I think most users will use only 1 system. Users with older systems may have to use DX9. I use only DX11 with BAM. Some may use DX11 without BAM (I have to see how that launches?)
That's been my thinking as well. For the TPA DX9/11 choice, it seems like they're the same game either way, so it's a function of your system, not a playing preference at time of launch.
We can explore it further if this becomes a big problem for anyone, but hopefully the one game-one system mapping will be workable for most people.
Personally, as long as I can navigate to the main menu in PBA and use my cab buttons to move about, I'm good. I have 4 extra cab buttons installed for navigating like arrow keys. If you could kludge together a partial manual setup we would certainly welcome it.
A LOT of man hours have been spent trying to keep up with their menus.
Clearly "external launcher" isn't on their radar. Or if it *is* on their radar, they hate the idea so much that they're actively trying to make it impossible. You could easily believe the latter given how ridiculously hard they make it, but Hanlon's razor is usually right in these situations.
LMAO - I don't think they are mutually exclusive. Conspiracy vs Stupidity.
Anyway... I gave it another try with remapping keys in their UI, and maybe that's the way to go. Try going to the TPA Controls > Keyboard/Mouse settings (I'm talking about the Pinball Arcade UI, not the PinballY settings), and map the menu commands like so:
Menu Select: 1 (pin cab start button)
Menu Back: 2 (pin cab extra ball button - if you have one; use one of your extra buttons if not)*
Menu Left: Left Shift (pin cab left flipper button)
Menu Right: Right Shift (pin cab right flipper button)
Menu Up: Left Ctrl (pin cab left magnasave)
Menu Down: Right Ctrl (pin cab right magnasave)
Those settings don't seem to create any interference during play, and they let you navigate all of the TPA menus with just the basic pin cab buttons. The up/down arrows are the only ones that are a little weird, because you have to translate left/right magnasave in your brain to up/down.
It's a pain to do the manual navigation every time, and seems especially outrageous since you just selected the same game in another UI!!!, but they make it so hard to keep automated key scripts working that this might be the lesser of two hassles.
* Why not Escape = pin cab Exit button? Because PinballY monitors Escape and would override "menu back" to mean "terminate the whole game".
I'll try to play around with it today. I have to finish wiring Zeb's controller (try to hook up a common return this time - dumbass!). I'm on the keyboard this morning.
The last thing I didn't try through PBY in the past was launching the DX11 version direct without going through FCM If I went directly to the folder C:\Program Files (x86)\Steam\steamapps\common\PinballArcade\PinballArcade11.exe it loaded fine. So, in my infinite wisdom I made that link the executable in PBY and had process to monitor PinballArcade11. Thought that would be a piece-o-cake. Au contraire. This is the error I got:

Tried various config settings to no avail.
FCM is broken again because PBA just did an update and noEx has to change whatever he changes at his end. One of these days he's gonna get sick of doing this or PBA will break it completely.
PBY error trapped this OK. As a matter of fact, I fired up PBY and tried loading the DX9 version first thing and I received the Technical Error launching dialog. I'm like WTF is happening now?!! Oh, Steam is downloading the PBA update.
Edited by hlr53, 18 September 2018 - 08:46 PM.



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