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White Water VPX WIP


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#361 adamstillman

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Posted 28 February 2018 - 02:26 PM

Did Michelangelo ever rush one of his creations :)? Perfection requires dedication/time and above all patience. Flupper1 is a great contributor to this community and a skillful artist when it comes to ramps and graphical details. I know it's hard for us as junkies to wait for something you know will be a pinball rush that will last for days but we just have to bite the straw here and wait for the magical moment the table is released :).

 

@Flupper1: go and do your magic my friend :). Can't wait to see what you have been up to with the whole Safecracker stuff. Still play the real one at least once a month and I think it's a classic masterpiece with a ton of amazing hardware and probably one of the heaviest cabinets around (also taking into account the relative size of this baby).

 

 

 

hey there, funny story, Michelangelo actually did rush on the 16 chapel to get it done in time, in fact, you can see bristles still from his brush stuck in the paint.  does that mean its bad?? i dont  think so.. it adds character, and im sure at the time he didnt like it, but very very few people ever noticed, so to him it was imperfect but to the rest of the world, it was a master piece, im not a pinball author and dont claim to be, but i do know, what ever you do, if you are not proud of it, or you think it could be better, always finish it. you get a great deal of accomplishment.

 

also...it is possible to spend too much time on project, lets look at zidware for example....do i need to say anything......

 

Flupper i Feel does amazing work, and i completely agree with his earlier statement when he says hes not going to add any mods or anything and release basically the base table.  (take your time buddy)

 

to him and all others and everyone in this hobby.  thank you all for your work and supporting one another, through praise or constructive criticism. 


Edited by adamstillman, 28 February 2018 - 02:28 PM.


#362 sliderpoint

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Posted 28 February 2018 - 03:47 PM

I'm sure some of it is potentially waiting on possible new features that he requested in the beta build.  I know I've done that when there was something that could be added to VP that would make certain effects so much easier if it were built in. So I requested and waited and it worked out.  I don't know if his request will be added, but I'm sure he's gonna wait and see.   In the mean time, its not like he's doing nothing!  I'm sure we've all seen his contributions everywhere.

 

-Mike



#363 Mandolin

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Posted 28 February 2018 - 07:11 PM

Probably already said, but I just discovered your work and I was wondering, is this Visual Pinball XV or something? My God you are some artist my friend!

 

 

EDIT: Actually some artistS


Edited by Mandolin, 01 March 2018 - 03:01 AM.


#364 greeze

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Posted 28 February 2018 - 10:17 PM

...Michelangelo actually did rush on the 16 chapel to get it done in time...

 

Sistine Chapel. 


Cabinet Build YouTube Channel: https://www.youtube....78ywgSq46UXFqjw

 


#365 toxie

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Posted 01 March 2018 - 11:09 AM

I'm sure some of it is potentially waiting on possible new features that he requested in the beta build.  I know I've done that when there was something that could be added to VP that would make certain effects so much easier if it were built in. So I requested and waited and it worked out.  I don't know if his request will be added, but I'm sure he's gonna wait and see.   In the mean time, its not like he's doing nothing!  I'm sure we've all seen his contributions everywhere.

 

-Mike

 

The thing is that there we still need to settle on something that we can implement much more easy/robust than the original request and there is still an answer outstanding by him. (i.e. *ping* :))



#366 flupper1

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Posted 01 March 2018 - 03:37 PM

 

I'm sure some of it is potentially waiting on possible new features that he requested in the beta build.  I know I've done that when there was something that could be added to VP that would make certain effects so much easier if it were built in. So I requested and waited and it worked out.  I don't know if his request will be added, but I'm sure he's gonna wait and see.   In the mean time, its not like he's doing nothing!  I'm sure we've all seen his contributions everywhere.

 

-Mike

 

The thing is that there we still need to settle on something that we can implement much more easy/robust than the original request and there is still an answer outstanding by him. (i.e. *ping* :))

 

Uhhhh, now I am lost? I thought I answered every question about my request, which answer can I give?



