Off topic, but -- I love the way the lighting reflects off the ball in VP10 (when the author feels this feature fits the table). Adds a whole new level of realism.
how can you dissable that function in vp10?
Posted 05 January 2016 - 07:17 PM
You can always reduce the bloom effect. On the table properties, at the bottom is the "Lightning", and there is the Bloom Strength, reduce it from 1,8 to 0,2 for example, and the effect is reduced to almost 0.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 05 January 2016 - 07:31 PM
thx jp for the smart tip
JP in some vpx tables when the ball hangs just above or go thru the outlanes the ball spins so hard that it looks like its floating above the lane and then drops is there something i can do about this ? in the beautifull ST vpx table you can see that happen there it is allmost if it is crowling thru the lanes..
Posted 05 January 2016 - 08:12 PM
It's a lot of things... several builds ago I did not have the problem (well...not as apparent) but with the final build it made my imperfect rubbers more noticeable. It just requires adjusting the height of the rubbers to something closer to where they should be. I think on that table the rubbers were positioned near the top of the ball rather than the middle. On top of that the physics settings are kind of junk and needed a do over anyway.
Posted 06 January 2016 - 03:16 AM
guys,
just wanted to raise some attention to the "flipper lag" that is inherent with digital pinball.
I will refer to the phenomenon as "lag" however it might not be related to input delay but rather, settings in VP. The phenomenon i am trying to explain is extremely evident when the ball has alot of speed/momentum, for example when a loop shot is made and the ball picks up speed. The issue becomes when that ball is hit by the flipper, the resulting trajectory is almost always sideways. I am generally unable to make a nicely timed shot under these conditions.
Does anyone else have this experience, i'm sure it is not just me as the many youtube videos i've watched tend to display this kind of behaviour as well.
To my mind, if this could be solved it would be the most important improvement for digital pinball.
Any initial thoughts/comments on whether this is a "thing" and how to address it?
Posted 06 January 2016 - 04:32 AM
guys,
just wanted to raise some attention to the "flipper lag" that is inherent with digital pinball.
I will refer to the phenomenon as "lag" however it might not be related to input delay but rather, settings in VP. The phenomenon i am trying to explain is extremely evident when the ball has alot of speed/momentum, for example when a loop shot is made and the ball picks up speed. The issue becomes when that ball is hit by the flipper, the resulting trajectory is almost always sideways. I am generally unable to make a nicely timed shot under these conditions.
Does anyone else have this experience, i'm sure it is not just me as the many youtube videos i've watched tend to display this kind of behaviour as well.
To my mind, if this could be solved it would be the most important improvement for digital pinball.
Any initial thoughts/comments on whether this is a "thing" and how to address it?
Sounds like maybe a friction issue?
Friction can affect the way the ball bounces if it hits something. Objects with higher friction are more likely to bounce the ball straight back. 0.5 to 0.6 is the recommended value for flippers, but there's no reason it couldn't be higher. Normally this doesn't affect the trajectory of shots from catches or inlanes, but it changes quite a bit if the ball is wild.
Posted 06 January 2016 - 10:30 AM
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