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BAYWATCH FS HRES and LRES


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#21 akiles50000

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Posted 28 November 2010 - 06:09 PM

I have tested with version HR and LR and later of a minutes give this error both:






I have a nvidia 9600gt 1GB.

Edited by akiles50000, 28 November 2010 - 06:10 PM.


#22 gbeef

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Posted 29 November 2010 - 03:11 AM

I get an error while playing it just freezes

#23 bent98

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Posted 05 December 2010 - 08:23 PM

QUOTE (bmiki75 @ Nov 26 2010, 11:51 AM) <{POST_SNAPBACK}>
BAYWATCH FS HRES and LRES



Version: 1.0.3
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): bmiki75

Description:
Baywatch recreation FS versionHRes for graphic card with 1 GB of RAM. For the Low RES version for old video card just reimport and update all images in the Lowres folder.Hope you like, please telle me every bug you found.
Thanks to mwong168,fisch,tidalewave, noah and BarryS for beta testing and for resorces.
Thanks to Joep for the first version from witch i have started my project and learned a lot of features of this table.

Version 1.0.3
BugFix
Sabbat Moon
- shark hole often shoots the ball directly to the right outlane.....
FS-4/3-Solved - bsKicker.InitKick KickerShark1,90,12 in spite of bsKicker.InitKick KickerShark1,90,10

- the top lanes skillshot always sends the ball to the right lane making it impossible to score the skillshot....
FS-4/3 - Solved ---> changed strenght of plunger and added speed random limit on ramp and autoplunger random strenght +-7% Changed name of end ramp to ShooterEndRamp

- the Right Ramp skillshot, the ball sometimes doesn't shoot all the way around to the red flipper and will roll back to the lanes.....
FS-4/3 - Hope to have solved ---> Right Ramp Helper to slow ball and increased speed of topper left flipper

- another thing I wanted to mention is that it appears the yellow targets and shark targets seem to do nothing when you hit them even in Chopper Mode and the others.
FS-4/3 - Solved ---> hit event on target

- as said in the 4:3 thread. Yellow targets don't work which are needed for Copper Mode, and Shark targets don't work.
FS-4/3 - Solved ---> hit event on target

Akiles5000
- bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.
Not solved - Rally Strange never append to me sometimes vuk return ball in the bottom cup not reaching correct height but second time it works

- Bmiki75 cuando subo la bola por la rampa que indico con la flecha roja no sale la bola por ningun lado,puedes arreglarlo:
FS-4/3-Solved - Speed Ramp Limit

Used JP Salas pjysics setting as Akiles5000 wrote me

kwild69
- nice table everything works nice except i am losing the ball when it goes up the ramp under the shack it get stuck under there.
the ball lock is ok but when the lock is not ready it goes up the ramp and thats it have to restart the table. thats the only prob i see so far after 10 games....
FS-4/3-Solved - Speed Ramp Limit

DedRok_V

- Flippers look a bit shallow, same with Baywatch, they raise too high compared with real one.
FS-4/3-Solved - Put JP standard misure on it

1.0.2
Changed lenght of flipper (mwong168)
too speed for the ball is coming down the left ramp is now solved (mwong168)
Fixed the ball gets stuck to the left of the bottom bumper (Barrys)
Not already fixed : I had locked a ball in my previous game and when I started the next new game it remembered
1.0.1
First version not released

View File

Submitted by bmiki75, on Nov 26 2010, 12:51 PM


1.03 update table gives a script error when running at line 928

Edited by bent98, 05 December 2010 - 08:29 PM.


#24 Wm29671

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Posted 05 December 2010 - 08:30 PM

QUOTE (bent98 @ Dec 5 2010, 09:23 PM) <{POST_SNAPBACK}>
QUOTE (bmiki75 @ Nov 26 2010, 11:51 AM) <{POST_SNAPBACK}>
BAYWATCH FS HRES and LRES



Version: 1.0.3
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): bmiki75

Description:
Baywatch recreation FS versionHRes for graphic card with 1 GB of RAM. For the Low RES version for old video card just reimport and update all images in the Lowres folder.Hope you like, please telle me every bug you found.
Thanks to mwong168,fisch,tidalewave, noah and BarryS for beta testing and for resorces.
Thanks to Joep for the first version from witch i have started my project and learned a lot of features of this table.

