (bolt @ Feb 28 2011, 06:21 PM) <{POST_SNAPBACK}>
Hi JP,
i like your new Flintstones table but I have a problem. Hope you can help me.
If I hit the left ramp not strong enough, the Ball comes back on the glass ramp. The ball runs down the ramp and then rolls back. The ball is lying down in the middle and is no longer playable.
i like your new Flintstones table but I have a problem. Hope you can help me.
If I hit the left ramp not strong enough, the Ball comes back on the glass ramp. The ball runs down the ramp and then rolls back. The ball is lying down in the middle and is no longer playable.
Did you run the newer v1.01?
The world is devided into people who think they are right.
#36
Posted 28 February 2011 - 05:56 PM
QUOTE (bolt @ Feb 28 2011, 09:55 AM) <{POST_SNAPBACK}>
Yes, i use the new v1.01.
Mostly it works, but unfortunately sometimes not.
Mostly it works, but unfortunately sometimes not.
It happened to me once too on 1.01 but now with this version I was able to knock the ball out by nudging the ball up.
It happens on the real table too I hear.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link
#37
Posted 28 February 2011 - 05:58 PM
QUOTE (cupid @ Feb 28 2011, 06:26 PM) <{POST_SNAPBACK}>
Did you run the newer v1.01?
I am not sure how the ball got stuck there when I played it. But I managed to get this situation once as well (in 1.01).
#38
Posted 28 February 2011 - 06:08 PM
Hey my Friend 
Long Time no seen here on VPF
I just missed some good old Pinball Action and visited your Side. The new VP Version is a Dream. Finally working transparent PNG Ramps! What a surprise
So the first I tested was this Flintstones Table which I Did with JP a long time ago. I saw that some Graphics are still mine
Nice to see you keep them 
BUT I have to say this Table is about 200 Times better than our Team Version. The Sounds are great. The Physics are awesome. You did some very very
close Physics. Only thing to be optimized is the Flipovers between the flippers. This is not possible yet, cause the react to strong on light hits. But all other
things are great! Best Physics I have seen!! And the Ramps look totaly awesome!!
Thanks for that great Table
Maybe I have to update my tables to the new Version. AFM with some nice Ramps should look better 
Greetings
Groni
Long Time no seen here on VPF
I just missed some good old Pinball Action and visited your Side. The new VP Version is a Dream. Finally working transparent PNG Ramps! What a surprise
So the first I tested was this Flintstones Table which I Did with JP a long time ago. I saw that some Graphics are still mine
BUT I have to say this Table is about 200 Times better than our Team Version. The Sounds are great. The Physics are awesome. You did some very very
close Physics. Only thing to be optimized is the Flipovers between the flippers. This is not possible yet, cause the react to strong on light hits. But all other
things are great! Best Physics I have seen!! And the Ramps look totaly awesome!!
Thanks for that great Table
Greetings
Groni
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%



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