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JP's Deadpool[Visual Pinball X Original]

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#361 Cliffy

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Posted 06 February 2023 - 06:00 AM

 

 

Much thanks as always JP! I added the pupevents for TeamTUGA's pup pack and updated the myversion rom name. Super duper!

Where is this puppack and is there a tutorial on how to make it work with JP's Deadpool?

 

 

You guys should probably take this to it's own thread
JP is probably getting support notices for something he cant help you with

 

sorry (again). I only intended to show appreciation to JP for his always great work.



#362 Pinballman

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Posted 07 February 2023 - 04:43 AM

 

 

 

Much thanks as always JP! I added the pupevents for TeamTUGA's pup pack and updated the myversion rom name. Super duper!

Where is this puppack and is there a tutorial on how to make it work with JP's Deadpool?

 

 

You guys should probably take this to it's own thread
JP is probably getting support notices for something he cant help you with

 

sorry (again). I only intended to show appreciation to JP for his always great work.

 

All good Cliffy - I'm sure everyone understands what you meant :tup:



#363 jpsalas

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Posted 29 June 2023 - 05:11 PM

UPDATE

 

5.0.0 Updated 29.06.2023
- Updated for VPX8.
including 
- new playfield thanks to EbiIsLit, although used my inserts,
- new physics, with the new Rev 3 physics, including the new flipper code by JLouLouLou
- and adjusted the ball, lights, flashers, primitive animations, all thanks to VPX8 (vbousquet :) ).
- new DMD letters, more readble under FlexDMD.
 
So, YES, this table is for VPX8 and it won't work as expected under an older VPX.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#364 roccodimarco

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Posted 29 June 2023 - 07:18 PM

Forgive me for the dumb question, but when you say vpx8 what version is this?  :stunned:  I leave for a bit and comeback and now there is a vpx8.  Is this the new 86 bit version or an update? Is there a link to the new version I can look over?  Thanks



#365 wiesshund

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Posted 29 June 2023 - 07:20 PM

Forgive me for the dumb question, but when you say vpx8 what version is this?  :stunned:  I leave for a bit and comeback and now there is a vpx8.  Is this the new 86 bit version or an update? Is there a link to the new version I can look over?  Thanks

10.8.xxx beta


Actions · vpinball/vpinball (github.com)


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#366 haggi

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Posted 30 June 2023 - 08:28 AM

Very nice update. Many thanks.

 

                   :otvclap:



#367 makmak

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Posted 01 July 2023 - 03:37 AM

I did a quick test run and had no DOF on this version? (most likely a fault on my side, but didnt check further..)

#368 jpsalas

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Posted 13 August 2023 - 07:10 AM

UPDATE

 

5.1.0 Updated 13.08.2023
- New Lil Deadpool toy with a lot of animations, thanks to OneSharpEdge.
 
The MOD OneSharpEdge made, adding those Lil Deadpool animations were so good that I had to add them to my table and make it the "official" build, and not another MOD :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#369 bolt

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Posted 13 August 2023 - 10:38 AM

Thank you JP and OneSharpEdge for this great update.


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#370 GordonJames

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Posted 13 August 2023 - 02:57 PM

Request for assistance please: I have zoomed in on the table using F6 as i do with all my tables. I'm in desktop mode and the DMD in the top left has been chopped off and hasn't held it's position. I checked in view, backglass/POV and the DMD isn't there. Clicked backglass/POV again and went to top down view. I now see the DMD. I select it, and move it using the numbers on the right. It moves and leaves behind a bunch of other stuff that's part of the DMD. I click and drag a box around it to select all of the elements of the DMD that are visible, I change the position numbers on the right side and again it's leaving other stuff behind.

 

How do i move the entire DMD to another part of the screen, then resize it like i can with other DMD's?

 

 

This table is a sensory overload. The colors, the lighting effects. Jaw dropping. The ball has weight to it that every other table i've played doesn't have. You probably have the same physics on this as all your other recent tables, so why does this one feel so different and as i said already, the ball has more realistic weight to it

 

Thanks everyone and thanks JP for another awesome table.


