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VP10 is here (beta)

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#3861 boiydiego

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Posted 04 January 2016 - 08:56 PM

Off topic, but -- I love the way the lighting reflects off the ball in VP10 (when the author feels this feature fits the table). Adds a whole new level of realism.

 

how can you dissable that function in vp10?


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#3862 Ben Logan

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Posted 04 January 2016 - 09:04 PM

Ha! You can select lights in the editor and uncheck the box for "reflect off ball."

#3863 boiydiego

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Posted 05 January 2016 - 06:19 PM

ben i dont find that option in vp10 editor,  only reflection on elements , ball reflection ..


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#3864 Slydog43

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Posted 05 January 2016 - 06:27 PM

if you select the light, there is a check box for "Show Relection on Balls", I just wish there was a percentage since I usually think this is a little too pronounced.  Love the feature just wish it was not so strong.



#3865 boiydiego

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Posted 05 January 2016 - 06:30 PM

:huh: so on robocop i need to change alot to dissable that feature because it reflects from alot of things on the ball over the hole table..


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#3866 jpsalas

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Posted 05 January 2016 - 07:17 PM

You can always reduce the bloom effect. On the table properties, at the bottom is the "Lightning", and there is the Bloom Strength, reduce it from 1,8 to 0,2 for example, and the effect is reduced to almost 0.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#3867 boiydiego

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Posted 05 January 2016 - 07:31 PM

:D thx jp for the smart tip 


JP in some vpx tables when the ball hangs just above or go thru the outlanes the ball spins so hard that it looks like its floating above the lane and then drops is there something i can do about this ? in the beautifull ST vpx table you can see that happen there it is allmost if it is crowling thru the lanes..


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#3868 freneticamnesic

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Posted 05 January 2016 - 07:51 PM

rubber height

please use support topics if you have questions about specific tables



#3869 boiydiego

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Posted 05 January 2016 - 07:55 PM

thx frene , and i did , but not on this site..


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#3870 freneticamnesic

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Posted 05 January 2016 - 07:59 PM

And you saw the rubber height suggestion from nFozzy? 



#3871 boiydiego

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Posted 05 January 2016 - 08:06 PM

no i didnt see that otherwise i would have not asked ;-) tought it had something to do with the ballspin and the outlanes.. 


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#3872 freneticamnesic

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Posted 05 January 2016 - 08:12 PM

It's a lot of things... several builds ago I did not have the problem (well...not as apparent) but with the final build it made my imperfect rubbers more noticeable. It just requires adjusting the height of the rubbers to something closer to where they should be. I think on that table the rubbers were positioned near the top of the ball rather than the middle. On top of that the physics settings are kind of junk and needed a do over anyway.



#3873 gtxjoe

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Posted 05 January 2016 - 08:54 PM

... don't trust rubbers.  They are not 100% effective  ;)



#3874 boiydiego

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Posted 05 January 2016 - 09:01 PM

on the physics i cannot agree with you frene it plays great all targets are perfectly reachable , table is not to fast but also not to slow , for me that is all it needs for a good table , maybe only thing  a little DARK magic on the ship 


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#3875 vampirolatino2

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Posted 05 January 2016 - 10:40 PM

... don't trust rubbers.  They are not 100% effective   ;)

sorry ... I loled .... I see you!



#3876 BananaBoat

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Posted 06 January 2016 - 03:16 AM

guys,

just wanted to raise some attention to the "flipper lag" that is inherent with digital pinball.

 

I will refer to the phenomenon as "lag" however it might not be related to input delay but rather, settings in VP. The phenomenon i am trying to explain is extremely evident when the ball has alot of speed/momentum, for example when a loop shot is made and the ball picks up speed. The issue becomes when that ball is hit by the flipper, the resulting trajectory is almost always sideways. I am generally unable to make a nicely timed shot under these conditions.

 

Does anyone else have this experience, i'm sure it is not just me as the many youtube videos i've watched tend to display this kind of behaviour as well.

To my mind, if this could be solved it would be the most important improvement for digital pinball.

 

Any initial thoughts/comments on whether this is a "thing" and how to address it?



#3877 nFozzy

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Posted 06 January 2016 - 04:32 AM

guys,

just wanted to raise some attention to the "flipper lag" that is inherent with digital pinball.

 

I will refer to the phenomenon as "lag" however it might not be related to input delay but rather, settings in VP. The phenomenon i am trying to explain is extremely evident when the ball has alot of speed/momentum, for example when a loop shot is made and the ball picks up speed. The issue becomes when that ball is hit by the flipper, the resulting trajectory is almost always sideways. I am generally unable to make a nicely timed shot under these conditions.

 

Does anyone else have this experience, i'm sure it is not just me as the many youtube videos i've watched tend to display this kind of behaviour as well.

To my mind, if this could be solved it would be the most important improvement for digital pinball.

 

Any initial thoughts/comments on whether this is a "thing" and how to address it?

 

Sounds like maybe a friction issue?

 

Friction can affect the way the ball bounces if it hits something. Objects with higher friction are more likely to bounce the ball straight back. 0.5 to 0.6 is the recommended value for flippers, but there's no reason it couldn't be higher. Normally this doesn't affect the trajectory of shots from catches or inlanes, but it changes quite a bit if the ball is wild.



#3878 BananaBoat

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Posted 06 January 2016 - 05:03 AM

so if this exists on standard tables wih standard settings, would it not hold true that other people would have experienced this at some point?



#3879 BananaBoat

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Posted 06 January 2016 - 10:30 AM

Playing some VP tonight, it seems that the issue might be that upon pressing the flipper button, the flipper itself takes physically too long to raise, causing a delayed or mis-timed hit. Obviously this is not an issue when playing slow shots, but becomes evident when ball speed is increased.

#3880 BananaBoat

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Posted 08 January 2016 - 06:16 AM

anyone?







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