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My first table (Hogan's Heroes)


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#361 PainkillerAlice

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Posted 10 January 2011 - 08:57 PM

Getting finished with recording Major Hochstetter's audio clips. All that's left is to finish the coding and I believe the table will be ready for uploading. biggrin.gif

I could have been smart, but I never learned anything by being smart!

 

 


#362 faralos

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Posted 10 January 2011 - 09:33 PM

woohoo! yahoo.gif
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#363 PainkillerAlice

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Posted 10 January 2011 - 09:59 PM

An update on special thanks:
robert kundrat- metal images
clyde: rail and other images
Noah Fretz- Colonel Klink playfield image editing
Wizards Hat-scripting help on collidable option on ramps and for coding both mini playfields' flippers
Bob5453- for his further explanation of wtiger's 90's workshop on how to create plastics. That was where the table started getting real fun to work on and where I started on a tear creating the table
wtiger- for his 90's workshop, where I got some great tips on making my table
Rockin and Rollin-playtesting
faralos-playtesting, images, coding, table design suggestions, AND.....SAVING THE TABLE FROM OBLIVION WHEN THE PLASTICS IMAGES WENT KAPUT ON ME AT ONE TIME!!!

I could have been smart, but I never learned anything by being smart!

 

 


#364 PainkillerAlice

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Posted 11 January 2011 - 11:57 PM

Still having to find some particular Hochstetter clips to use in the table, in the meantime I did some more playtesting and coding:

Hogans Heroes theme music plays at table initialization and when game is over
Background music added for when game is started (loop continually)
HEROES targets do not reset when ball drains from underground playfield
Pressing the delete key will reset the high score (have to test this a little more)

Hogan's Heroes 1-11-2011

Edited by Practicedummy, 12 January 2011 - 12:24 AM.

I could have been smart, but I never learned anything by being smart!

 

 


#365 Sabbat

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Posted 12 January 2011 - 12:17 AM

thanks PracticeDummy... I'll let you know if i find any bugs smile.gif
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#366 faralos

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Posted 12 January 2011 - 01:12 AM

will give it a few (thousand) test runs... let ya' know later tonight...
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#367 PainkillerAlice

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Posted 13 January 2011 - 10:18 PM

Got the last of the audio I wanted recorded and put into the table. Got the bonus routine put in, the KLINK targets do not reset when the ball drains from the upper playfield. The bullseye targets have two different Sgt. Schultz phrases when hit, "I see nothing" when bullseye target lights are off and "strudel" when the lights are on on each target. Hochstetter chimes in when all the red bullet lights are on, and he has another phrase that plays when you beat the high score. Bonus does not reset when you lose a ball (other than the last one) so your bonus will increase even more. biggrin.gif

Hogan's Heroes 1-13-2011

Edited by Practicedummy, 13 January 2011 - 10:19 PM.

I could have been smart, but I never learned anything by being smart!