Edited by GordonJames, 13 August 2023 - 03:22 PM.


#371 jpsalas

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Posted 13 August 2023 - 07:48 PM

I guess it is better you turn on FlexDMD, and move that where you want.

Go to line 65 and change that False to True:

 

 

If Table1.ShowDT = True then
    UseFlexDMD = True
Else
    UseFlexDMD = True
End If
 
Now the FlexDMD will replace the desktop view DMD made with flashers, just like in a cabinet, and you will be able to move it.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#372 wiesshund

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Posted 13 August 2023 - 08:03 PM

Request for assistance please: I have zoomed in on the table using F6 as i do with all my tables. I'm in desktop mode and the DMD in the top left has been chopped off and hasn't held it's position. I checked in view, backglass/POV and the DMD isn't there. Clicked backglass/POV again and went to top down view. I now see the DMD. I select it, and move it using the numbers on the right. It moves and leaves behind a bunch of other stuff that's part of the DMD. I click and drag a box around it to select all of the elements of the DMD that are visible, I change the position numbers on the right side and again it's leaving other stuff behind.

 

How do i move the entire DMD to another part of the screen, then resize it like i can with other DMD's?

 

 

This table is a sensory overload. The colors, the lighting effects. Jaw dropping. The ball has weight to it that every other table i've played doesn't have. You probably have the same physics on this as all your other recent tables, so why does this one feel so different and as i said already, the ball has more realistic weight to it

 

Thanks everyone and thanks JP for another awesome table.

select all parts
Unlock
move parts

Relock when done


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#373 GordonJames

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Posted 14 August 2023 - 02:02 AM

 

Request for assistance please: I have zoomed in on the table using F6 as i do with all my tables. I'm in desktop mode and the DMD in the top left has been chopped off and hasn't held it's position. I checked in view, backglass/POV and the DMD isn't there. Clicked backglass/POV again and went to top down view. I now see the DMD. I select it, and move it using the numbers on the right. It moves and leaves behind a bunch of other stuff that's part of the DMD. I click and drag a box around it to select all of the elements of the DMD that are visible, I change the position numbers on the right side and again it's leaving other stuff behind.

 

How do i move the entire DMD to another part of the screen, then resize it like i can with other DMD's?

 

 

This table is a sensory overload. The colors, the lighting effects. Jaw dropping. The ball has weight to it that every other table i've played doesn't have. You probably have the same physics on this as all your other recent tables, so why does this one feel so different and as i said already, the ball has more realistic weight to it

 

Thanks everyone and thanks JP for another awesome table.

select all parts
Unlock
move parts

Relock when done

 

I read in another post to do that and i couldn't find the option to unlock when i dragged a selection around it. I'll give it another go right now.

 

Right click was something i didn't try. Dur. Ok now I can't figure out how to scale properly. Everything i try in the pop up box results in some part of the DMD moving in opposite directions from others and an uneven scale. I feel like I'm trying to use Illustrator or PS for the first time.

 

Figured it out. Just hacked away at it till it did what i needed. Thanks for the instructions. How the hell do you know so much about vpx? You have a hand in coding it or something?


Edited by GordonJames, 14 August 2023 - 02:38 AM.


#374 GordonJames

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Posted 14 August 2023 - 02:31 AM

 

I guess it is better you turn on FlexDMD, and move that where you want.

Go to line 65 and change that False to True:

 

 

If Table1.ShowDT = True then
    UseFlexDMD = True
Else
    UseFlexDMD = True
End If
 
Now the FlexDMD will replace the desktop view DMD made with flashers, just like in a cabinet, and you will be able to move it.

 

Tried that, table will not load and I get this error: Runtime error
-------------
Line: 2008
ActiveX component can't create object: 'FlexDMD.FlexDMD

 

SOLVED: Wiesshund's suggestion worked well. Thanks for the help regardless.
 