Version 1.0.3
BugFix
Sabbat Moon
- shark hole often shoots the ball directly to the right outlane.....
FS-4/3-Solved - bsKicker.InitKick KickerShark1,90,12 in spite of bsKicker.InitKick KickerShark1,90,10

- the top lanes skillshot always sends the ball to the right lane making it impossible to score the skillshot....
FS-4/3 - Solved ---> changed strenght of plunger and added speed random limit on ramp and autoplunger random strenght +-7% Changed name of end ramp to ShooterEndRamp

- the Right Ramp skillshot, the ball sometimes doesn't shoot all the way around to the red flipper and will roll back to the lanes.....
FS-4/3 - Hope to have solved ---> Right Ramp Helper to slow ball and increased speed of topper left flipper

- another thing I wanted to mention is that it appears the yellow targets and shark targets seem to do nothing when you hit them even in Chopper Mode and the others.
FS-4/3 - Solved ---> hit event on target

- as said in the 4:3 thread. Yellow targets don't work which are needed for Copper Mode, and Shark targets don't work.
FS-4/3 - Solved ---> hit event on target

Akiles5000
- bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.
Not solved - Rally Strange never append to me sometimes vuk return ball in the bottom cup not reaching correct height but second time it works

- Bmiki75 cuando subo la bola por la rampa que indico con la flecha roja no sale la bola por ningun lado,puedes arreglarlo:
FS-4/3-Solved - Speed Ramp Limit

Used JP Salas pjysics setting as Akiles5000 wrote me

kwild69
- nice table everything works nice except i am losing the ball when it goes up the ramp under the shack it get stuck under there.
the ball lock is ok but when the lock is not ready it goes up the ramp and thats it have to restart the table. thats the only prob i see so far after 10 games....
FS-4/3-Solved - Speed Ramp Limit

DedRok_V

- Flippers look a bit shallow, same with Baywatch, they raise too high compared with real one.
FS-4/3-Solved - Put JP standard misure on it

1.0.2
Changed lenght of flipper (mwong168)
too speed for the ball is coming down the left ramp is now solved (mwong168)
Fixed the ball gets stuck to the left of the bottom bumper (Barrys)
Not already fixed : I had locked a ball in my previous game and when I started the next new game it remembered
1.0.1
First version not released

View File

Submitted by bmiki75, on Nov 26 2010, 12:51 PM


1.03 update table gives a script error when running at line 928

I'm getting an error at line 921

#25 bmiki75

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Posted 05 December 2010 - 11:58 PM

QUOTE (Wm29671 @ Dec 5 2010, 09:30 PM) <{POST_SNAPBACK}>
QUOTE (bent98 @ Dec 5 2010, 09:23 PM) <{POST_SNAPBACK}>
QUOTE (bmiki75 @ Nov 26 2010, 11:51 AM) <{POST_SNAPBACK}>
BAYWATCH FS HRES and LRES



Version: 1.0.3
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): bmiki75

Description:
Baywatch recreation FS versionHRes for graphic card with 1 GB of RAM. For the Low RES version for old video card just reimport and update all images in the Lowres folder.Hope you like, please telle me every bug you found.
Thanks to mwong168,fisch,tidalewave, noah and BarryS for beta testing and for resorces.
Thanks to Joep for the first version from witch i have started my project and learned a lot of features of this table.

Version 1.0.3
BugFix
Sabbat Moon
- shark hole often shoots the ball directly to the right outlane.....
FS-4/3-Solved - bsKicker.InitKick KickerShark1,90,12 in spite of bsKicker.InitKick KickerShark1,90,10

- the top lanes skillshot always sends the ball to the right lane making it impossible to score the skillshot....
FS-4/3 - Solved ---> changed strenght of plunger and added speed random limit on ramp and autoplunger random strenght +-7% Changed name of end ramp to ShooterEndRamp

