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Faeton VP9 1.01 FS


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#21 BarryS

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Posted 06 December 2010 - 11:19 PM

QUOTE (destruk @ Dec 6 2010, 02:52 PM) <{POST_SNAPBACK}>
Lights 113-122 are the match sequence lamps on the backglass.


Thank you.

How did you figure that out? smile.gif

Ok. I added those lights, and now they continuously rotate (attract mode and gameplay). Is that the expected behavior?

#22 jrcp_kun

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Posted 08 December 2010 - 11:34 AM

thanks jp

the game has not any music at the end of the game. When the game ends the lights of the secuende become to rotate if they match then extra credit.
when the game starts the light for player is on (1,2,3,4) there is a swith for big score or normal score (on this one the first number from the left will always be a 1).
On the atract mode it will rotate the lisghts on secuence but nothing more.
it a simple machine very adictive of course

JP: the center is a blancing system qhen you flip the right target it raises up and the other raises down. If you dont understand me . in spanish is better for me to explain.
las dianas del centro no son fijas. Llevan como un pequeño balancin de 60 grados. por lo que cuando una esta en la posicion que estan ahora , la otra queda como mas detras del pivote central. Lo entiendes?? si no lo entiendes te hago una foto del balancin para que veas como va.

gracias y gran conversion

Edited by jrcp_kun, 08 December 2010 - 06:43 PM.


#23 Rawd

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Posted 08 December 2010 - 07:58 PM

Finally installed this on the cabinet. Great table, thanks!

Edited by Rawd, 08 December 2010 - 07:59 PM.


 


#24 mistermixer

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Posted 15 December 2010 - 11:43 PM

the ballplunger isn't visible , only a figure in pixels ?

#25 jpsalas

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Posted 16 December 2010 - 12:19 PM

I guess you need to reduce a littel the XScale or the YScale. I use to adjust the size so it works on my two computers. But changing resolution may make the plunger or some flashers to display wrong, for example as a square filled with pixels.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#26 Mustang1961

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Posted 10 January 2017 - 06:21 PM

Hi JP & community,

 

we love this table!!! How can we switch it to play 5 balls? The DIP switch menue that shows up pressing F6 is not a full picture of the switchboard as described in the manual (page 7). And when I look into the nvram I cannot see which position is to be switched (from 3 to 5 or from 0 to 1).

 

All suggestions are welcome,

 

thanks in advance, Christian.



#27 jpsalas

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Posted 11 January 2017 - 03:27 PM

Hi JP & community,

 

we love this table!!! How can we switch it to play 5 balls? The DIP switch menue that shows up pressing F6 is not a full picture of the switchboard as described in the manual (page 7). And when I look into the nvram I cannot see which position is to be switched (from 3 to 5 or from 0 to 1).

 

All suggestions are welcome,

 

thanks in advance, Christian.

 

According to the manual, the DIP 12 is the one to change, but I have tried to change it and it keeps playing with 3 balls. I have tried changing some other switches, but they didn't work either.

 

I even tried adding this to the table_init, which should set on the dip switch 12

 

    Controller.Dip(0) = (0*1 + 0*2 + 0*4 + 0*8 + 0*16 + 0*32 + 0*64 + 0*128) '01-08
    Controller.Dip(1) = (0*1 + 0*2 + 0*4 + 1*8 + 0*16 + 0*32 + 0*64 + 0*128) '09-16

 

But it didn't work either.

So I don't know.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#28 Mustang1961

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Posted 14 January 2017 - 02:20 PM

Hi JP,

 

thank you for your reply and the trial to get us a help. Nevertheless we like the table - and play on!

 

Cheers, Christian.



#29 mfuegemann

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Posted 14 January 2017 - 03:08 PM

Hi Christian,

 

Dip1 is triggering the number of balls. OFF=3, ON=5.

With the older pins, we can refer to the manual only to know what can be set by the DIP switches, the numbers are almost always different.

 

Maybe I can find out some of the other settings as well.

 

Michael

 

Edit:

 

Dip4 = Match feature

(0=Light 121, 1=Light 122, 2= Light 113 ... 9=Light 120)

 

Dip5,Dip7,Dip9,Dip11,Dip13,Dip15 = Coin chute settings


Edited by mfuegemann, 14 January 2017 - 04:16 PM.


#30 Mustang1961

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Posted 15 January 2017 - 01:20 PM

Thank you Michael,

 

now all of my pins play 5 ball ... one reason more to PLAY ON!

 

my appreciation, 

 

Christian.