Edited by GordonJames, 14 August 2023 - 02:47 AM.


#375 wiesshund

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Posted 14 August 2023 - 03:12 AM

 

 

I guess it is better you turn on FlexDMD, and move that where you want.

Go to line 65 and change that False to True:

 

 

If Table1.ShowDT = True then
    UseFlexDMD = True
Else
    UseFlexDMD = True
End If
 
Now the FlexDMD will replace the desktop view DMD made with flashers, just like in a cabinet, and you will be able to move it.

 

Tried that, table will not load and I get this error: Runtime error
-------------
Line: 2008
ActiveX component can't create object: 'FlexDMD.FlexDMD

 

SOLVED: Wiesshund's suggestion worked well. Thanks for the help regardless.
 

 

Sounds like you do not have flexDMD registered, or maybe do not have FlexDMD at all?


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#376 GordonJames

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Posted 14 August 2023 - 06:54 AM

 

 

 

I guess it is better you turn on FlexDMD, and move that where you want.

Go to line 65 and change that False to True:

 

 

If Table1.ShowDT = True then
    UseFlexDMD = True
Else
    UseFlexDMD = True
End If
 
Now the FlexDMD will replace the desktop view DMD made with flashers, just like in a cabinet, and you will be able to move it.

 

Tried that, table will not load and I get this error: Runtime error
-------------
Line: 2008
ActiveX component can't create object: 'FlexDMD.FlexDMD

 

SOLVED: Wiesshund's suggestion worked well. Thanks for the help regardless.
 

 

Sounds like you do not have flexDMD registered, or maybe do not have FlexDMD at all?

 

I just installed it. The first table out of a couple hundred required it, XMen LE, to display text when using the magna saves buttons to change brightness and some other things in game. Totally needless IMO as there's other tables that don't use this flex DMD to display menu text when using the magna saves. I have about 10 tables that do what it does without having to install It or anything else to accomplish the same thing. I mean seriously, there's so many different programs to use a DMD, color a DMD, show video on a DMD etc etc etc I'm losing it. When i start some tables up the first time i literally have 3 DMD's on screen LOL.



#377 wiesshund

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Posted 14 August 2023 - 07:31 AM

If you got the error " can't create object: 'FlexDMD.FlexDMD" it sounds like flexDMD is not registered or something?

 

Table you are starting and getting 3 DMD's i am going to assume are ROM tables
And i am also going to assume in the ROM settings you have both show VPM DMD and Use External DLL checked, plus the table is displaying the DMD in the table itself via flasher or textbox.

 

If you play single screen desktop mode you probably dont need to show vpm DMD nor use external DLL

most tables should already be displaying an internal display.

 

If the author did not put one in, it is not hard to add one


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#378 GordonJames

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Posted 14 August 2023 - 01:11 PM

If you got the error " can't create object: 'FlexDMD.FlexDMD" it sounds like flexDMD is not registered or something?

 

Table you are starting and getting 3 DMD's i am going to assume are ROM tables
And i am also going to assume in the ROM settings you have both show VPM DMD and Use External DLL checked, plus the table is displaying the DMD in the table itself via flasher or textbox.

 

If you play single screen desktop mode you probably dont need to show vpm DMD nor use external DLL

most tables should already be displaying an internal display.

 

If the author did not put one in, it is not hard to add one

it's working and yes i had to register it to use it. There were a couple more steps that mentioned it replacing other DMD's so i didn't go that far when i tested the table and it and the magna saves were working properly. I'll check those settings right now.

