I'll make it happen. The way VPm works I would have to have the switch event for both, so they may both score. I'll check to see if it is only for 3 or five ball and then code it up.
just checked some oooold vp pinball pool table (robair i think). it has rules like this:
hard mode - each target is unrelated
easy mode 3 balls - every target drops the opposite one
easy mode 5 balls - odd targets are independent, even targets drop the opposite target
scores are counted for both targets
here is quote:
3 toggles the target difficulty.
When targets are hard, drop targets work independently.
When targets are easy, any drop target drops and scores its corresponding opposite side drop target in a 3-ball game. In a 5-ball game, only the even numbered targets work this way (2, 4, 6, 10, 12 and 14).
not sure if this is taken from the original game
is there some dip switch for easy and hard mode?
I looke3d at the manual. For rom controlled vpm version it is all based on the number of balls.
for 3 ball each target drops the opposite
for 5 ball only the even targets drop the opposite
This can be set by pressing f6.
I am figuring out how to read the dip switches right now. Once i can get the balls per game dip switch read, i will recode the targets to perform appropriately.
The opposite target will score because the switch will register when it is dropped. The score should be based on the rom code so it should function right as well depending on the balls per game.
Hopefully i can get this updated shortly and i'll epdate the tablle