You mean when the ball is moving across the playfield at 20 miles an hour, and stops and turns around because of a nudge? Ya.. That is a bit unrealistic. It didn't do that in
VP8?
was it maybe on the front nudge?
that is fixed, now it will only move faster to the drain if you do front nudge

as for side nudges, put the same return force (1 instead of 0.7) and the ball will come back on track every time
unless it bumps into something. also turn shaker off so that you can watch just the ball as it moves back and forth.
try it steve, you'll be surprised
so as i see it, it all can be fixed.
I don't see anything completely wrong in current vp9 nudging scheme. It is just a system that is completely misunderstood. As I said that to shockman before and he didn't believed it.
Current nudging system is developed to be used with pinball wizard or some other joystick or gamepad that is turned upside down and every movement it detects it transfers to the ball with the same angle and force.
This way if you nudge table that hanging ball will swing, first toward your palm, and then back to the other side.
VP will interpret this as two consecutive nudges in opposite directions and you will have your nudge and counter nudge.
This system didn't had to think about physics and how the ball will react - it had the ball, real heavy ball that did the thinking for him, and
VP just has to do whatever the ball does. And by all laws of physics ball hanging on light joystick behaves same as the ball on the table.
When taken out of pin wizz. several mistakes were made - first some directions were taken wrong (up/down) and second counter force was forgotten, cause when you do button press and table nudges in whatever direction that is only half of the job, as you can see from above "contemplation" or as you would see on pin wiz, or as you see every day on real pin.
There were thousands of posts about shake or no shake problem. I'm sorry to tell you guys but shaking or not shaking is not the hart of the problem. It is totally irrelevant do you move table on the screen or you move ball on the screen as long as you keep THE RELATION between them right. You can move table one inch left, or ball one inch right - effect is the same.
So only thing that matters is how much force you apply 1,2,3,0.1,0.5, ... - it is customizable
And directions - which are fixed
And counter force which is fixed as much as scripting allows (I can't set very small time like one pulser tic - 40 miliseconds - because in such a small time vp doesn't register second nudge)
It's true that in real pinball you have nudge that lasts millisecond, and one that can last half a second, but in vp9 you have fixed time and three fixed directions for nudging.
When dev team unleashes the power of analog nudging you will be able to nudge in all directions, all forces, and all lengths.
Best regards
Blur
Edited by blur, 20 January 2011 - 07:36 AM.