 

So when i press F1 and turn off "use external DMD dll" my colored DMD disappears. I always have to make sure that setting is checked to see my colored DMD. As for the other setting "show vpm DMD", where do i find that setting, the DMDDevice.ini? I went back and checked the settings you suggested a week ago in a post i made in the help section. You told me to change settings there. I just went back to my vpinmame folder, DMDDevice.ini and all the settings you posted, they're gone. There's just this text and then a list of 20 or so roms and numerical co ordinates for DMD's. So I'm totally confused again. I installed all the stuff to use colored roms after that so the stuff that was in there before is now deleted, overwritten by this stuff? Yeah, I dunno. All I know is that for some tables I have two to three DMD's showing when i start a table and i can switch off one of the three, but two still show up. I look for them in the backglass settings and they aren't visible. I check the other top down view of the table they aren't there either. I'm going to have to learn exactly what to do to make the kind of DMD I want visible and all the others invisible, not rendered during gameplay.

 

virtualdmd]
ignorear = false

[alphanumeric]

[global]

[pindmd1]

[pindmd2]

[pindmd3]

[zedmd]

[[Pin2DMD uses stolen and/or infringes IP. PinDMD is the genuine product ;) ]]

[pixelcade]

[video]

[pinup]

[gif]

[vpdbstream]

[browserstream]

[networkstream]


Edited by GordonJames, 14 August 2023 - 03:24 PM.


#379 wiesshund

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Posted 14 August 2023 - 09:39 PM

Ok....

 

On ROM tables, from VPINMAME, 2 displays are possible

VPM internal display

and
External DLL

 

CGc9O9n.png

 

If both are turned on as default settings
every rom will open up 2 ROM display windows
One native VPM and one Freezys DMD extensions.

 

That is normally not wanted at all, unless a table actually has a DMD display (though some users do in fact stick the alphanumeric display on their DMD)

 

So the default for most people is normally both unchecked
Keep in mind that a table script may in fact state contrary to your choice and override one or both of those options.

 

Then on a DMD ROM, you can either go from setup.exe TEST function, or F1 with table running
and check either VPN or External DLL (Freezy's DMD Extensions)
Depending on what one wants.

 

As for your dmddevice.ini
It looks as if some part of it got corrupted (or a typo made an invalid entry) and it wiped itself
I can give you a fairly generic one?

 

 

[global]

 
; how to scale games to smaller or larger displays: fit, fill or stretch
resize = fit
 
; flips the image horizontally
fliphorizontally = false
 
; flips the image vertically
flipvertically = false
 
; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true
 
; scaler mode for standard content (vpm frames): none, doubler, scale2x.
; note: see readme.md for details
scalermode = none
 
; VNI colorizations can contain 256x64 frames for 128x32 games. this defines
; how the frames that aren't replaced are up-scaled. doubler or scale2x.
vni.scalermode = doubler
 
; if set, don't send anonymous usage statistics
skipanalytics = false
 
; put your plugins here, up to 10 plugins can be defined.
; since they are native plugins, you need to define them
; for both 32-bit and 64-bit versions.
plugin.0.path = 
plugin.0.path64 = 
plugin.0.passthrough = false
 
; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true
 
; virtual dmd stays on top of all other windows
stayontop = false
 
; ignore the aspect ratio of the rendered dots when resizing
ignorear = false
 
; use VPM's registry values when positioning the virtual dmd
useregistry = false
 
; x-axis of the window position
left = 0
 
; y-axis of the window position
top = 0
 
; width of the dmd in monitor pixels
width = 1024
 
; height of the dmd in monitor pixels
height = 256
 
; style to apply to games where it's not explicitly set
style = default
 
; scale the dot size (set to 0.8 for same size as pre-1.6.0)
style.default.dotsize = 0.85
 
; rounding of the dots (0 is square, 1 is circle)
style.default.dotrounding = 0.85
 
; scale the brightness of the dots
style.default.brightness = 0.95
 
; amount of glow to add around the dots
style.default.dotglow = 0.3
 
; amount of glow of the dots background (very blurry diffuse glow)
style.default.backglow = 0.4
 
; gamma correction (1.0 to disable, a value around 2.2 should be used)
style.default.gamma = 1
 
