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The VP 10.5 beta thread


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#361 softfish

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Posted 14 March 2018 - 04:22 PM

Interestingly, i also got the best results so far using your FSS/DN table MODs (especially MB and TOTAN are looking even more awesome then)..  :)

I'd love to see some screenshot comparisons if you get time.



#362 toxie

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Posted 14 March 2018 - 10:14 PM

Not perfect before/after comparisons, but i hope you get the idea.. (look for example on the sidewalls of MB or the lamp and genie of TOTAN)

Attached Files


Edited by toxie, 14 March 2018 - 10:16 PM.


#363 chepas

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Posted 14 March 2018 - 10:19 PM

Nice. Ship, ship.


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#364 Mandolin

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Posted 14 March 2018 - 10:29 PM

I notice it happens in the ramps and flippers too, cool :otvclap:



#365 toxie

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Posted 14 March 2018 - 10:40 PM

Yes, everything.. And that's both a good and bad thing..

Originally i wanted to have that fully configurable, but that was getting SO complicated in the code that something like that needs to wait for VP11.. So now we're stuck with some heuristics..



#366 hanzoverfist

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Posted 15 March 2018 - 12:47 AM

OMG.. OMG.. OMG... I GOTTA HAVE IT!!!!  lolz.... beautiful work toxie! I'm gonna love this feature!


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#367 Ben Logan

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Posted 15 March 2018 - 03:35 AM

Oh man! This is the highest impact visual improvement in a while, imho. Creates such an illusion of depth. Thanks so much, Toxie.

Tromp loeil!

Edited by Ben Logan, 15 March 2018 - 03:37 AM.


#368 sliderpoint

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Posted 15 March 2018 - 03:58 AM

Is this a thing that is applied to primitives? The ball is a primitive now, right??



#369 The Loafer

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Posted 15 March 2018 - 05:15 AM

Wow! That absolutely looks fantastic!



#370 toxie

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Posted 15 March 2018 - 05:38 AM

As said, it's applied to everything at the moment. So i fear there will be some more tweaking necessary on both ends (us and you guys) to have it work for all kinds of scenarios. At the moment it works mostly fine, but for some spots on a table it can look weird.



#371 Schlabber34

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Posted 15 March 2018 - 06:29 AM

Wow! All those sidewall reflection junkies need dipers now!

 

Looks really awesome!!



#372 fuzzel

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Posted 15 March 2018 - 11:03 PM

rev3376 is up:

 

- increase usable layers from 8 to 11
- add (fake) screen space reflection shader 
- add 'Disable Lighting from below' functionality for Targets and Walls (0..1) to optionally disable light coming from below (e.g. from light elements)
- add min/max playfield slope to the global physics settings
- fix ramp collision/internal walls reaching below and above the actual visible walls or wires, which was mainly an issue for rather straight and/or very steep ramps
- only show touch screen startup/help message overall 10 times


#373 chepas

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Posted 15 March 2018 - 11:12 PM

Nice, really nice update. I stay up for one more hour because was about to hit the sack, but thanks.


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#374 markrock76

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Posted 15 March 2018 - 11:17 PM

Update keeps crashing for me when I try to run tables with the new reflections box checked.  Plays fine with box unchecked.

 

Thanks for all the new features by the way!


Edited by markrock76, 15 March 2018 - 11:18 PM.


#375 chepas

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Posted 15 March 2018 - 11:40 PM

As said, it's applied to everything at the moment. So i fear there will be some more tweaking necessary on both ends (us and you guys) to have it work for all kinds of scenarios. At the moment it works mostly fine, but for some spots on a table it can look weird.

 

Out of the box it's good. I think will need to brighten the areas where you really want it to reflect.

 

On the truck in knight rider it's getting the reflection from PF? There's an arrow below the truck door, it does look like that projecting onto it. Even still, the artifacts you get from it are quite nice there, dare I say it, like a lens-flare.


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#376 Drybonz

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Posted 15 March 2018 - 11:45 PM

Toxie and Fuzzel, this question is just out of curiosity...

 

Is there a main feature in VP11 that a lot of the other features we talk about will be dependent upon, or are they just going in VP11 because they are larger projects than are planned for VPX?

 

I'm asking mainly because I'm curious as to whether there is a main focus for VP11, or what it will be like...

 

Thanks, guys.   :)



#377 hauntfreaks

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Posted 16 March 2018 - 03:16 AM

i'm also getting a crash if the new reflections are enabled...


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#378 hanzoverfist

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Posted 16 March 2018 - 03:31 AM

crashes on my GTX1070 with SSR enabled.


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#379 jpsalas

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Posted 16 March 2018 - 03:47 AM

Nice update :) And the reflections works fine on my computer, but I always leave all the Nvidia settings to its defaults.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#380 softfish

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Posted 16 March 2018 - 04:34 AM

Small bit of testing gives me this. Crashes when it's turned off in the video options and enabled in the table options.

Works fine when enabled in video options and set to default or on in table options.

Hopefully this helps you solve the issue faster.

 

1 more quick observation, i'm sure you already know since you stated it wasn't perfect. The reflection on the back of the flippers looks pretty out of place.

 

Out of curiosity, why are crash.dmp files so large? The table crashed 2 or 3 times testing and the .dmp file was over a gigabyte. Something to look out for if you notice your hard drive getting full quicker than you think it should.


Edited by softfish, 16 March 2018 - 04:44 AM.