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Time Zone FS B2S


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#21 chas

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Posted 07 April 2011 - 08:04 PM

QUOTE (rosve @ Mar 19 2011, 04:50 PM) <{POST_SNAPBACK}>
QUOTE (chas @ Mar 19 2011, 10:32 PM) <{POST_SNAPBACK}>
Rosv/wizards,
did you come up with a solution with the proper hit on the center target with the ball kicking back to the other flipper alternating L/R flipper for the tunnel collection?
im not sure if the simulated metal screw in the center target is correct.
looks like the ball is hitting the simulated screw in the target then getting sent in a false direction.
the best i could do was close.
the ball kicking back to the L/R slings.

took a look at the editor for this.
i dunno.
can the simulated screw in the center target be changed in the editor?


Chas,
I have tried everything I can think of to make the ball bounce off the center target the correct way. Just like you, I can get close but not perfect. I guess with VP we have to expect some funny bounces.

The screw in the target has no impact on the ball, it is just an image on the front side of the wall.


rosv,
been watching for the desktop version.
D/Loaded the BS2, 101 and 102.
did you relaese a desktop version of TZ with scoring display for 1 monitor?


#22 bpjacobsen

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Posted 04 October 2016 - 02:08 AM

Hi, I can't get the mechanical plunger to work. I tried moving the existing one out and adding a new one. 'enable mech plunger' is checked and visible is checked.
Is there something in the script that I need to change to get this to work? I have over 600 tables working fine. Not sure what is different about this one.