; amount of lighting of unlit dots
style.default.unlitdot = #00000000
 
; texture path for the DMD glass
style.default.glass = 
 
; Amount and color of lighting of the glass coming from the room
style.default.glass.color = #00000000
 
; Amount of lighting of the glass coming from the DMD
style.default.glass.lighting = 0
 
; sharpness of the dots
style.default.dotsharpness = 0.8
 
; padding of the DMD under the glass (fake unlit dots are added around the real DMD to account for this padding)
style.default.glass.padding.left = 0
style.default.glass.padding.top = 0
style.default.glass.padding.right = 0
style.default.glass.padding.bottom = 0
 
; texture path for an overlay frame
style.default.frame = 
 
; padding of the glass under the frame
style.default.frame.padding.left = 0
style.default.frame.padding.top = 0
style.default.frame.padding.right = 0
style.default.frame.padding.bottom = 0
 
; Legacy style (plain square dots without any effects)
style.legacy.dotsize = 0.92
style.legacy.dotrounding = 1.0
style.legacy.brightness = 1.0
style.legacy.dotglow = 0.0
style.legacy.backglow = 0.0
style.legacy.gamma = 1.0
style.legacy.unlitdot = #00000000
style.legacy.glass = null
style.legacy.glass.color = #00000000
style.legacy.glass.lighting = 0.0
style.legacy.glass.padding.left = 0
style.legacy.glass.padding.top = 0
style.legacy.glass.padding.right = 0
style.legacy.glass.padding.bottom = 0
style.legacy.frame = null
style.legacy.frame.padding.left = 0
style.legacy.frame.padding.top = 0
style.legacy.frame.padding.right = 0
style.legacy.frame.padding.bottom = 0
 
; Example of using the glass padding to fit a 128x16 DMD in a 128x32 display frame
style.dataeast-128x16.dotsize = 0.5
style.dataeast-128x16.dotrounding = 0.5
style.dataeast-128x16.brightness = 8
style.dataeast-128x16.dotglow = 0.03
style.dataeast-128x16.backglow = 0.03
style.dataeast-128x16.gamma = 2.2
style.dataeast-128x16.glass = null
style.dataeast-128x16.glass.color = #00000000
style.dataeast-128x16.glass.lighting = 0
style.dataeast-128x16.glass.padding.left = 0
style.dataeast-128x16.glass.padding.top = 8
style.dataeast-128x16.glass.padding.right = 0
style.dataeast-128x16.glass.padding.bottom = 8
style.dataeast-128x16.frame = null
style.dataeast-128x16.frame.padding.left = 0
style.dataeast-128x16.frame.padding.top = 0
style.dataeast-128x16.frame.padding.right = 0
style.dataeast-128x16.frame.padding.bottom = 0
style.dataeast-128x16.unlitdot = #FF2C1600
style.bluesquare.brightness = 3.24
style.bluesquare.dotsize = 0.72
style.bluesquare.dotrounding = 0
style.bluesquare.dotsharpness = 0.8
style.bluesquare.unlitdot = #00000000
style.bluesquare.dotglow = 0.186178861788618
style.bluesquare.backglow = 0.11
style.bluesquare.gamma = 0.94
style.bluesquare.tint = #ff2852f5
style.bluesquare.glass = textures\glasses\glass3.jpg
style.bluesquare.glass.color = #ff5477ff
style.bluesquare.glass.lighting = 0.13
style.bluesquare.glass.padding.left = 0
style.bluesquare.glass.padding.top = 0
style.bluesquare.glass.padding.right = 0
style.bluesquare.glass.padding.bottom = 0
 