- the Right Ramp skillshot, the ball sometimes doesn't shoot all the way around to the red flipper and will roll back to the lanes.....
FS-4/3 - Hope to have solved ---> Right Ramp Helper to slow ball and increased speed of topper left flipper

- another thing I wanted to mention is that it appears the yellow targets and shark targets seem to do nothing when you hit them even in Chopper Mode and the others.
FS-4/3 - Solved ---> hit event on target

- as said in the 4:3 thread. Yellow targets don't work which are needed for Copper Mode, and Shark targets don't work.
FS-4/3 - Solved ---> hit event on target

Akiles5000
- bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.
Not solved - Rally Strange never append to me sometimes vuk return ball in the bottom cup not reaching correct height but second time it works

- Bmiki75 cuando subo la bola por la rampa que indico con la flecha roja no sale la bola por ningun lado,puedes arreglarlo:
FS-4/3-Solved - Speed Ramp Limit

Used JP Salas pjysics setting as Akiles5000 wrote me

kwild69
- nice table everything works nice except i am losing the ball when it goes up the ramp under the shack it get stuck under there.
the ball lock is ok but when the lock is not ready it goes up the ramp and thats it have to restart the table. thats the only prob i see so far after 10 games....
FS-4/3-Solved - Speed Ramp Limit

DedRok_V

- Flippers look a bit shallow, same with Baywatch, they raise too high compared with real one.
FS-4/3-Solved - Put JP standard misure on it

1.0.2
Changed lenght of flipper (mwong168)
too speed for the ball is coming down the left ramp is now solved (mwong168)
Fixed the ball gets stuck to the left of the bottom bumper (Barrys)
Not already fixed : I had locked a ball in my previous game and when I started the next new game it remembered
1.0.1
First version not released

View File

Submitted by bmiki75, on Nov 26 2010, 12:51 PM


1.03 update table gives a script error when running at line 928

I'm getting an error at line 921

I have found that it is abug of vp 9.09 that delete a "enter" sometimes in the script code and only opening with previous versione detect it.
Opening with vp9.09 gives me no error.

I'm really sorry i'm working on a n1.0.4 version that fix this and other things.



Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#26 golfboy

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Posted 11 December 2010 - 04:43 PM

QUOTE (bmiki75 @ Nov 26 2010, 04:51 AM) <{POST_SNAPBACK}>
BAYWATCH FS HRES and LRES



Version: 1.0.3
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): bmiki75

Description:
Baywatch recreation FS versionHRes for graphic card with 1 GB of RAM. For the Low RES version for old video card just reimport and update all images in the Lowres folder.Hope you like, please telle me every bug you found.
Thanks to mwong168,fisch,tidalewave, noah and BarryS for beta testing and for resorces.
Thanks to Joep for the first version from witch i have started my project and learned a lot of features of this table.

Version 1.0.3
BugFix
Sabbat Moon
- shark hole often shoots the ball directly to the right outlane.....
FS-4/3-Solved - bsKicker.InitKick KickerShark1,90,12 in spite of bsKicker.InitKick KickerShark1,90,10

- the top lanes skillshot always sends the ball to the right lane making it impossible to score the skillshot....
FS-4/3 - Solved ---> changed strenght of plunger and added speed random limit on ramp and autoplunger random strenght +-7% Changed name of end ramp to ShooterEndRamp

- the Right Ramp skillshot, the ball sometimes doesn't shoot all the way around to the red flipper and will roll back to the lanes.....
FS-4/3 - Hope to have solved ---> Right Ramp Helper to slow ball and increased speed of topper left flipper

- another thing I wanted to mention is that it appears the yellow targets and shark targets seem to do nothing when you hit them even in Chopper Mode and the others.
FS-4/3 - Solved ---> hit event on target

- as said in the 4:3 thread. Yellow targets don't work which are needed for Copper Mode, and Shark targets don't work.
FS-4/3 - Solved ---> hit event on target

Akiles5000
- bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.
Not solved - Rally Strange never append to me sometimes vuk return ball in the bottom cup not reaching correct height but second time it works

- Bmiki75 cuando subo la bola por la rampa que indico con la flecha roja no sale la bola por ningun lado,puedes arreglarlo:
FS-4/3-Solved - Speed Ramp Limit