#367 hanzoverfist

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Posted 01 March 2018 - 05:00 PM

@flupper, that's the nature of forum chat, everything just gets lost into the forum fog.


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#368 kruge99

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Posted 01 March 2018 - 11:38 PM

@flupper, that's the nature of forum chat, everything just gets lost into the forum fog.

 

or the mist of the Whitewater rapids!


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#369 flupper1

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Posted 06 March 2018 - 09:49 PM

I said no more screenshots, but here is a video of some gameplay:

https://youtu.be/h7zo61zEX1w

 

It shows current WIP being played, shows off flasher action, insert lights reflected on balls, general gameplay, 8 step GI and 8 step Flashers. Be sure to watch the flasher show at the end of the game.

Still to do:

- script cleanup and changes

- performance tuning

- physics

- all sounds

- desktop view background image

- ball shadow

- limited script options for rails on/off

- bigfoot/diverter scripting

- multiball lock not working properly

- integrate several timer scripts and optimize

- etc



#370 Fusionwerks

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Posted 06 March 2018 - 10:18 PM

damn.... we need about 10 more of you to make ALL the tables look this nice...

seriously though, it looks amazing with the flashers.

I would add tightening up that left outlane to the to-do list...  ;)



#371 grunger106

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Posted 06 March 2018 - 10:21 PM

Stunning!



#372 chico

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Posted 06 March 2018 - 10:57 PM

wonderful



#373 roar

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Posted 06 March 2018 - 11:08 PM

I can just about hear the ball crack off the glass as it is going over insanity falls! Light show at the end was worth hanging around for... thanks for the video!



#374 Ben Logan

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Posted 06 March 2018 - 11:31 PM

Oh, man. That video looks super! I love the way the ball circles around in the whirlpool. Thanks, flupper! 



#375 DJRobX

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Posted 07 March 2018 - 12:29 AM

Looks awesome!    I noticed that the bigfoot head isn't turning smoothly.  Are you using cvpmMech?   I have a "drop in" replacement class that allows for full 60fps motion.  I really ought to get the change into core.vbs but if you're interested you can use the following code:

https://pastebin.com/79D1u5sW

 

And just change "cvpmMech" to "cvpmMyMech", no other changes should be required unless the number of steps are low. 


Edited by DJRobX, 07 March 2018 - 12:33 AM.


#376 krel01

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Posted 07 March 2018 - 04:59 PM

Will the light/darkness be adjustable?



#377 flupper1

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Posted 07 March 2018 - 05:20 PM

Looks awesome!    I noticed that the bigfoot head isn't turning smoothly.  Are you using cvpmMech?   I have a "drop in" replacement class that allows for full 60fps motion.  I really ought to get the change into core.vbs but if you're interested you can use the following code:

https://pastebin.com/79D1u5sW

 

And just change "cvpmMech" to "cvpmMyMech", no other changes should be required unless the number of steps are low. 

I checked and it is just a normal script sub. So I upped the bigfoot turning FPS from 20 to 60, already in, looks better now! Turning timer was at 50ms, is now at 17ms.

 

 

Will the light/darkness be adjustable?

If the question is: is this not too dark? In the evening on my cab (with a samsung 40" TV) it looks very good, with the room lights turned off. But you can up the day night slider and/or maybe raise the playfield material brightness a bit. The playfield material is now quite dark, see for reference the post of Wrd1972's experience on a tradeshow with a virtual pin, in comparison to real pins. I will also include another LUT, which has less contrast.

This is with day night slider on 5 instead of 2 and the playfield material color raised from 60,60,60 to 100,100,100 (left=like in the video, right=with raised settings):

screenshot940_t.jpg



#378 batch

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Posted 07 March 2018 - 05:46 PM

Amazing ! :surprise:


signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    


#379 Ben Logan

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Posted 07 March 2018 - 07:00 PM

I love the way the entire virtual cab "blows up" with lighting when the flashers fire on flupper's latest video. 



#380 hanzoverfist

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Posted 07 March 2018 - 07:32 PM

looking mighty fine!


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