; bally frame by wiesshund
style.bally.brightness = 0.95
style.bally.dotsize = 0.85
style.bally.dotrounding = 0.85
style.bally.dotsharpness = 0.8
style.bally.unlitdot = #00000000
style.bally.dotglow = 0.3
style.bally.backglow = 0.4
style.bally.gamma = 1
style.bally.tint = #00ff5820
style.bally.glass = 
style.bally.glass.color = #00000000
style.bally.glass.lighting = 0
style.bally.glass.padding.left = 0
style.bally.glass.padding.top = 0
style.bally.glass.padding.right = 0
style.bally.glass.padding.bottom = 0
style.bally.frame = textures\frames\bally.png
style.bally.frame.padding.left = 2.4
style.bally.frame.padding.top = 0.9
style.bally.frame.padding.right = 1
style.bally.frame.padding.bottom = 15.03
 
; metal frame by benji
style.metal1.brightness = 0.95
style.metal1.dotsize = 0.92
style.metal1.dotrounding = 1
style.metal1.dotsharpness = 0.8
style.metal1.unlitdot = #00000000
style.metal1.dotglow = 0
style.metal1.backglow = 0
style.metal1.gamma = 1
style.metal1.tint = #00ff5820
style.metal1.glass = 
style.metal1.glass.color = #00000000
style.metal1.glass.lighting = 1
style.metal1.glass.padding.left = 12
style.metal1.glass.padding.top = 12
style.metal1.glass.padding.right = 12
style.metal1.glass.padding.bottom = 12
style.metal1.frame = textures\frames\metal4.png
style.metal1.frame.padding.left = 12
style.metal1.frame.padding.top = 12
style.metal1.frame.padding.right = 12
style.metal1.frame.padding.bottom = 12
 
[pindmd1]
 
; if false, doesn't bother looking for a pinDMD1
enabled = false
 
[pindmd2]
 
; if false, doesn't bother looking for a pinDMD2
enabled = false
 
[pindmd3]
 
; if false, doesn't bother looking for a pinDMD3
enabled = false
 
; COM port, e.g. COM3
port = 
 
[zedmd]
 
; if false, doesn't bother looking for a ZeDMD
enabled = false
 
[pin2dmd]
 
; if false, doesn't bother looking for a PIN2DMD
enabled = false
 
; how long to wait in milliseconds after sending a palette
delay = 25
 
[pixelcade]
 
; if false, doesn't bother looking for a Pixelcade
enabled = false
 
; COM port, e.g. COM3
port = 
 
; color matrix to use, either "rgb" or "rbg"
matrix = rgb
 
[networkstream]
 
; if enabled, stream to your DMD connected to another computer
enabled = false
 
; if enabled, retry connecting if the connection fails, default is false
retry = false
 
; interval in seconds between retry attempts, default is 5
retry-interval = 5
 
[browserstream]
 
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090
 
[vpdbstream]
 
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
 
[video]
 
; if enabled, writes frames to an .avi file
enabled = false
 
; path to folder or .avi file. if folder, gamename.avi is used.
path = 
 
[pinup]
 
; if enabled, send frames to PinUP.
enabled = false
 
[rawoutput]
 