Used JP Salas pjysics setting as Akiles5000 wrote me

kwild69
- nice table everything works nice except i am losing the ball when it goes up the ramp under the shack it get stuck under there.
the ball lock is ok but when the lock is not ready it goes up the ramp and thats it have to restart the table. thats the only prob i see so far after 10 games....
FS-4/3-Solved - Speed Ramp Limit

DedRok_V

- Flippers look a bit shallow, same with Baywatch, they raise too high compared with real one.
FS-4/3-Solved - Put JP standard misure on it

1.0.2
Changed lenght of flipper (mwong168)
too speed for the ball is coming down the left ramp is now solved (mwong168)
Fixed the ball gets stuck to the left of the bottom bumper (Barrys)
Not already fixed : I had locked a ball in my previous game and when I started the next new game it remembered
1.0.1
First version not released

View File

Submitted by bmiki75, on Nov 26 2010, 12:51 PM



OK. If I want to go Lo-Res, How exactly to I import and update the low res images? I obviously have the folder containing the images, but thats about where my table designing expertise ends. Thanks! (I figured it out, but my technique was probably not the classic way to do it.....someone else must have the same question so I'll leave my post up)

Edited by golfboy, 11 December 2010 - 05:21 PM.


#27 bolt

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Posted 12 December 2010 - 03:04 PM

Thanks for the new update.
Posted Image

#28 bmiki75

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Posted 12 December 2010 - 03:28 PM

QUOTE (bolt @ Dec 12 2010, 04:04 PM) <{POST_SNAPBACK}>
Thanks for the new update.

If all is ok i'll upload also FS version, so if you can try it please post your impression



Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#29 g00se

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Posted 12 December 2010 - 05:10 PM

QUOTE (bmiki75 @ Dec 12 2010, 07:28 AM) <{POST_SNAPBACK}>
QUOTE (bolt @ Dec 12 2010, 04:04 PM) <{POST_SNAPBACK}>
Thanks for the new update.

If all is ok i'll upload also FS version, so if you can try it please post your impression

...can't wait! Thanks for making this in FS! :-D

#30 Sabbat

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Posted 19 December 2010 - 09:59 PM

Thanks for the update, according to a comment in the download section. The Venice Beach mission is not working.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#31 bmiki75

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Posted 19 December 2010 - 11:13 PM

QUOTE (Sabbat Moon @ Dec 19 2010, 10:59 PM) <{POST_SNAPBACK}>
Thanks for the update, according to a comment in the download section. The Venice Beach mission is not working.

Could you please try to change surface of CenterRampExit trigger from Ramp2 to Ramp518 to see if this solve.
this trigger call Controller.Switch(49) = 1 that have to lit letter "U" ,calling it in debug mode it works.

Thanks a lot
Mik
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#32 Maxixxl

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Posted 14 January 2012 - 11:00 AM

First of all, thank you for the beautiful (and difficult to recreate) table, bmiki75! I have BAYWATCH FS HRES 1.0.4. In previous updates, it was stated that the flippers settings and 1st skillshot have changed, but I didn`t notice it. Flippers end angle are to high and "top lanes skillshot always sends the ball to the right lane". On the attached picture, I changed the flipper end angle like on a real machine. Also, the table seems too drainy. Do you have any plans to update this table? It would be great!




Edited by Maxixxl, 14 January 2012 - 11:03 AM.


#33 bmiki75

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Posted 15 January 2012 - 05:16 PM

QUOTE (Maxixxl @ Jan 14 2012, 12:00 PM) <{POST_SNAPBACK}>
First of all, thank you for the beautiful (and difficult to recreate) table, bmiki75! I have BAYWATCH FS HRES 1.0.4. In previous updates, it was stated that the flippers settings and 1st skillshot have changed, but I didn`t notice it. Flippers end angle are to high and "top lanes skillshot always sends the ball to the right lane". On the attached picture, I changed the flipper end angle like on a real machine. Also, the table seems too drainy. Do you have any plans to update this table? It would be great!




Thanks a lot unfortunatly in this period i do not have time to work on VP so i have stopper all work over pinball but i will keep in mind for next time.

Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image