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Street Fighter II
Started By
destruk
, Feb 25 2009 09:31 AM
36 replies to this topic
#21
Posted 24 July 2012 - 11:39 PM
I play it all the time and no issues at all. Broke 754 million two nights ago.
"Compassion hurts. When you feel connected to everything, you also feel responsible for everything. And you cannot turn away. Your destiny is bound with the destinies of others. You must either learn to carry the Universe or be crushed by it. You must grow strong enough to love the world, yet empty enough to sit down at the same table with its worst horrors." - Andrew Boyd
#23
Posted 25 July 2012 - 06:34 AM
QUOTE (CalimeroOeuf @ Jul 25 2012, 12:10 AM) <{POST_SNAPBACK}>
I play a lot with this table and there is a lots of bugs
Maybe if you played it in VP8 it'd work better for you - without being able to duplicate the listed 'problems' in VP8 I can't fix them.
Build a fire, vipers love the heat.
#24
Posted 26 July 2012 - 12:01 AM
There is one, and only one now that I remember, I do have intermittently. The ball shoots back to the plunger when you launch the ball, mostly during multiball. That's the only one.
"Compassion hurts. When you feel connected to everything, you also feel responsible for everything. And you cannot turn away. Your destiny is bound with the destinies of others. You must either learn to carry the Universe or be crushed by it. You must grow strong enough to love the world, yet empty enough to sit down at the same table with its worst horrors." - Andrew Boyd
#25
Posted 26 July 2012 - 06:08 AM
I am playing with v8.1 version for this table
Here are the bugs I found on this table and I continue to update list :
When you launch the ball, it comes back to the plunger or jump to right ramp.
+ ballsometimes often go through the right and left flipper
+ no decals for cars even if i add it myself by importing one and place it to target.
+ some lightsdon't work (ex Sagat light) hidden by ramps
+ left and right ramps never lift up
+ no sounds for left and right flippers
+ ball stay locked at beginning of Chun-Li Ramp
+ ball jump over Zanghief ramps and go behind Sagat Ramp and stay locked.
+ when in multiball, one of the ball goes sometimes in car game emplacement
+ when in multiball, sometimes the ball in car game disapear
+ score cannnot exceed 10 000 000 000 (maybe a rom problem)
Some other bugs but I don t remember right now
It s bonus but a better background for the tables should be welcome
Here are the bugs I found on this table and I continue to update list :
When you launch the ball, it comes back to the plunger or jump to right ramp.
+ ball
+ no decals for cars even if i add it myself by importing one and place it to target.
+ some lights
+ left and right ramps never lift up
+ no sounds for left and right flippers
+ ball stay locked at beginning of Chun-Li Ramp
+ ball jump over Zanghief ramps and go behind Sagat Ramp and stay locked.
+ when in multiball, one of the ball goes sometimes in car game emplacement
+ when in multiball, sometimes the ball in car game disapear
+ score cannnot exceed 10 000 000 000 (maybe a rom problem)
Some other bugs but I don t remember right now
It s bonus but a better background for the tables should be welcome
Edited by CalimeroOeuf, 19 August 2012 - 01:37 PM.
#29
Posted 19 August 2012 - 04:46 PM
QUOTE (pilky @ Aug 19 2012, 01:58 PM) <{POST_SNAPBACK}>
id like a copy of the sf11 file i play it alot myself if you can send it ill be most gratefull ..i will send something back in return (dont mean a virus lol )
That made me laugh
#30
Posted 19 August 2012 - 05:32 PM
QUOTE (oldskoolgamer @ Aug 19 2012, 05:46 PM) <{POST_SNAPBACK}>
QUOTE (pilky @ Aug 19 2012, 01:58 PM) <{POST_SNAPBACK}>
id like a copy of the sf11 file i play it alot myself if you can send it ill be most gratefull ..i will send something back in return (dont mean a virus lol )
That made me laugh
why lol
#31
Posted 19 August 2012 - 05:41 PM
Send a copy this way.
"Compassion hurts. When you feel connected to everything, you also feel responsible for everything. And you cannot turn away. Your destiny is bound with the destinies of others. You must either learn to carry the Universe or be crushed by it. You must grow strong enough to love the world, yet empty enough to sit down at the same table with its worst horrors." - Andrew Boyd
#36
Posted 28 August 2012 - 05:31 PM
Street Fighter II v1.3.5 VP9x Mod by Calimero Oeuf.rar is ready to be uploaded
QUOTE
Street Fighter II v1.3.5 VP9X Mod by Calimero Oeuf
I am waiting for to be allowed to upload it
Changelog from original release :
- Works very well and better with Visual Pinball v9.12
- Left & right flipper sound added
- Insert coin sound added
- Sagat and Vega lights are now visible
- Changed led title "Chung-Li" with "Chun-Li"
- Car decals with different destructions added in car stage
- Invisible wall added to prevent blocked ball during play
- Grey screws added to left and right and car flippers
- Changed some led fonts to have the same everywhere
- Better image backdrop for each characters
- Better texture for balls
- better led at the top of Extra ball)
- Redrawn lots of wall textures like Balrog wall and bumper walls
- Redrawn the skill shot target
- Redrawn FIGHTER at bottom of table
- Redrawn Launcher ball
- Redrawn some texte to be readable in game
- Changed textures on lockers at the endof Left and right ramps
- Better table background
- Better road texture in car stage
- Deleted left upper flipper texture from background
- Launch ramp modified (now begins at the launcher)
- Repositionned and resized some leds
- Right Instruction card added (in French because I AM French haha)
- Left Instruction card added (in French because I AM French haha)
- May be some other things but I don t remember
I am waiting for to be allowed to upload it
Changelog from original release :
- Works very well and better with Visual Pinball v9.12
- Left & right flipper sound added
- Insert coin sound added
- Sagat and Vega lights are now visible
- Changed led title "Chung-Li" with "Chun-Li"
- Car decals with different destructions added in car stage
- Invisible wall added to prevent blocked ball during play
- Grey screws added to left and right and car flippers
- Changed some led fonts to have the same everywhere
- Better image backdrop for each characters
- Better texture for balls
- better led at the top of Extra ball)
- Redrawn lots of wall textures like Balrog wall and bumper walls
- Redrawn the skill shot target
- Redrawn FIGHTER at bottom of table
- Redrawn Launcher ball
- Redrawn some texte to be readable in game
- Changed textures on lockers at the endof Left and right ramps
- Better table background
- Better road texture in car stage
- Deleted left upper flipper texture from background
- Launch ramp modified (now begins at the launcher)
- Repositionned and resized some leds
- Right Instruction card added (in French because I AM French haha)
- Left Instruction card added (in French because I AM French haha)
- May be some other things but I don t remember
#37
Posted 28 August 2012 - 06:16 PM
Standing by to DL and play.....
"Compassion hurts. When you feel connected to everything, you also feel responsible for everything. And you cannot turn away. Your destiny is bound with the destinies of others. You must either learn to carry the Universe or be crushed by it. You must grow strong enough to love the world, yet empty enough to sit down at the same table with its worst horrors." - Andrew Boyd



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