; if enabled, write all frames to VPM's dmddump folder.
enabled = false
 
[alphanumeric]
enabled = false
style = default
style.default.skewangle = 12
style.default.backgroundcolor = ff000000
style.default.foreground.enabled = true
style.default.foreground.color = fffbe6cb
style.default.foreground.blur.enabled = true
style.default.foreground.blur.x = 2
style.default.foreground.blur.y = 2
style.default.foreground.dilate.enabled = false
style.default.innerglow.enabled = true
style.default.innerglow.color = a0dd6a03
style.default.innerglow.blur.enabled = true
style.default.innerglow.blur.x = 15
style.default.innerglow.blur.y = 13
style.default.innerglow.dilate.enabled = true
style.default.innerglow.dilate.x = 15
style.default.innerglow.dilate.y = 10
style.default.outerglow.enabled = true
style.default.outerglow.color = 40b65829
style.default.outerglow.blur.enabled = true
style.default.outerglow.blur.x = 50
style.default.outerglow.blur.y = 50
style.default.outerglow.dilate.enabled = true
style.default.outerglow.dilate.x = 90
style.default.outerglow.dilate.y = 40
style.default.background.enabled = true
style.default.background.color = 20ffffff
style.default.background.blur.enabled = true
style.default.background.blur.x = 7
style.default.background.blur.y = 7
style.default.background.dilate.enabled = false
style.blue.skewangle = 12
style.blue.weight = Bold
style.blue.backgroundcolor = #ff000000
style.blue.foreground.enabled = true
style.blue.foreground.color = #ff00ffff
style.blue.foreground.blur.enabled = true
style.blue.foreground.blur.x = 2
style.blue.foreground.blur.y = 2
style.blue.foreground.dilate.enabled = false
style.blue.innerglow.enabled = true
style.blue.innerglow.color = #ff0000ff
style.blue.innerglow.blur.enabled = true
style.blue.innerglow.blur.x = 15
style.blue.innerglow.blur.y = 13
style.blue.innerglow.dilate.enabled = true
style.blue.innerglow.dilate.x = 15
style.blue.innerglow.dilate.y = 10
style.blue.outerglow.enabled = true
style.blue.outerglow.color = #ff000080
style.blue.outerglow.blur.enabled = true
style.blue.outerglow.blur.x = 50
style.blue.outerglow.blur.y = 50
style.blue.outerglow.dilate.enabled = true
style.blue.outerglow.dilate.x = 6
style.blue.outerglow.dilate.y = 40
style.blue.background.enabled = true
style.blue.background.color = #2dfffafa
style.blue.background.blur.enabled = true
style.blue.background.blur.x = 7
style.blue.background.blur.y = 7
style.blue.background.dilate.enabled = false
style.green.skewangle = 12
style.green.weight = Bold
style.green.backgroundcolor = #ff000000
style.green.foreground.enabled = true
style.green.foreground.color = #ff00ff00
style.green.foreground.blur.enabled = true
style.green.foreground.blur.x = 2
style.green.foreground.blur.y = 2
style.green.foreground.dilate.enabled = false
style.green.innerglow.enabled = true
style.green.innerglow.color = #eb00ff7f
style.green.innerglow.blur.enabled = true
style.green.innerglow.blur.x = 15
style.green.innerglow.blur.y = 13
style.green.innerglow.dilate.enabled = true
style.green.innerglow.dilate.x = 4
style.green.innerglow.dilate.y = 4
style.green.outerglow.enabled = true
style.green.outerglow.color = #b900fa9a
style.green.outerglow.blur.enabled = true
style.green.outerglow.blur.x = 50
style.green.outerglow.blur.y = 50
style.green.outerglow.dilate.enabled = true
style.green.outerglow.dilate.x = 1
style.green.outerglow.dilate.y = 2
style.green.background.enabled = true
style.green.background.color = #2dfffafa
style.green.background.blur.enabled = true
style.green.background.blur.x = 7
style.green.background.blur.y = 7
style.green.background.dilate.enabled = false
 
[gif]
 
[bhol_ltd]
virtualdmd left = 0
virtualdmd top = 0
virtualdmd width = 448
virtualdmd height = 112
 
[lah_113]
virtualdmd left = 0
virtualdmd top = 0
virtualdmd width = 432
virtualdmd height = 108
 

FYI

Rom colorizations only work via Freezys (External DLL)
And they only work in the external window.

 

If you add an in table DMD display for a ROM, it will not see the post processed colorizations
and will just display what VPM sees.


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#380 jpsalas

jpsalas

    Grand Schtroumpf

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  • 7,325 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 21 August 2023 - 11:57 AM

UPDATE

 

5.1.1 Updated 21.08.2023
- added new songs thanks to wiesshund
- added new side blades thanks to OneSharpEdge.
 
This update is more like wiesshund preferences about music that fits the table :)
I also added the new side blades that OneSharpEdge made, which were very nice, but I forgot to add them in the last update :) And since the blades has the Lil DP image so it they fitted quite well with wiesshund song preferences :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters






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